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Old 05-06-2006, 11:52 AM   #1
3ds max shaders into unreal
Im just wondering if any one here is experienced with getting shaders from a particular modeling software (3ds max in this case) into the unreal engine to texture meshes with.

I know it can be done with the compressed collaberation with stuff like difuse maps., opacity bump maps and all that but what im doing is a bit different.

I got a cell shaded shader that i made in max, using fall off etc and i have no idea how to get it into unreal. i know cell shading can be achieved with the unreal engine as XIII was made from unreal.

anyone experienced with this kinda thing and knows how to do it ?


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