Re: Birgers/JB's WinRott Port Thread Part 2
Sounds promising, jbailey. Hopefully it's out for public consumption soon!
BTW, have you been playing with the shareware or full version of ROTT? Have you tried maps that aren't in the shareware version? If I recall, a second player joining on map Sign Language (an old personal fave!) would end up in a weird location (the sky?) and the game would crash - can't recall if it crashed for the host or joining person; I've tried so many scenarios to get a stable game happening locally.
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