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Old 10-27-2010, 03:30 AM   #5
Per_Scan

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Re: Multiple ROTT Floor Textures
^
Heh, I've seen that answer somewhere before... :P

I was just thinking. How do the jump pads and triggers work in ROTT? Are they the same as the alert triggers in Wolf3D? Maybe something can be done with the code for them? I know that's not a very constructive answer but I just thought putting ideas out there might catalyse something.
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