Re: Birgers/JB's WinRott Port Thread Part 2
I'm up for a multiplayer game too - currently GMT+11 (Melbourne, Australia).
On a side note, every now and then WinRottGL crashes when trying to start the game with the following error:
The instruction at "0x7c91aa01" referenced memory at "0x????????". The memory could not be "read"
"0x????????" = memory location that's different each time.
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