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Conversation Between d3ad connection and XTHX2
Showing Visitor Messages 1 to 10 of 14
  1. d3ad connection
    08-07-2008 01:38 AM
    d3ad connection
    Nothing really. Just been trying out some new games (Wolfenstein: ET) and blowing the dust off of some old ones (Quake 2) I havn't played any FPS online in awhile, so right now I'm averaging a score of like 3 in Quake 2 while others have something like 30 :P Hopefully I get my skillz back.

    Btw, my profile color scheme is basically Norton Commander's scheme... yeah, the colors are fugly :D
  2. XTHX2
    08-07-2008 01:31 AM
    XTHX2
    Hey dead, nice changes at your profile page. What's up?
  3. d3ad connection
    07-30-2008 11:52 AM
    d3ad connection
    Nothing really...
  4. XTHX2
    07-30-2008 11:47 AM
    XTHX2
    What's up ? What have you been doing recently?
  5. d3ad connection
    07-28-2008 01:24 PM
    d3ad connection
    Havn't really been working on it, I've been messing around in Garry's Mod :P
  6. XTHX2
    07-28-2008 10:06 AM
    XTHX2
    So, how's your wad going? It looked like fun :)
  7. d3ad connection
    07-26-2008 01:06 PM
    d3ad connection
    On MAP03, You're supposed to shoot the vent open and crawl in there.
    And, I havn't really worked on MAP01 so I'll focus a little more on that. Thanks.
  8. XTHX2
    07-26-2008 02:45 AM
    XTHX2
    Well, everywhere needs some detailing. The idea of first level is pretty nice since it's not done I didn't do that much. A bug I noticed is that if a marine gets hit, he will stop patrolling around. It might be the limitation of ACS but I don't know.
    Second level is good. A door needs a yellow key instead of red, and it has red key walls next to it... Other than that, the area with crates can use some ventilation system above it to add some detail. Also the hallway with 4 different paths. Use some lighting there and add some broken ceiling/floor etc. There's also a misalignment at one of the toilets. The elevator which goes to dungeon has a logical fault. Let me show;
    IIIIII
    I
    IIIIII
    That is the elevator of second level. And this is the;
    IIIII
    1
    IIIII
    Elevator of the third level. The elevator should have two entrances at both M2 and M3. That was all I've noticed.
    For M3, the area where the hell knight comes is pretty good made, you can leave it like that. However, I didn't get what to do when I went in where the Hell Knight came to prevent myself from getting crushed. I was just stuck over there...
  9. d3ad connection
    07-25-2008 04:58 PM
    d3ad connection
    Alright. Here you go: http://totenstein.ath.cx/misc/totenbasis.zip
    The ZIP functions just like a WAD, so don't extract, save it to your ZDoom folder.
    Also, MAP01 isn't complete, so just give yourself all keys and when you're done exploring, warp to MAP02.
  10. XTHX2
    07-25-2008 04:50 PM
    XTHX2
    If you're fine with that, then it's ok for me, I guess...

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