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Old 01-09-2008, 01:20 AM   #94
T!M
Re: High Resolution Pack discussion thread.
EDuke32 1.4.0 svn (Apr 21 2007 16:56:55)
Copyright (c) 1996, 2003 3D Realms Entertainment
Copyright (c) 2007 EDuke32 team
addsearchpath(): Added F:/Tim's Folder/Games/duke3d/
Initialising Windows DirectX/GDI system interface
OS: Windows XP (Version 5.1.2600)
- Service Pack 2
Loading OPENGL32.DLL
Loading GLU32.DLL
Initialising DirectDraw...
- Loading DDRAW.DLL
- Enumerating display devices
* Primary Display Driver
- Creating DirectDraw object
- Checking capabilities
Detecting video modes:
- 320x200 8-bit fullscreen
- 320x240 8-bit fullscreen
- 400x300 8-bit fullscreen
- 512x384 8-bit fullscreen
- 640x400 8-bit fullscreen
- 640x480 8-bit fullscreen
- 640x960 8-bit fullscreen
- 720x480 8-bit fullscreen
- 720x576 8-bit fullscreen
- 800x600 8-bit fullscreen
- 848x480 8-bit fullscreen
- 1024x768 8-bit fullscreen
- 1152x864 8-bit fullscreen
- 1280x480 8-bit fullscreen
- 1280x720 8-bit fullscreen
- 1280x768 8-bit fullscreen
- 1280x960 8-bit fullscreen
- 1280x1024 8-bit fullscreen
- 320x200 16-bit fullscreen
- 320x200 32-bit fullscreen
- 320x240 16-bit fullscreen
- 320x240 32-bit fullscreen
- 400x300 16-bit fullscreen
- 400x300 32-bit fullscreen
- 512x384 16-bit fullscreen
- 512x384 32-bit fullscreen
- 640x400 16-bit fullscreen
- 640x400 32-bit fullscreen
- 640x480 16-bit fullscreen
- 640x480 32-bit fullscreen
- 720x480 16-bit fullscreen
- 720x480 32-bit fullscreen
- 720x576 16-bit fullscreen
- 720x576 32-bit fullscreen
- 800x600 16-bit fullscreen
- 800x600 32-bit fullscreen
- 848x480 16-bit fullscreen
- 848x480 32-bit fullscreen
- 1024x768 16-bit fullscreen
- 1024x768 32-bit fullscreen
- 1152x864 16-bit fullscreen
- 1152x864 32-bit fullscreen
- 1280x720 16-bit fullscreen
- 1280x720 32-bit fullscreen
- 1280x768 16-bit fullscreen
- 1280x768 32-bit fullscreen
- 1280x960 16-bit fullscreen
- 1280x960 32-bit fullscreen
- 1280x1024 16-bit fullscreen
- 1280x1024 32-bit fullscreen
- 800x600 8-bit windowed
- 640x480 8-bit windowed
- 640x400 8-bit windowed
- 512x384 8-bit windowed
- 480x360 8-bit windowed
- 400x300 8-bit windowed
- 320x240 8-bit windowed
- 320x200 8-bit windowed
- 800x600 32-bit windowed
- 640x480 32-bit windowed
- 640x400 32-bit windowed
- 512x384 32-bit windowed
- 480x360 32-bit windowed
- 400x300 32-bit windowed
- 320x240 32-bit windowed
- 320x200 32-bit windowed
Using config file 'duke3d.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.

Compiling: GAME.CON (99639 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Duke Nukem 3D v1.4+ style CON files detected.
GAME.CON: In actor `SPACESHUTTLE':
GAME.CON:42: error: parameter `SPACESHUTTLE' is undefined.
GAME.CON: In state `blimphitstate':
GAME.CON:157: warning: expected a action, found a define.
Found 0 warning(s), 1 error(s).
Error(s) found in file `GAME.CON'. Do you want to use the INTERNAL DEFAULTS (y/N)?
Yes
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Duke Nukem 3D v1.4+ style CON files detected.

Compiled code size: 16207/98304 bytes
1903/11264 labels, 284/2048 variables
0 event definitions, 207 defined actors

Initialising DirectInput...
- Loading DINPUT.DLL
- Creating DirectInput object
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
- Creating keyboard device
- Creating mouse device
Initialising mouse
CONTROL_Startup: Mouse Present
Loading art header...
initcache(): Initialised with 33554432 bytes
Loading palette/lookups...
mmulti: This machine's IP is 10.0.0.1
Definitions file 'duke3d.def' loaded.
RTS Manager Started.
RTS file DUKE.RTS was not found
Initializing OSD...
Setting video mode 1024x768 (32-bit fullscreen)
polymost_glinit(): ATI detected, GL_FOG_HINT = GL_DONT_CARE
Checking music inits...
Checking sound inits...
Initializing MultiVoc...
- Maximum voices: 32
- Using 1280 byte mixing buffers
Initializing DirectSound...
- Loading DSOUND.DLL
- Creating DirectSound object
- Creating primary buffer
- Setting primary buffer format
Channels: 2
Sample rate: 44100Hz
Sample size: 16 bits
- Creating secondary buffer
Writing cached tex: texcache/6b85d6c1aaab8bbe01943c0f5ca18d87-1227b-40
Writing cached tex: texcache/421d0dec4f8a748f3d6c9d9f80384a52-4271-40
Demo demo1.dmo is of an incompatible version (117).
EOF: EDuke32
Cache time: 63239ms
GOD MODE: ON
Sound (#411) not found.
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Sound (#410) not found.
Sound (#410) not found.
Sound (#411) not found.
Sound (#411) not found.
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Sound (#406) not found.
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Sound (#411) not found.
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Uninitializing MultiVoc...
DirectSound: Waiting for sound thread to exit
DirectSound: Sound thread has exited
Uninitializing DirectSound...
- Releasing secondary buffer
- Releasing primary buffer
- Releasing DirectSound object
- Unloading DSOUND.DLL
Uninitialising DirectDraw...
- Releasing DirectDraw object
- Unloading DDRAW.DLL
Uninitialising DirectInput...
- Releasing keyboard device
- Releasing mouse device
- Releasing DirectInput object
- Unloading DINPUT.DLL
T!M is offline