Re: Why not put the HRP up?
The other thing, is that they would have to implement a new engine to take advantage of the 3D models. If you are doing that, then you really need to implement some kind of lighting effects as well. That is a lot of effort to expend for a game dating back to the mid nineties. They would have to hire coders, modellers, texture artists etc. This is highly unlikely when they are (hopefully!) in 'all-hands-on-deck' mode at the moment trying to get DNF out the door.
One thing they might do is to allow a port like EDuke32 to be swapped out on the X-Box in place of the Duke3D executable file, much like we do now on the PC. That would mean that EDuke would have to be re-coded for the X-Box. That means completely re-writing all the net code as well, as currently the net code on EDuke is kinda :-X. There is also no dynamic lighting in EDuke32 either.
Personally, don't see it happening, and no offence to anyone involved, I don't see the point either. Just load the HRP onto your PC.
One thing I did think of, and suggested some time ago, would be if somehow DNF could read in old DN3D maps and convert them so you could play your old maps with the new game and art assets.
Last edited by Tea Monster; 12-30-2008 at 10:32 AM.
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