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Old 04-08-2005, 01:14 AM   #29
Parkar

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Re: High tile test
looks better, I think the shading on the bars is still a bit blurry. If you used photoshops bevel layer effect then try to change its mode from soft to chisel hard or chisel soft.

When it comes to size, I asume the original is a 64x64. If we are going by the same quality standard as in duke we would make it a 256x256 image. Resampleing the image down like you did is a pretty coomon practice, Infact I do that on all my textures. On this texture I would have worked 512x512 and then scale down to 256x256 when done.
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