Quote:
Originally Posted by Micky C
Very true, the excessively maze-like and/or puzzle-oriented level design is probably Shadow Warrior's weakest aspects. Once you get past that though the game is pretty damn good.
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It's far better than the 'one-way-only'-leveldesign of modern shooters. I actually liked searching for an exit. A lot of classic games had maze-like levels, or at least levels where you had to look around. Look at the original Wolfenstein 3D, it actually had mazes in it. Simple leveldesign makes for zero replayability.
SW2013 was packed with invisible walls as well, I don't get what they did.