Re: High Resolution Pack discussion thread.
Using config file 'duke3d.cfg'.
Scanning for GRP files...
Checksumming sd_duke.grp... Done
Using group file 'duke3d.grp' as main group file.
Using group file 'autoload/duke3d_hrp.zip'.
Using group file 'autoload/eduke32_mus.zip'.
Using group file 'autoload/hrp_update35.zip'.
Using group file 'autoload/maphacks.zip'.
Using group file 'autoload/xxx_pack.zip'.
Using group file 'sd_duke.grp'.
Using group file 'sd_duke.zip'.
Compiling: EDUKE.CON (453 bytes)
Dynamic tile remapping enabled.
Including: defs.con (35992 bytes)
Including: sd_defs.con (5494 bytes)
Including: user.con (45482 bytes)
Duke Nukem 3D v1.4+ style CON files detected.
Including: sd_user.con (1599 bytes)
Including: sd_code.con (37347 bytes)
Including: sd_game.con (158035 bytes)
Increasing script buffer size to 32768 bytes...
Compiled code size: 22898 bytes
2054/11264 labels, 320/2048 variables
3 event definitions, 261 defined actors
Initialising DirectInput...
- Loading DINPUT.DLL
- Creating DirectInput object
- Enumerating attached input devices
* MOUSE: Muis
* KEYBOARD: Toetsenbord
* OTHER: Natural® Ergonomic Keyboard 4000
- Creating keyboard device
- Creating mouse device
Initialising mouse
CONTROL_Startup: Mouse Present
Loading art header...
initcache(): Initialised with 33554432 bytes
Loading palette/lookups...
mmulti: This machine's IP is 192.168.1.2
Definitions file 'duke3d.def' loaded.
RTS Manager Started.
Adding DUKE.RTS.
Using .RTS file 'DUKE.RTS'
Initializing OSD...
Setting video mode 1680x1050 (32-bit fullscreen)
Checking music inits...
Checking sound inits...
Demo demo1.dmo is of an incompatible version (117).
Loaded map hack file '/E1L1.mhk'
Cache time: 19484ms
E1L1: HOLLYWOOD HOLOCAUST
AMMO FOR PISTOL!
Error: "r_shade" is not defined
LARGE MEDKIT: +30
Uninitialising DirectDraw...
- Releasing DirectDraw object
- Unloading DDRAW.DLL
Uninitialising DirectInput...
- Releasing keyboard device
- Releasing mouse device
- Releasing DirectInput object
- Unloading DINPUT.DLL
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