Thread: Jibs question.
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Old 07-30-2010, 02:53 PM   #6
DeeperThought

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Re: Jibs question.
Quote:
Originally Posted by Hoju3942 View Post
Ah, thanks for the quick responses. But how do I do it? I've done a little bit of sprite modding, just curious if I blow up an enemy and the arm/leg jibs go flying, if they hit the ground and stay there.
This won't make any sense to you, but here's your answer. First of all, you must be using EDuke32 and edit the CONs. in EVENT_GAME, have the jibs detect whether they are close to the ground, and if they are, you change them into actors that lie on the ground. You must code the actors yourself. Look up EDuke32 and its wiki for more information, and go to Duke4.net forums.
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