Quote:
Originally Posted by Per_Scan
Do you think it's doable in OGL? I have heard of problems getting voxels to 'render' without heavy memory overheads.
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Ah, the
Doom voxel project is really impressive. I'm a tad too young to really know, but I always thought developers were fond of voxels because software renderers could handle them - in the mid to late 90s, with there being so many graphics card incompatibilities (3DFX, for instance), people didn't want to put all their emphasis on OpenGL.
But yes. I want voxels in WinROTT all the same.