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Old 08-26-2010, 01:21 AM   #26
KO Gilligan

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Re: Should the delay be used as part of review criteria for DNF?
Quote:
Originally Posted by Damien_Azreal View Post
Dumb?
Well thanks for that. But you missed my point... games with short development cycles can be great, or can suck... and the same can be said for games with lengthy development cycles.

In my eyes... it's not the length of the development that matters. It's the quality of the final product. And while the development cycle leads to the quality of the product, the length of the development should not be used as a way to judge the quality of the product.
It will be used, and for good reason.

According to 3DRealms, the length of development doesn't matter, and the financial burden doesn't matter either. In their mission statements they claim that game quality is the only thing that matters.

That's pretty big talk once a game takes several years to complete and shrugs off the notion that an on-time production schedule has relevance (by the way, you aren't making friends with your publisher either when you say you have no schedule)

It's big talk, and if a review brings up the fact that it took them so many years with the excuse that they were making a perfect game - and it's not perfect - I say "fair game".

On the other hand, it's just another review. Information on the costs to make the game, and the features, still don't always help me make a decision with my wallet. Most reviewers have no idea if I'll enjoy playing it.
Last edited by KO Gilligan; 08-26-2010 at 01:25 AM.
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