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Old 05-01-2009, 03:51 PM   #18
ProAsm

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Re: SWP player movement problem
Memory leaks are everywhere and a bugger to eliminate.
Initially I used the Borland 5.1 compile and that worked great but it clashed horribly with several of my programs and Borland also take control of your path settings and I was forever fiddling with the thing so I dumped it.
Used M$ compiler for a while but ran into too many errors and warnings so I went back to the old faithfull watcom 1.5 I think it is.
Does the job, has a few problems but we live with it
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