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Old 03-17-2006, 09:46 AM   #161
NightFright

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Bandwidth
Thatīs what I was afraid of. Since neither tpz nor Impact have provided mirrors so far, the traffic went completely via the primary download link. Since the bandwidth has been exceeded, I think the links will be down for about 10 days or so.

I only hope tpz/Impact got the files in the meantime.

Since the maphacks are small, I have provided a temporary mirror at uploadtemple.com on my site now. The readme file already says itīs v1.03. Thatīs because I have already included hacks for the recently-added shopping cart. Otherwise, itīs still v1.02.

To everyone who already got the Update Pack and the maphacks: PLEASE PROVIDE MIRRORS!

*EDIT*
In order to avoid version confusion, I have downgraded my mirror version of the maphacks to original v1.02, so the changes for the shopping cart have been removed again. Theyīll be back in the real v1.03 release, fitting to the next HRP Update Pack release v1.08.
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Old 03-17-2006, 01:00 PM   #162
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Re: Bandwidth
Noooooooo! I wanted the shopping cart maphacks!

Wait, now what exactly did they do to the shopping carts?
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Old 03-17-2006, 01:43 PM   #163
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Re: Bandwidth
Provide mirrors pee poo!
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Old 03-17-2006, 02:03 PM   #164
NightFright

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Re: Bandwidth
Quote:
Ras said:
Noooooooo! I wanted the shopping cart maphacks!

Wait, now what exactly did they do to the shopping carts?
Nothing dramatic, just trying to make the carts look placed more randomly. I could do nothing about the strange sprite sizes.
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Old 03-17-2006, 02:14 PM   #165
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Re: Bandwidth
Quote:
NightFright said:
Thatīs what I was afraid of. Since neither tpz nor Impact have provided mirrors so far, the traffic went completely via the primary download link. Since the bandwidth has been exceeded, I think the links will be down for about 10 days or so.

I only hope tpz/Impact got the files in the meantime.

Since the maphacks are small, I have provided a temporary mirror at uploadtemple.com on my site now. The readme file already says itīs v1.03. Thatīs because I have already included hacks for the recently-added shopping cart. Otherwise, itīs still v1.02.

To everyone who already got the Update Pack and the maphacks: PLEASE PROVIDE MIRRORS!

*EDIT*
In order to avoid version confusion, I have downgraded my mirror version of the maphacks to original v1.02, so the changes for the shopping cart have been removed again. Theyīll be back in the real v1.03 release, fitting to the next HRP Update Pack release v1.08.
For the Update pack v1.08, you should number the maphacks the same: also v1.08. That way it's easier to see what belongs with what.
 
Old 03-17-2006, 02:27 PM   #166
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Re: Flipped sprites
Quote:
NightFright said:
This model alignment problem only occurs if you use the new model defs made for recent releases of jfDuke3D/eDuke32 with older versions of the engines (or vice versa, i.e. old defs, new engine).
Newer releases (like eDuke32 v1.3.1) have the flipped sprites support, which made it necessary to realign certain HUD models - the trip bomb model or the devastator model had to be modified.

Try using latest eDuke32 release AND update pack content, it was done in order to fit together.
ok so I downloaded eduke 1.3.1 but do I overwrite the eduke that came with my hrp pack?(2005-11-05)
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Old 03-17-2006, 03:05 PM   #167
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Re: Flipped sprites
yup
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Old 03-17-2006, 03:33 PM   #168
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Re: Bandwidth
Quote:
3D Master said:
For the Update pack v1.08, you should number the maphacks the same: also v1.08. That way it's easier to see what belongs with what.
That makes sense only now since the changes mostly concern recently added models. Earlier on, I just reviewed existing stuff. So next release that goes with the Update Pack will have the same version number. In case I change anything that has to do with older models only, thereīll be subreleases (i.e. 1.08a, 1.08b and so on).

However, this does not change anything about the fact that I need the mirrors by tpz and Impact... right here, right now. Whatīs the holdup?

I *HATE* BANDWIDTH LIMITATION, FOR GODīS SAKE!
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Old 03-17-2006, 06:56 PM   #169
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Re: Bandwidth
Is there any particular reason why 1289-1292 (the movie of the babe facing backwards) is in textures/ instead of sprites/signs/ like the other screens?
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Old 03-17-2006, 07:24 PM   #170
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1289-1292
That sorting was not done by me. I would have added it in the signs folder, too. In fact, I probably could relocate it...
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Old 03-18-2006, 04:53 AM   #171
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Re: 1289-1292
... On the other hand, Iīd rather not relocate them. If those tiles were moved, I would have to do so with any other screen tile, and there are a lot of them.

Relocating tiles is something for an official HRP release. I will remain collecting new stuff and fixing glitches, nothing else.
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Old 03-18-2006, 08:06 AM   #172
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Re: Bandwidth
Quote:
Mr.Fibbles said:
Is there any particular reason why 1289-1292 (the movie of the babe facing backwards) is in textures/ instead of sprites/signs/ like the other screens?
Not realy, just that it is hard to draw the line between what goes where. I put screens into the texture folder and judged the movie as a screen. The problem with moving it to the signs folder is, then should not the other animating babe screens be moved as well and if so should not those other animating screens be moved to and if so should not those nonanimated screens be moved and if so should textures that is more then a screen be moved and if so should textures that is the same as one with a screen but without one be moved to etc etc.

The line needs to be drawn somewhere and I chose to draw it between signs and posters on one side and animating screens on the other. No matter where you draw it there will be a fuzzy line I am afraid.

I don't think I will be splitting the stuff up anymore. Infact the whole idea of splitting it up didn't quiet give me the result I was hoping for. If I did it again I would probably split things up diferently with less groups and in a diferent manner but lets keep it the way it is right now. The important thing is that it all works and it is actualy possible to find the stuff.
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Old 03-18-2006, 09:24 AM   #173
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Re: Bandwidth
All those if so's had me running in circles trying to read that post!
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Old 03-18-2006, 05:12 PM   #174
NightFright

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Re: Bandwidth
THX to heavenly intervention, tpz got the files downloaded in time before my download site went down. His mirrors are up and running now. Phew!

BTW I definitely agree with Parkar, concerning reduction of file folders. For all I know, we just need folders for textures, props, HUD stuff, characters and menus.
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Old 03-20-2006, 08:51 AM   #175
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More mirrors
Impact recently contacted me so that I can finally present 3 mirror links for either the Update Pack and the maphacks. I guess that should suffice for the time being.

I have also issued a small fix for skyboxes.def over at the HRP thread http://forums.3drealms.com/ubbthreads/sh...=0&fpart=11 regarding Earth/Moon skyboxes being at the wrong place in ep.2 levels.

BTW someone should finally modify the HUD shotgun so that the handgrip part with the nuke logo can finally be seen (and so that the weapon does no longer look like a stick with holes in it). Its texture should be darker, too.

BTW part II: Request to make this topic sticky. Of course, itīs not a must... but on the other hand, it could make some sense.
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Old 03-20-2006, 10:09 AM   #176
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Re: More mirrors
Quote:
NightFright said:
BTW someone should finally modify the HUD shotgun so that the handgrip part with the nuke logo can finally be seen (and so that the weapon does no longer look like a stick with holes in it). Its texture should be darker, too.

Well, you can now say wholeheartadly that "It is Duke's boomstick!!!"
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Old 03-20-2006, 04:47 PM   #177
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Mini Pack?
Impact and I have had thoughts about some kinda "secondary" update pack which you could download instead of the full release when a new one gets out. It would contain everything that has been added/changed since the last Update Pack while being much smaller in size.

So basically, you would not have to download the full HRP Update Pack with content you already have integrated any longer, just the new "mini pack" and bring your already modified HRP up-to-date. This would save us precious bandwidth and lots of your nerves when you download it.

Two questions remain:
1) Do you think thatīs a good idea? And:
2) What should the name of the new pack be (e.g. "HRP Up2Date Pack" or "HRP Update Pack Lite")?
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Old 03-20-2006, 04:55 PM   #178
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Re: Mini Pack?
I never install new single models and hate waiting when downloading from home so I think this is a good idea.

Lite sounds better to me.
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Old 03-20-2006, 05:21 PM   #179
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Re: Mini Pack?
Just a quick comparison: My current internal v1.08 version of the Update Pack is 33.8 MB, while the "upgrade/lite pack" would be 2.9 MB.
Of course, you need v1.07 for it, but you will have enough time to get it. Otherwise, you can still d/l full v1.08 when available. I think thatīs fair enough.
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Old 03-21-2006, 05:20 AM   #180
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Re: Mini Pack?
Quote:
NightFright said:
Just a quick comparison: My current internal v1.08 version of the Update Pack is 33.8 MB, while the "upgrade/lite pack" would be 2.9 MB.
Of course, you need v1.07 for it, but you will have enough time to get it. Otherwise, you can still d/l full v1.08 when available. I think thatīs fair enough.
What would I have to do to fit them together? Because I'll tell ya, it will take me less time to download the entire pack, than unzipping v1.07, downloading the mini, unzipping the mini, dumping them in the same directory and rezipping everything, and if I have to start manually adding def-lines... And putting another /g switch is starting to become annoyingly long.
 
Old 03-21-2006, 05:32 AM   #181
Impact

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Re: Mini Pack?
You donīt have to unzip anything you just have to download the 1.08 Upgrade-pack, open it and the duke3d_hrp.zip and put the files with drag & drop in the hrp-pack. Itīs the same procedure like to install the "normal" hrp-update pack but with less size.
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Old 03-21-2006, 05:37 AM   #182
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Re: Mini Pack?
Quote:
Impact said:
You donīt have to unzip anything you just have to download the 1.08 Upgrade-pack, open it and the duke3d_hrp.zip and put the files with drag & drop in the hrp-pack. Itīs the same procedure like to install the "normal" hrp-update pack but with less size.
No it isn't. I don't 'unzip' the hrp-update pack. I just dump the zip in the Duke directory and have added a /g switch to the duke shortcut. Like I said, adding even more /g starting to get annoying.


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Old 03-21-2006, 05:52 AM   #183
NightFright

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Update procedure
Itīs as simple as that: You have

- HRP (v2005-11-01)
- HRP Update Pack v1.07

What you (can) do to do it the safe way:

- Unzip HRP Update Pack to HDD, integrate it into HRP (you have probably already done that)
- Unzip HRP Update Lite v1.08 to HDD, integrate it into modified HRP

You then have the same version as someone who downloaded HRP Update Pack v1.08 full. There are *NO* additional parameters required whatsoever!

I can only repeat you can *STILL* just download the full version if you have the time, but it will not be necessary.

BTW I did not know that the Update Pack works as an override as well. You should know, however, that this file is compressed and might cause loading delays. I never meant it to be used like the way you do. Good to know this works as well, anyway.
I recommend you keep a backup copy of original HRP and modify the other one. That way, you donīt need additional parameters and itīs (almost) guaranteed to work.
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Old 03-21-2006, 06:11 AM   #184
3D Master
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Re: Update procedure
Quote:
NightFright said:
Itīs as simple as that: You have

- HRP (v2005-11-01)
- HRP Update Pack v1.07

What you (can) do to do it the safe way:

- Unzip HRP Update Pack to HDD, integrate it into HRP (you have probably already done that)
- Unzip HRP Update Lite v1.08 to HDD, integrate it into modified HRP

You then have the same version as someone who downloaded HRP Update Pack v1.08 full. There are *NO* additional parameters required whatsoever!

I can only repeat you can *STILL* just download the full version if you have the time, but it will not be necessary.

BTW I did not know that the Update Pack works as an override as well. You should know, however, that this file is compressed and might cause loading delays. I never meant it to be used like the way you do. Good to know this works as well, anyway.
I recommend you keep a backup copy of original HRP and modify the other one. That way, you donīt need additional parameters and itīs (almost) guaranteed to work.
I don't integrate anything, takes too much time. I just dump the update pack into the directory and add /g switch.
 
Old 03-21-2006, 06:15 AM   #185
NightFright

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Re: Update procedure
Quote:
3D Master said:
I don't integrate anything, takes too much time. I just dump the update pack into the directory and add /g switch.
Well, you may do what you want with it, itīs written in GNU.txt. You should just know that I am using maximum zip compression on the update pack in order to minimize download size (it does not matter much though, compression is just about 96% or so).

In your case, itīs more sensible to get the full pack, of course.

If this really works, however, I should add that to the readme file info.
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Old 03-21-2006, 07:25 AM   #186
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Re: Update procedure
Quote:
NightFright said:
Quote:
3D Master said:
I don't integrate anything, takes too much time. I just dump the update pack into the directory and add /g switch.
Well, you may do what you want with it, itīs written in GNU.txt. You should just know that I am using maximum zip compression on the update pack in order to minimize download size (it does not matter much though, compression is just about 96% or so).

In your case, itīs more sensible to get the full pack, of course.

If this really works, however, I should add that to the readme file info.
Of course it works. If you have the gorepack installed, you do have to make sure the update pack /g is BEFORE the gorepack /g switch. Or else the update non-gored stuff will overwrite the gorepack and that isn't pretty.

I've noticed something though: it the update pack signs.def file, around 4380s 4390s and 4400s, all have 4401.png mapped to it. 4401 is una-bomber wanted poster, which can't be popping up all over the place. There are no corresponding 4380s 4390s and 4400s highres tiles, so I don't even understand how they got there, let alone that they all got the unabomber mapped to it.

I think this is also in the normal HRP pack defs. Definitely something that needs to be removed.
 
Old 03-21-2006, 10:49 AM   #187
NightFright

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#4401
Concerning the poster tile 4401: I think someone made just one of those posters (which are used in "Pigsty") and probably assumed itīd be better to have all posters replaced with the same high-res tile instead of having just one poster in high-res and the rest as normal versions.

However, the result is absolutely ridiculous (i.e. any poster shows the same person). If nobody objects, I will remove any defline that maps a poster to 4401 for the next Update Pack release (except for 4401 itself, of course). You can then at least see the original posters again, and texture artists know what they have to remake.

BTW the concerned tiles are 4381-4385, 4399 and 4409.
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Old 03-21-2006, 11:00 AM   #188
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Re: #4401
Quote:
NightFright said:If nobody objects, I will remove any defline that maps a poster to 4401 for the next Update Pack release (except for 4401 itself, of course). You can then at least see the original posters again, and texture artists know what they have to remake.

BTW the concerned tiles are 4381-4385, 4399 and 4409.
I think that should be pretty much a given, especially if JFDuke doesn't react well having a sprite redefined more than once (not sure what it does)
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Old 03-23-2006, 02:46 AM   #189
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Re: #4401
Wow... looks like 3DR applied some kinda update pack to the forums themselves...
Anyway - concerning those poster tiles: It looks much better if tile 4401 is defined just once. Will be in v1.08 for sure.

BTW: The new quick reply function rocks. Itīs god-damned fast! Oh, and in order to celebrate the brand-new board, I have decided to change my avatar into something more personal...
Last edited by NightFright; 03-23-2006 at 09:00 AM.
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Old 03-27-2006, 01:20 AM   #190
Impact

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Re: Duke It Out In D.C. HRP
Some new textures: (please do not quote the full-version of my post).






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Last edited by TerminX; 03-27-2006 at 01:30 AM.
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Old 03-27-2006, 03:44 AM   #191
NightFright

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Re: HRP Update Pack
Those are really freakinī large, yet well done and important textures. How about you do the F1 help screens next (the one with the so-called "background story" and keyboard layout)?
Last edited by NightFright; 03-27-2006 at 04:02 AM.
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Old 03-27-2006, 11:47 AM   #192
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Re: HRP Update Pack
they are as large as the background-image included in the hrp-pack (this "texture" wasnīt made by me)

Quote:
How about you do the F1 help screens next (the one with the so-called "background story" and keyboard layout)?
You mean these ones? (The Screens for the Demoversion should be finished this week [4 Pages])



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Old 03-27-2006, 12:26 PM   #193
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Re: HRP Update Pack
Wow. Looks awsome.

Some notes:

1) Probably a regional thing, but your start-quotes are on the bottom of the line, they should be on top like the end ones. (And for the curly-style quote, the curl should go in towards the words. ie: the one that is closing should be the opening, and the one that is opening should be closing (on the top of the line))

2) Typos:
"white-hat" --> "white-hot"
"coreening" --> "careening"
"No more freakin' aliens." <-- Period should be inside the quote mark
"...hull of his crusier," --> Change to a period
Extra quote mark in Duke's 2nd last line. (after the question mark)
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Old 03-27-2006, 01:17 PM   #194
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Re: HRP Update Pack
*2nd EDIT*
I am sorry, but there are typos in your first 3 menu tiles as well. Especially the two wrong names MUST be corrected:

2504:
- Additional 3D Modeling -> Additional 3D Modelling
- 3D Realms Entertainments -> 3D Realms Entertainment

2505:
- Richord Gray -> Richard Gray
- Stephen Kornback -> Stephen Hornback
- 3D Modeling -> 3D Modelling

2506:
- THX-licensend -> THX-licensed
- Reciever -> Receiver

And while you are at it: Use better compression. 1.4 MB is very large for a single texture. I can do it as well if you canīt.
Last edited by NightFright; 03-27-2006 at 06:20 PM.
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Old 03-27-2006, 01:26 PM   #195
NightFright

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Lots of typos
More typos to correct:

2445:
- Crtl -> Ctrl
- 180 Turn -> 180° Turn
- Qick Kick -> Quick Kick
- Crosshairs -> Crosshair

3280 (besides the ones already noted):
- toughts -> thoughts
- singe-handedly -> single-handedly
- lying the hell down -> lying the hell down. (add period)
- Duke started -> Duke started. (add period)
- the radio replied -> the radio replied. (add period)
- There are aliens everywhere and they -> There are aliens everywhere, and... (add comma)
- missed a skyscraper -> missed a skyscraper. (add period)
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Old 03-28-2006, 01:45 AM   #196
Impact

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Re: HRP Update Pack
okay all error are noticed and will be fixed as fast as i am at home.

Quote:
And while you are at it: Use better compression. 1.4 MB is very large for a single texture. I can do it as well if you canīt.
I think i convert these pics to Jpeg, takes less size at all.
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Last edited by Impact; 03-28-2006 at 02:53 AM.
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Old 03-28-2006, 04:44 PM   #197
NightFright

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Even more 2504 issues
God damned... found even more typos in 2504 (and one more in 2505), hope you havenīt finished those ones yet!

2504:
- Allen "Done. Next?" H.Blum III -> add space between "H." and "Blum III"
- Tood [...] Replogle -> Todd Replogle
- Cuck [...] Jones -> Chuck Jones
- Couglas [...] R. Wood -> Douglas R. Wood
- Stephen "Chilling" Kornback -> Stephen "Chilling" Hornback
- James "Fish and Chips" Starey -> James "Fish and Chips" Storey
- Denniy DeSmeth -> Dennis DeSmeth

2505:
- Michael Hodwin -> Michael Hadwin

I must admit the original font makes differences between "H" and "K" as well as between "a" and "o" difficult to spot, but you should really look closer before you release something with developer names in it!

*EDIT*
I hope that was all. I really thought "Modeling" would be written with double-l, but if itīs correct otherwise, then leave it.
Last edited by NightFright; 03-28-2006 at 05:01 PM.
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Old 03-28-2006, 04:46 PM   #198
TerminX

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Re: HRP Update Pack
Modeling with one l is correct, actually.
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Old 03-28-2006, 04:57 PM   #199
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Re: HRP Update Pack
OK, I have edited my last post accordingly. You can find the full Duke3D credits on many internet sites, hereīs one for you to double-check on all the names on the tiles ("Colleen Compton" is written wrong there):

http://rtcm.thecomitatus.com/knowled...hor-board.html

These *HAVE* to be correct... or how would you feel like if you have participated in a legendary game and your name is messed up?
Last edited by NightFright; 03-28-2006 at 05:03 PM.
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Old 03-29-2006, 03:21 AM   #200
Impact

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Re: HRP Update Pack
okay i have corrected all errors that were reportet b4 my last post was made and reuploaded it. All others are noticed (as usual ) and will be fixed.
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