Quote:
Originally Posted by Flying Techbot
If only kept their alphas and betas for the first two incarnations of DNF.
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There are no betas for the first two DNF iterations. An alpha version is a version that lacks features, and that is what those two versions were. A beta version would be already feature-complete, but with bugs still in, which those versions were most certainly not.
Quote:
Originally Posted by Flying Techbot
Ah, well. There's always the possibility of modding for UT and QII, if Gearbox/3DR allows it, that is.
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Personally, for pseudo-DNF modding, I'm partial to the OldUnreal version of Unreal 1, because it offers the most amount of flexibility with the least amount of effort. In fact, last year I had made three "proofs of concept" for the abandoned Duke 1998 project:
http://alteredreality.altervista.org/duke98/. If you want to make some more, feel free to do so
Quote:
Originally Posted by Flying Techbot
Doom 3 definitely need a lot of reconsideration before pushing toward the direction they did. I love the H.R. Giger artistic approach, but the borrowings of System Shock 2's gameplay devices such as the PDF logs, weren't adapted nor written well. The A.I. definitely needed more umph to it. It would have been cool if it had begun with you and a squad of other marines exploring the deserted Martian base, and then have the demons flank you when you least expect them to.
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I wish that a future Doom episode would dwell more about the
mundane consequences of discovering Hell, instead of just "OMG KILL TEH DEEMONS", because
that is how a military corp would think,
especially one serving a scientific research company.
For example, the story should show how UAC has been:
- establishing bases in Hell
- teleporting armies and vehicles to exterminate the demons
- taking advantage of the "Hercules complex" (established by Doom 3) to get a lot more work done
- taking advantage of any difference in the passage of time between our dimension and Hell (e.g. if time runs faster in Hell: teleport a supercomputer to Hell, transmit the processed data to Mars and obtain more processing power for free. If time runs slower in Hell: establish a permanent base to keep soldiers in their prime (thus better prepared for combat) for a much longer time)
- taking advantage of any difference between Hell and Mars (e.g. Mars is cold and Hell is hot, Hell contains a breathable atmosphere and Mars does not, so a portal between Hell and Mars, permanently open, would provide Mars with comfortable temperatures
and a breathable atmosphere).