Quote:
Originally Posted by Hunter_rus
I'm not responding to Ken B.
I'm talking about fixing a HRP problem.
The solution for this long known problem had been available long time ago. Solution: that never happens to a new beast because he have already a single frame for dead body. But the other monsters need such a frame too.
Code:
model "highres/sprites/monsters/4610_newbeast.md3" {
...
anim { frame0 "4681_start" frame1 "4681_end" fps 20 flags 1 }
frame { name "4681_start" tile0 4681 tile1 4689 }
frame { name "4689" tile 4689 } // dead body
...
}
model "highres/sprites/monsters/2000_pigcop.md3" {
...
anim { frame0 "DIE2" frame1 "DIE3" fps 20 flags 1 }
frame { name "DIE2" tile0 2056 tile1 2060 }
frame { name "DIE3" tile 2060 } // dead body
...
}
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I don't think that helps anything. It's simply a Duke thing. Even in dos, original Duke a decade ago death animations were often repeated for a variety of reasons.