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Old 01-12-2008, 02:59 PM   #105
king karl

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Re: High Resolution Pack discussion thread.
EDuke32 1.4.0 svn (Sep 1 2007 14:30:18)
Copyright (c) 1996, 2003 3D Realms Entertainment
Copyright (c) 2007 EDuke32 team
addsearchpath(): Added C:/Program Files/duke3d/
Initialising Windows DirectX/GDI system interface
OS: Windows XP (Version 5.1.2600)
- Service Pack 2
Loading OPENGL32.DLL
Loading GLU32.DLL
Initialising DirectDraw...
- Loading DDRAW.DLL
- Enumerating display devices
* Primary Display Driver
- Creating DirectDraw object
- Checking capabilities
Detecting video modes:
- 320x200 8-bit fullscreen
- 320x240 8-bit fullscreen
- 400x300 8-bit fullscreen
- 512x384 8-bit fullscreen
- 640x400 8-bit fullscreen
- 640x480 8-bit fullscreen
- 720x480 8-bit fullscreen
- 720x576 8-bit fullscreen
- 800x600 8-bit fullscreen
- 848x480 8-bit fullscreen
- 1024x480 8-bit fullscreen
- 1024x768 8-bit fullscreen
- 1152x864 8-bit fullscreen
- 1280x720 8-bit fullscreen
- 1280x768 8-bit fullscreen
- 1280x960 8-bit fullscreen
- 1280x1024 8-bit fullscreen
- 1360x768 8-bit fullscreen
- 1360x1024 8-bit fullscreen
- 1440x900 8-bit fullscreen
- 1600x1200 8-bit fullscreen
- 320x200 16-bit fullscreen
- 320x200 32-bit fullscreen
- 320x240 16-bit fullscreen
- 320x240 32-bit fullscreen
- 400x300 16-bit fullscreen
- 400x300 32-bit fullscreen
- 512x384 16-bit fullscreen
- 512x384 32-bit fullscreen
- 640x400 16-bit fullscreen
- 640x400 32-bit fullscreen
- 640x480 16-bit fullscreen
- 640x480 32-bit fullscreen
- 720x480 16-bit fullscreen
- 720x480 32-bit fullscreen
- 720x576 16-bit fullscreen
- 720x576 32-bit fullscreen
- 800x600 16-bit fullscreen
- 800x600 32-bit fullscreen
- 848x480 16-bit fullscreen
- 848x480 32-bit fullscreen
- 1024x480 16-bit fullscreen
- 1024x480 32-bit fullscreen
- 1024x768 16-bit fullscreen
- 1024x768 32-bit fullscreen
- 1152x864 16-bit fullscreen
- 1152x864 32-bit fullscreen
- 1280x720 16-bit fullscreen
- 1280x720 32-bit fullscreen
- 1280x768 16-bit fullscreen
- 1280x768 32-bit fullscreen
- 1280x960 16-bit fullscreen
- 1280x960 32-bit fullscreen
- 1280x1024 16-bit fullscreen
- 1280x1024 32-bit fullscreen
- 1360x768 16-bit fullscreen
- 1360x768 32-bit fullscreen
- 1360x1024 16-bit fullscreen
- 1360x1024 32-bit fullscreen
- 1440x900 16-bit fullscreen
- 1440x900 32-bit fullscreen
- 1600x1200 16-bit fullscreen
- 1600x1200 32-bit fullscreen
- 1152x864 8-bit windowed
- 1024x768 8-bit windowed
- 800x600 8-bit windowed
- 640x480 8-bit windowed
- 640x400 8-bit windowed
- 512x384 8-bit windowed
- 480x360 8-bit windowed
- 400x300 8-bit windowed
- 320x240 8-bit windowed
- 320x200 8-bit windowed
- 1152x864 32-bit windowed
- 1024x768 32-bit windowed
- 800x600 32-bit windowed
- 640x480 32-bit windowed
- 640x400 32-bit windowed
- 512x384 32-bit windowed
- 480x360 32-bit windowed
- 400x300 32-bit windowed
- 320x240 32-bit windowed
- 320x200 32-bit windowed
Using config file 'duke3d.cfg'.
Scanning for GRP files...
EDIT
tried moving the sd duke.grp into autoload it made the frozen model appear but only in sprite form
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