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Phait
04-18-2005, 05:24 AM
http://www.imdb.com/title/tt0418645/trivia

* The game contains several references to the original Doom games. For example, one of the magazines lying about has a "surprised" face on it - that of the Doom Marine from the first two Doom games. Also, the "player face" on the arcade machine is that of the Doom Marine.

* Within approximately 1 day of release, there was already a game modification (or 'mod') which added a light to the pistol. In the game itself, players must swap between a flashlight, or a gun.

* The name of the doctor responsible for the disaster is Dr. Malcolm Betruger. "Betrug" is the German word for fraud or deceit, which is exactly what the doctor does.

* In the original Doom, the player lost all their equipment (except for a pistol and 50 bullets) at the beginning of every new episode (for a total of two times). Although no reason was given for this effective "restart" in every chapter, the concept was carried over into Doom 3, and the player loses all their equipment (twice), on the journey to and from Hell. There are also several other holdovers from the original doom, such as a boss fight that consisted of two Barons of Hell, toxic sludge, and more.

* In one of the mails found/discovered in the PDAs lying around the base, there's a "futuristic" version of an IP address. If you "subtract" a few digits from it so it becomes a "normal" present-day IP address and perform a "reverse DNS" you'll get: "idsoftware.com", the domain/site of the creators/developers of the game.

* The PDA audio logs closely resemble the format, tone, and pacing of the audiotape Ash listens to in _Evil Dead II (1987)_

* Development team averaged about 24 people.

* Originally was not intended to be made. John Carmack, unimpressed with the current plan for the company's next game, told his co-owners that unless Doom 3 was id software's next project, he would quit.

* While most of the levels exist highly ruined, the developers first built every level as if nobody had ever walked in them. Going through each level with special developer-only 'weapons', level designers would then dismantle the levels in order to create a highly damaged effect.

* Originally, the Soul Cube was going to be split into four sections, forcing the player to defeat each section's "Guardian". Designers felt that this would make the Cube seem weak, and opted instead to keep the Cube whole.

* If you kill Larry Kaczynski and take his PDA, you will find an email from a "John Okonkwo" that turns out to be the well known "Nigeria Scam", which is apparently still assaulting inboxes well into the 22nd Century.

Cerberus_e
04-18-2005, 12:22 PM
they should have put the third point after the spoiler warning because it's a spoiler

Merlijn
04-18-2005, 03:01 PM
Lol how's that a spoiler? Already in the first level with the confontration between Swann and Betruger everything of Betruger screams "I'm frigging evil!" http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

Funny trivia btw http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Duoae
04-18-2005, 03:06 PM
Merlijn said:
Betruger screams "I'm frigging evil!" http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif





Yeah, that was in the director's cut. It was taken out for the main release as certain people (not naming names) thought it spoilt the "surprise"....

Cerberus_e
04-19-2005, 04:28 AM
I only knew for sure that betruger is the bad guy when I saw him on a monitor in the recycling.
you know the "thanks for calling reinforcements" speech....

Gryph
04-19-2005, 11:07 AM
I didn't know that Carmack threathened to quit if Doom 3 wasn't their next project. I wonder what the other game he was unimpressed with was.

Cerberus_e
04-19-2005, 12:37 PM
probably commander keen http://forums.3drealms.com/ubbthreads/images/graemlins/grin.gif

FireFly
04-19-2005, 01:22 PM
It was probably a game that wouldn't have exploited his shadowing technology to maximum effect. Carmack puts engines first and games second, which is why we're not going to see another id produced multiplayer FPS.

Merlijn
04-20-2005, 06:15 AM
Cerberus_e said:
I only knew for sure that betruger is the bad guy when I saw him on a monitor in the recycling.
you know the "thanks for calling reinforcements" speech....



Well yeah, that's when you find out he's the big baddie and actually the leader of the invasion. But right from the start it was pretty obvious he isn't a good guy. http://forums.3drealms.com/ubbthreads/images/graemlins/smile.gif

Joe Siegler
04-25-2005, 09:21 AM
Keep in mind anyone can put anything in the IMDB. Don't always assume it's true just because it's there.

Hudson
04-25-2005, 09:32 AM
GryphonKlaw said:
I didn't know that Carmack threathened to quit if Doom 3 wasn't their next project. I wonder what the other game he was unimpressed with was.



I was under the impression that Carmack didn't want to make a Doom III.

/me shrugs

Joe Siegler
04-25-2005, 10:21 AM
Hudson said:

GryphonKlaw said:
I didn't know that Carmack threathened to quit if Doom 3 wasn't their next project. I wonder what the other game he was unimpressed with was.



I was under the impression that Carmack didn't want to make a Doom III.

/me shrugs



There was a fracas between Carmack and some other id folk back at the start of the project over the direction the company should take with the next project (which was Doom 3). Someone was fired over it, but I can't remember who at the moment.

FireFly
04-25-2005, 11:12 AM
That was Paul Steed, I believe. I don't remember there being any good reason for it, he just got caught in the crossfire.