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Old 07-31-2005, 11:12 AM   #81
Old Sparky

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Re: Shadow Warrior 3D Modelling Project
LOL! Evil ninja is very nice, thx man!
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Old 08-23-2005, 09:54 AM   #82
hitman71

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Re: Shadow Warrior 3D Modelling Project
Quote:
Besli said:
Time to start this thread! *g*
Do you have the model for this shuriken for us ? I'm updating the HRP and adding a credits section.
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Old 09-12-2005, 02:11 PM   #83
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Re: Shadow Warrior 3D Modelling Project
So where can we download the current HRP for sw???
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Old 09-12-2005, 04:22 PM   #84
Carger2000
Re: Shadow Warrior 3D Modelling Project
Some suggestions if anyone wants to model, either easy,used frequently or nice background detail.

*Pine tree #371
*Bottle #507
*Padlock #5043
*Dustbin #2540
*Lampions #2700-2705
*Table #2737
*Potted plants #3577-3580
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Old 09-18-2005, 04:53 PM   #85
Carger2000
Re: Shadow Warrior 3D Modelling Project
An extra stimulance to get things going here: FREE game/merchandise ~$10-15 from the 3DR shop for the best new model posted posted from now on. Contest ends October 31, 2005.

Judges will be me and (if he wants and doesn't want to enter himself) Parkar.
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Old 09-18-2005, 04:56 PM   #86
djimd
Re: Shadow Warrior 3D Modelling Project
Hopefully we might get a competition with Zilpurri , Roma Loom and Parkar amongst others.
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Old 09-18-2005, 05:01 PM   #87
Carger2000
Re: Shadow Warrior 3D Modelling Project
Hmm, yeah.. well...I don't want to keep people like that from doing stuff for Duke3D, that's not my intention.

I think it would best for someone else to do a similiar contest for Duke3D as well.
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Old 09-18-2005, 05:22 PM   #88
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Re: Shadow Warrior 3D Modelling Project
Mmmm... since "MD3 Skin_Per_Surface" is supported in the next engine's version - it's now possible to make the thing I wanted to make long time ago for SW - teH ultimate nukkelar rocket launcher.
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Old 09-20-2005, 01:47 PM   #89
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Re: Shadow Warrior 3D Modelling Project
HeyHeyHey!!!
New models:
- Dustbin V1.0
- Padlock V1.0

And updates:
- Rabbit V1.2
- Suitcase V1.1

I'm currently workin on blades, spears and spikes (sprites 261,269,280,295,360,361,362,373,378,390,410,421,42 9,439,440,482) and gaz tank.

I'm currently unable to make md3 files because I can't rename frames (idle, action1 ...).
If someone know a free soft which can rename md3 frames (or if someone know how to create it ) I'll convert all md2 in md3.
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Old 09-20-2005, 02:13 PM   #90
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Re: Shadow Warrior 3D Modelling Project
great. the suitcases new textures look tons better. new padlock looks neat too... will try them all out now
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Old 09-20-2005, 04:19 PM   #91
Roma Loom

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Re: Shadow Warrior 3D Modelling Project
Quote:
Papou008 said:
I'm currently unable to make md3 files because I can't rename frames (idle, action1 ...).
If someone know a free soft which can rename md3 frames (or if someone know how to create it ) I'll convert all md2 in md3.
Npherno's MD3 Compiler

Just "import" any model (md2, md3, 3ds) with it and give the names to the frames and then "export" as MD3...

[Edit] Be warned though.. converting md2 to md3 makes nearly no sense. md2 originally is distorted and if it's animated it has "jelly" effect in 99.9% of cases - you'd better find a way to export your original model to 3ds (loseless) format and put it then into MD3Compiler.
Really... since there's "MD3 Skin Per Surface" support in the next version we should forget about MD2 once and forever.
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Old 09-20-2005, 04:32 PM   #92
Carger2000
Re: Shadow Warrior 3D Modelling Project
Excellent!
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Old 09-20-2005, 06:30 PM   #93
Papou008

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Re: Shadow Warrior 3D Modelling Project
Thanks you very much Roma Loom, I'll post all my model tomorow (I think I'll post new models too (I've only to finish textures) -just a little screenshot for the moment.
Attached Images
File Type: jpg 952471-Gaztank.jpg (18.9 KB, 268 views)
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Old 09-20-2005, 07:30 PM   #94
djimd
Re: Shadow Warrior 3D Modelling Project
You've done some great models Papou008 - is there any chance of completing the sprites for the evil ninja being sliced - the model is great but these frames have always been missing.
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Old 09-21-2005, 08:53 PM   #95
Papou008

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Re: Shadow Warrior 3D Modelling Project
First, I've updated models in md3.
You can find it here:
- Dustbin V1.0
- Suitcase V1.1
- Padlock V1.0
- Rabbit V1.2

Next, new models:
- Gaz tank V1.0

I'll try to work again on the evil ninja, I should remake all the animation and it's long but the slice animation will be made in an other file so I'll work on this first.
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Old 09-22-2005, 10:46 AM   #96
Luigi
Models
I tried your models and i have to say they look really cool but there is a problem with the dustbin model.
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File Type: jpg 953542-swcp0000.jpg (52.8 KB, 232 views)
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Old 09-22-2005, 03:51 PM   #97
Papou008

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Re: Models
The problem don't come form my model but, the black thing is the shadow of the model.
You can remove it in the options/shadows.

We can see that the shadow is the same on the 2d sprite.
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File Type: jpg 953760-Shadow.jpg (21.2 KB, 199 views)
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Old 09-29-2005, 10:10 AM   #98
Carger2000
Re: Models
Anyone for anymore?
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Old 10-04-2005, 03:20 PM   #99
Papou008

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Re: Models
I've modeled somes little objects for shadow warrior, but I need too to create textures.
When I'll have the time I'll upload it.
If someone want to make textures I'll send you the model.

You can see my work on the screenshot.
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File Type: jpg 960990-Nextmodels.jpg (16.9 KB, 203 views)
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Old 10-04-2005, 05:16 PM   #100
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Re: Models
That looks promising. Your work is very much apreciated.
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Old 10-04-2005, 08:29 PM   #101
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Re: Models
once textured, they'll look great !! nice one.
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Old 10-04-2005, 08:34 PM   #102
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Re: Models
those are great! especially the spear with blood on it
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Old 10-05-2005, 06:09 AM   #103
Parkar

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Re: Models
Cool, great that someone is actualy doing some modelling for SW. My brother is way to lazy, don't know how long he has been working on that training doll now.

A suggestion though. Even though it seems like a waste to do the smoothing groups. If we ever get dynamic lightning even if it is just on the models it will look much better if the models have good smoothing groups. You do use md3 right?

If anyone wonders why I am posting in these threads but not doing any stuff my self. I just want to finish Duke first or at least almost finish it (we are about 50-60 % done). Since I realy like the artistic style of SW I am itching to start doing textures and models.
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Old 10-05-2005, 01:08 PM   #104
Carger2000
Re: Models
Quote:
tpz said:
That looks promising. Your work is very much apreciated.
Seconded.
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Old 10-05-2005, 10:50 PM   #105
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Re: Models
Me three! Thanks a bunch!
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Old 10-06-2005, 09:20 AM   #106
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Re: Models
Dito. Thank you!
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Old 10-06-2005, 07:15 PM   #107
Ryanthelurkster

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Re: Models
Quatro!

WAit i already posted POR-QUE!!!
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Old 10-09-2005, 04:53 PM   #108
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Re: Models
Anyone using v1.2 Rabbit ? Mine runs around sideways ??
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Old 10-09-2005, 04:54 PM   #109
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Re: Models
Didnt throw it on yet.
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Old 10-09-2005, 05:16 PM   #110
hitman71

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Re: Models
I think Papou made a small mistake, corrected it and re-uploaded the file. I grabbed it again and re-installed it and now Rabbit moves fine. I'll see if Proasm wants t update yet or not. I have a whole bunch of new maps too
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Old 10-09-2005, 05:34 PM   #111
Phayzon

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Re: Models
Sweetness !
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Old 10-10-2005, 05:51 AM   #112
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Re: Models
Quote:
tpz said:
That looks promising. Your work is very much apreciated.
It certainly is.
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Old 10-12-2005, 03:50 PM   #113
Roma Loom

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Re: Models indeed
I was looking for something in SW ARTs and suddenly saw "TeH NukE" and decided to make a model using sprite and voxel as a reference... at first I wanted to create some metallic cage/box for the nuke but looking at the original makes me think of a wooden one... anyway - here's the mesh covered with basic materials - not even UV-Mapped yet:
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File Type: jpg 966201-nuke.jpg (17.9 KB, 167 views)
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Old 10-12-2005, 06:17 PM   #114
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Re: Models indeed
So far so good. Looks promising.
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Old 10-12-2005, 08:57 PM   #115
Ras

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Re: Models indeed
I like nuclear weapons!

I think the case has a black grip in the original. It's like one of those comfortable pads that handles have in the center. I think the tip of the nuke sticks out a little further, too. Still, it looks good. I never really paid much attention to the voxel, but yours looks closer than I imagined.
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Old 10-13-2005, 01:10 AM   #116
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Re: Models indeed
"It is good day to die"
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Old 10-22-2005, 02:57 PM   #117
Besli

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Re: Shadow Warrior 3D Modelling Project
Quote:
hitman71 said:
Do you have the model for this shuriken for us ? I'm updating the HRP and adding a credits section.
Sorry, wasn't here a long time!
I didn't found the time yet.
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Old 10-31-2005, 09:32 PM   #118
Roma Loom

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The Nuke release
ok. here is teH Nuke. Had no nearly time to bother with making good skin - just decided to put it as it is - otherwise it would be laying in the dust 4ever.
Download Nuke
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File Type: jpg 979586-nuke.jpg (15.9 KB, 143 views)
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Old 11-01-2005, 04:24 AM   #119
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Re: The Nuke release
looks fantastic
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Old 11-01-2005, 09:07 AM   #120
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Re: The Nuke release
The text file seemed to be in a totally diff format to usual, so i first tried it as it was. The new model didn't show ingame (voxels was off). I had swapped the jpgs already at this point.

So i tried to alter it into the normal format thats been used so far, and it still didn't work ingame. So i must have got something wrong somewhere.

Heres what i used. Theres a sprites.def that calls pickups.def. And in pickups.def i added...

definemodel "highres/sprites/pickups/nuke.md3" 1 0
definemodelskin 0 "highres/sprites/pickups/nuke.jpg"
definemodelframe "idle" 1809 1809

Any ideas anyone ?

1 other thing i changed was the nuke.jpg (i deleted it and placed the higher res one there with the name nuke.jpg)

I think my above text is correct, so maybe its the model requiring the lower res texture you supplied ?

thanks.
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