Quote:
Originally Posted by Mr.Fibbles
I guess it isn't safe to say that Quake 3 system specs are enough to run the HRP?
Is that because we use more polys or because of the engine itself?
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Both, I think. Plus other factors, like the sheer size and number of the textures in the HRP, and let's not forget that most Q3 maps are pretty small without a large number of different textures/model in each map. Not to mentoin that SD_Duke requires resources for all those effects, much more than just for the HRP by itself.