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Old 02-14-2007, 09:08 AM   #9
NightFright

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Re: Enhancing Duke's Spritely Apearance part 3
I won't tell you what to do. Here's just the list.
Code:
 

                            =================================
                             DUKE3D HRP EPISODE 1 TO-DO-LIST
                             -------------------------------       
                                     February 14, 2007
                            =================================



Models/Props
------------
551 (DOMELITE) - work in progress (Tea Monster)
991 (shower) - work in progress (Roma Loom)


Characters (babes, monsters)
----------------------------
679 (Battlelord Holoimage) - work in progress (Tea Monster)
1317-1320 (FEM2/bar dancer)
1325-1330 (FEM4/cave dancer)


HUD
--- 
2576/2577 (TIP)
[2581 (SCUBAMASK)] - highres skin available; model needed 


Textures
--------
1298-1305 (FEMPIC3) - work in progress (Yatta)


Effects
-------
634-637 (BOLT1)
1255-1259 (CEILING STEAM) 
1360-1379 (Octabrain fire) - work in progress (Yatta -> needs help with animation)
1656-1659 (SHRINKEREXPLOSION)
2271 (FIRE)
2300 (OOZ)
2309 (OOZ2)
2311 (FIRE2)


Ep.1 Cutscene
-------------
3260-3268 (VICTORY1)



====================
Optional (E1L7/E1L8)
====================


Optional Characters
-------------------
490 (Emperor Holoimage) - work in progress (Tea Monster)


Optional Textures
-----------------
330
1100
1138
1151
1152
3330 (Female Holoframe)
3430-3437 (Developer Heads)
3440/3442-3448 (Developer Portraits)
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