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Old 10-15-2007, 02:39 PM   #3
Re: Terrain editing: elevation resetting when painted on
Yup, you nailed it, thanks.

After searching a bit, I found some posts recommending the Mylevel-package, so I've moved most textures in it as well. Now the terrain heightmap is stored with the normal save function, and all textures are embedded into the map file. I just didn't realize Mylevel is a special package, so instead, I was using a custom stratch-made package that better suited to my level name-wise... anyway, all fixed now and I'm using Mylevel instead.

Of course, the same thing applies to the texture layer alpha maps, and decoration density maps... it's good to know.
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