Good stuff guys.
I've basically been waiting to get the full version of the game before going really far with my particular version of the mod. I have the full version now, and made it so you only have to select "Portal Wrench" in the Mods menu to run it. I think someone else mentioned this previously in the thread.
I'll upload it after I get some sleep.
And while I'm here, do arrays exist in Doom3 engine scripting, like C's array[index]? If so, how do you declare them in a script? I want to make more changes to my version of the mod, but need arrays to do it.