03-07-2009, 06:43 PM | #42 |
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Re: Doom 4 Thread Part 2
Doom 3's story started off pretty good then jumped off the deep end with all that Martian bullshit.
Doom 3's gameplay was decent. There was some WTF design decisions like having way too many weapons, disappearing monsters and monster closets. The last boss was utterly deflating. The jaunts through Hell were a lot of fun though. |
03-07-2009, 06:57 PM | #43 |
Re: Doom 4 Thread Part 2
I don't get this complaint honestly. Back then it would make PCs crawl if you used the non disappearing bodies mod. It was there for a reason.
Also Doom and monster closets is synonymous. You go somewhere, more monsters pop outta the wall. |
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03-08-2009, 04:08 AM | #44 | |
Re: Doom 4 Thread Part 2
Thanks. I'll give it another try to figure out other words.
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As for gameplay, I didn't like how you could carry so much ammo. Ok, games aren't realistic on there, but DOOM 3 was just too much with something like 320 shells...
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03-08-2009, 04:37 AM | #45 | |
Re: Doom 4 Thread Part 2
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03-08-2009, 04:57 AM | #46 | |
Re: Doom 4 Thread Part 2
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Ok, back to the interview. Here's a slightly better version of a transcripion: Geoff Keighley: Second project, you're working on DOOM 4 internally, right? Todd Hollenshead: Right. We're just calling it DOOM. Sort of "4" is to [???] it's not the original DOOM... GK: You may not call it "4"? TH: May not call it "4". GK: But is it gonna be, you know sort of the same stories that we've seen in a previous DOOM games or is it a new story? TH: Well, I think the contruct is the same, so it's demons from Hell, and you're a guy, hell breaks loose and you've gotta survive, kill the demons. GK: DOOM is you know, it's known for sort of a zig-zag you know corridor shooter which you know is great 10, 15 years ago but now people, you know they want the open world, they want the vehicles, they want [???] more so how do you stay true with DOOM but still deliver the kind of gameplay people want to that? TH: We think about you know, sort of tight first-person action experience, we know that we can do that and you know, we're gonna have some of that in Rage but it's gonna be so much more of a focus with DOOM as well... GK: Will there be vehicles in DOOM? TH: I don't wanna go into details... GK: See, I bet there's gonna be a tank or something like that. TH: DOOM is DOOM and it really is I mean, to me it's sort of a grandfather of all the FPS games and all the shooter games and making it into something that's not a shooter would be just a travesty and a crime against humanity. I have no idea what are they saying in the red parts. Also it seems that it's more and more likely that the next DOOM won't have "4". It would be both cool and confusing if they just called it DOOM.
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03-08-2009, 10:05 AM | #47 |
Re: Doom 4 Thread Part 2
"sort of "4" is sequential... it's not the original DOOM"
"they want the vehicles, they want that much more so how do you stay true" |
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03-08-2009, 10:24 AM | #48 |
Re: Doom 4 Thread Part 2
Doesnt look so good now:
http://www.computerandvideogames.com....php?id=194448 Sorry if it has been posted before.
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03-08-2009, 12:55 PM | #49 |
Re: Doom 4 Thread Part 2
if doom 4 was like doom 3 i would be very happy.
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03-08-2009, 01:01 PM | #50 | ||
Re: Doom 4 Thread Part 2
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03-08-2009, 08:22 PM | #51 |
Re: Doom 4 Thread Part 2
No worries!
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03-08-2009, 09:32 PM | #52 |
Re: Doom 4 Thread Part 2
Found this video of a Doom 2 mod.
http://www.youtube.com/watch?v=uYyNqTo5h_g It will be pretty sweet if there are a couple of big epic battles like that in Doom 4. Of course, this is Doom, majority of fighting should be fought alone. |
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03-09-2009, 07:31 AM | #53 | |
Re: Doom 4 Thread Part 2
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03-09-2009, 02:37 PM | #54 |
Re: Doom 4 Thread Part 2
"tight first-person action experience" is what I expect them to deliver. No vehicle sequences, no open world. Just a plain shooter with cool shit to shoot. I think they're listening to the fans this time around.
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03-09-2009, 03:25 PM | #55 |
Re: Doom 4 Thread Part 2
3 times prettier than Rage? :O
Hm... problem with pretty graphics is the more pretty -> the more interactive, dynamic and most of all destructable I want things to be.
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03-09-2009, 03:27 PM | #56 |
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Re: Doom 4 Thread Part 2
Well, I don't know about 3 times prettier... but three times better looking. I don't see Doom 4 being a "pretty" game.
I hope Doom 4 is gritty, destroyed, dark and unsettling.... but not pretty.
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03-09-2009, 04:01 PM | #57 |
Re: Doom 4 Thread Part 2
They misquoted him, it is "purty", like blood filled Appalachia lovin'. Sorry 'bout that.
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03-09-2009, 04:38 PM | #58 |
Re: Doom 4 Thread Part 2
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03-09-2009, 04:46 PM | #59 |
Re: Doom 4 Thread Part 2
Unless you're playing on a PC.
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03-09-2009, 04:53 PM | #60 |
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Re: Doom 4 Thread Part 2
Actually hasn't Carmack said all versions of Doom 4 would be capped at 30? Similar to how RAGE is capped at 60.
I mean yeah, modders will be able to remove the restriction (as they did for Doom 3's 60fps limit), but IIRC the 30fps cap is on all platforms.
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03-09-2009, 05:08 PM | #61 | ||||
Re: Doom 4 Thread Part 2
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03-09-2009, 05:17 PM | #62 |
Re: Doom 4 Thread Part 2
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03-09-2009, 05:51 PM | #63 |
Re: Doom 4 Thread Part 2
I wonder why the quotes alternate between using fps and Hz though, because using Hz to talk about variable fps isn't really accurate is it?
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03-09-2009, 06:32 PM | #64 |
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Re: Doom 4 Thread Part 2
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03-09-2009, 07:23 PM | #65 |
Re: Doom 4 Thread Part 2
I am under the impression that Hz is the more technically accurate term.
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03-09-2009, 07:33 PM | #66 |
Re: Doom 4 Thread Part 2
I thought fps was what was rendered onscreen and Hz was the capacity of the screen itself
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03-09-2009, 09:02 PM | #67 |
Re: Doom 4 Thread Part 2
Well, they share the same meaning - per second. Frames/Cycles - they are equal
http://en.wikipedia.org/wiki/Frames_per_second http://en.wikipedia.org/wiki/Hertz
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03-10-2009, 02:32 AM | #68 |
Re: Doom 4 Thread Part 2
If that's true, Id be sold already. Don't need anything else.
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03-10-2009, 03:12 AM | #69 |
Re: Doom 4 Thread Part 2
If they took Doom 2 with Zdoom, changed the 2 to a 4, shipped it out to retail I'd pay $50 for it.
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03-10-2009, 03:34 AM | #70 |
Re: Doom 4 Thread Part 2
¬_¬ ...
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03-10-2009, 03:35 AM | #71 | |
Re: Doom 4 Thread Part 2
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I actually fail to understand that logic. I know it's exaggerated but why would anyone want a carbon copy of something 15 years old? At least few people mentioned exactly this. Even though it's gonna be a traditional run&gun shooter, I want it to be a 2010, 2011 run&gun shooter with the quality of both action gameplay and artistic direction taking advantage of the technology it's built on, fourth DOOM game, not the second or something.
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03-10-2009, 03:44 AM | #72 |
Re: Doom 4 Thread Part 2
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03-10-2009, 05:44 AM | #73 | |
Re: Doom 4 Thread Part 2
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03-10-2009, 07:17 AM | #74 | |
Re: Doom 4 Thread Part 2
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- A lot of monsters - Possibility to play with a friend as coop, anyone who has played the originals with a friend now how fun it is id Software has promised a lot already - it won't be like Doom 3, which is a good place to start. Doom 3 wasn't bad game, it was just mediocre, I doubt mediocre is the word they wan't to be used of DOOM4.
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03-10-2009, 07:25 AM | #75 |
Re: Doom 4 Thread Part 2
Doom 3 was a run and gun shooter.
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03-10-2009, 07:31 AM | #76 |
Re: Doom 4 Thread Part 2
Not entirley. It was run-n-gun mixed with survival-horror. For a run-n-gun the pace was really slow. They tried to create tension that way. I never fought more than 2 or 3 monsters at a time. I'd prefer the straight up fast paced classic DOOM experice for DOOM 4, which John Carmack says we're getting.
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03-10-2009, 07:42 AM | #77 |
Re: Doom 4 Thread Part 2
If you mean survival-horror as in horror movie with action, then fine. If you mean survival-horror as in Resident Evil, then it's not. Doom 1 and 2 are survival horror then too. You have to survive, and not all the maps are fast paced. Since they are non linear, if you get lost or go the wrong way then you'll be in tons of down time.
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03-10-2009, 08:01 AM | #78 |
Re: Doom 4 Thread Part 2
Survival horror is where you get low amounts of ammunition, health, and healing objects. You also either decide to fight this enemy and use up your ammo or run past them and save it up for something else. What zuljinraynor says, you have to survive them as well.
DOOM 1 & DOOM 2 are not survival horror, they are action sci/fi horror.
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03-10-2009, 08:23 AM | #79 |
Re: Doom 4 Thread Part 2
Well yes, it is and nobody claimed otherwise, but there is a certain difference in Doom & Doom 2 in comparison to Doom 3. The whole concept was turned upside down, only demons and basic premise it the same. Gameplay was similar, run and gun, but beyond that they differ vastly, and mostly not for better. Why would id Software change what they did in Doom 3 if it was so good?
Doom 3 featured scare -elements that the other two games didn't have, not at least so overused that you KNOW that monster will spawn behind you. Very few monster at a time, very dark, not much of variation in level design - which Doom and Doom 2 had quite a lot considering their age.
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03-10-2009, 11:54 AM | #80 |
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Re: Doom 4 Thread Part 2
Doom 3 was more of a move slowly forward and gun shooter.
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