Quote:
Perhaps someone could update this TC to get it to work with eDuke32
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Why? "Somebody" should fix bugs in the eduke32. If something works with Duke, it should work with its source port. I don't remember any changes made to Doom or Quake mods in order to make them playable under Zdoom or GLquake. The direction was different: the further development of these ports made the mods playable.