Quote:
Originally Posted by wayskobfssae
Even a tissue box becomes a factor in calculating an attack strategy. All those calculations add up very quickly, but most processing power for games now is put primarily into graphics.
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That's because it's better to create AI that's simple and relatively predictable for the designers. It also makes it easier to test and fix problems. It's fairly easy to program AI that's simple but fools the player into thinking it is more "intelligent" than it actually is. It's much harder to make "smart" AI that always does what you want it to.