Client/Server Rise of the Triad
Now, I know that there have already been a couple threads about playing multiplayer (including the ongoing WinROTT thread), but I decided to make this one to emphasize the possibility of introducing client-server architecture.
Since it's 2013 and we wanna play ROTT smoothly, it's about time we moved on from the original IPX-based peer-to-peer networking format. Seriously. Doom finally got its blessing way back around 2000 when csDoom came out. Would it be that hard to do it?
Let's discuss this.
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