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-   -   Portal Mirror (https://forums.3drealms.com/vb/showthread.php?t=11677)

phreak 05-27-2005 08:07 AM

Portal Mirror
 
Imagine a Portal whose entrance is also its exit point. You can walk into mirrors!!! http://forums.3drealms.com/ubbthread...emlins/doh.gif
Seeing this typed down, it seems a stupid idea...

Plagman 05-27-2005 08:20 AM

Re: Portal Mirror
 
You couldn't walk into the portal, you would collide with yourself.

Ronald McDonald 05-27-2005 08:55 AM

Re: Portal Mirror
 
What if yer ethereal, than what?

Micki! 05-27-2005 10:09 AM

Re: Portal Mirror
 
Quote:

Ronald McDonald said:
What if yer ethereal, than what?

Then you would go THROUGH the portal, instead of being 'teleported' through it... http://forums.3drealms.com/ubbthread...emlins/hhg.gif

Cerberus_e 05-27-2005 10:17 AM

Re: Portal Mirror
 
good idea of phreak, and even better reply of Plagman

phreak 05-28-2005 04:51 AM

Re: Portal Mirror
 
What if the exit is just one body length ahead of the portal. The colliding problem will be elliminated.

Anothe cool idea. What if an enemy had a portal attached to it, and your weapons shoot through the portal instead of in the enemy. And also little annoying things come out of the portal in the enemy's body to kill you....

edit: Let someone with higher power(joe, chris, george, Tux, God, Satan, Mom) rename this to portal usage ideas.

Cerberus_e 05-28-2005 05:03 AM

Re: Portal Mirror
 
good idea, and the exit of the portal on that enemy is chasing you, so you have to move forward, or else when you shoot into the portal on that enemy, and the exit of the portal chased you right behind you, you would shoot yourself http://forums.3drealms.com/ubbthread...mlins/grin.gif

phreak, you should really send HH an e-mail, you have such good ideas.

phreak 05-28-2005 05:17 AM

Re: Portal Mirror
 
Another idea(god I'm on a roll(heh, I just used the name of God in vain, reminds of Monty Python and the Life of Brian)).

An n-walled thingy(a cube has 4 walls, that thing would have like... 16, I shall call it a hexacube!).
So a hexacube, spinning really fast, where each wall is a portal.

Question. What happens if two portals are at an angle and you walk in both? You get split up in space?

Another idea. A gun shooting severals portals in the form of a pyramid, with the tip towrd the enemy. The enemy splits in pieces.

Final idea, a great invisible portal which sends you back one body length. That'll be a cool force-field thingy...

Cerberus_e 05-28-2005 05:28 AM

Re: Portal Mirror
 
Quote:

phreak said:
Another idea(god I'm on a roll(heh, I just used the name of God in vain, reminds of Monty Python and the Life of Brian)).

An n-walled thingy(a cube has 4 walls, that thing would have like... 16, I shall call it a hexacube!).
So a hexacube, spinning really fast, where each wall is a portal.


how to escape then? http://forums.3drealms.com/ubbthread...lins/smile.gif

Quote:

phreak said:
Another idea. A gun shooting severals portals in the form of a pyramid, with the tip towrd the enemy. The enemy splits in pieces.


weak, too much resources needed http://forums.3drealms.com/ubbthread...lins/smile.gif

Quote:

phreak said:
Final idea, a great invisible portal which sends you back one body length. That'll be a cool force-field thingy...

cool

phreak 05-28-2005 06:38 AM

Re: Portal Mirror
 
Portal Invisible(sort-of) Cloak

A Portal in the shape of a cyllinder, surrounding you, with every point of the cyllinder being an exit point on the other side.

Good for multiplayer battles, because its not completely invisible, probably you'll see some lack of "synchornoziation" of objects' places.

Really important question... Can you bend 2dportals in 3d space? A bending portal would be really cool.

Vexed 05-28-2005 07:07 AM

Re: Portal Mirror
 
Quote:

Question. What happens if two portals are at an angle and you walk in both? You get split up in space?


It's impossible to hit 2 things at the same time.

Joe Siegler 06-01-2005 09:08 AM

Re: Portal Mirror
 
I always liked the concept of multiple portals set up so you can shoot a rocket, and have it bounce through a few portals before hitting it's target.

NOTE: This is personal speculation, not based on anything that is or is not in the game.

Cerberus_e 06-01-2005 11:47 AM

Re: Portal Mirror
 
Quote:

Joe3DR said:
NOTE: ...

that was necassary http://forums.3drealms.com/ubbthread...mlins/grin.gif

JackpotDen 06-01-2005 12:33 PM

Re: Portal Mirror
 
Quote:

Vexed said:
Quote:

Question. What happens if two portals are at an angle and you walk in both? You get split up in space?


It's impossible to hit 2 things at the same time.

Not really. 2 triangular shapes next to each other, and you can quite clearly touch both at the same time.

Vexed 06-01-2005 01:43 PM

Re: Portal Mirror
 
Not really, not in a game no.

Scott Miller 06-01-2005 05:01 PM

Re: Portal Mirror
 
Many of these zany portal ideas are likely possible, but won't be in the game because they don't fit the game's fiction. I'm hoping that modders will have a field day taking portals and gravity tricks to their ultimate limits.

I imagine we'll get a little crazy with the MP maps, but there'll be plenty of unexplored ideas left for modders to flesh out.

Gravity, especially, is such a fertile area to play with. Imagine a huge cube where each side of the cube is a floor, with it's own gravity pulling you down. In the middle there might be a large sphere with it's own central gravity, allowing you to run all the way around it. Various phasing in & out portals allow you to jump to the different floors from the central sphere, and back. And of course you can shoot through gravity without shots being affected. But thrown objects, like the explosive crabs, will change course as they enter different gravity fields.

So, so much to explore...

John 06-01-2005 05:03 PM

Re: Portal Mirror
 
http://forums.3drealms.com/ubbthread...mlins/grin.gif Thank you Scott.

Gryph 06-01-2005 05:04 PM

Re: Portal Mirror
 
That's precisely why I'm learning how to use Doom3 level editor so I will be able to learn Preditor easier.

Kristian Joensen 06-01-2005 05:05 PM

Re: Portal Mirror
 
Scott you are our hero.

JackpotDen 06-01-2005 05:25 PM

Re: Portal Mirror
 
Quote:

Scott Miller said:
Imagine a huge cube where each side of the cube is a floor, with it's own gravity pulling you down.

Sounds like the "shoot me to turn" box in the shaky cam footage. Badass http://forums.3drealms.com/ubbthread...mlins/cool.gif

Vexed 06-01-2005 05:32 PM

Re: Portal Mirror
 
Quote:

Good guys : Ivan, Cerberus_e, Orochi Avlis, XML, Vexed,more to come

I find the fact that I'm considered a good guy infinately vexing http://forums.3drealms.com/ubbthread...lins/frown.gif

crunchy superman 06-01-2005 05:58 PM

Re: Portal Mirror
 
Good stuff, Scott - thanks! http://forums.3drealms.com/ubbthread...lins/smile.gif

pec 06-01-2005 06:21 PM

Re: Portal Mirror
 
Quote:

Scott Miller said:
Many of these zany portal ideas are likely possible, but won't be in the game because they don't fit the game's fiction. I'm hoping that modders will have a field day taking portals and gravity tricks to their ultimate limits.

You can bet on that. http://forums.3drealms.com/ubbthread...lins/smile.gif

Quote:

I imagine we'll get a little crazy with the MP maps, but there'll be plenty of unexplored ideas left for modders to flesh out.

As a modder and UnrealScripter I can say that the coolest ideas always come later. This means when you start to modifiy the game's original code then the ideas fly.

That's why people like me can't wait to check out Prey's portal tech finally. I hope the Preditor will include user-friendly tools to modifiy Prey's code. This is very exciting. http://forums.3drealms.com/ubbthread...mlins/cool.gif

Quote:

So, so much to explore...

Indeed. It's the game behind the game. The adventure of adding crazy never-seen-before modifications to an existing game, to use the developer's code base and take it a level higher. Modders enjoy it. http://forums.3drealms.com/ubbthread...mlins/love.gif


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