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Old 10-22-2010, 10:16 AM   #39
diakonov
Re: My expansion pack for ROTT
Hmmmm... maybe. Maybe I'll do that, just for people to have a bit of taste of my expansion. The progress is faster now (I did almost an episode in some weeks), but if delay too much, i'll have to make a shareware version of it.

But otherwise it won't be fun to play an incomplete expansion... for now I'm still planning only to release when it's done, but maybe I'll do a shareware version. At least I'm starting to make the 4th episode.

I don't know if the "fifth" or "sixth" episodes will have 8 levels, because both episodes will still be the 4th episode, due to the code of the game.

I found a problem... I tried to make a map where oscuro snakes would be dancing around (just for fun), in circles. It could be done in the map number equivalent of Canyon Chase, but I tried to do this in another map number, and the game crashed.

This means that I couldn't put the snake boss in any map? Even if it's only to seek it (like Canyon Chase)? I tried the same with Oscuro, but when it turns to be snake, the game crash (when it placed in a wrong map number).

Can it be solved in the game source?
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