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Old 12-21-2008, 04:31 PM   #1
Bad Sector

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Dopefish in my game (Rombo)
I'm making a 3D Flash game which i call Rombo. I'll make another post about it once its finished, this one isn't for it. But yesterday i added secret areas and today after making a bunch of stuff to get from the secret areas, i thought to put a Dopefish in some wall in there. Well i got carried away and i made a Dopefish character with animation, attacking, etc :-). Its still in a single place and only be used in that place only once, so its not a normal enemy (the enemy counter doesn't count Dopefish at all).

Yes its a raycasting 3D engine, basically an improved version of what i showed in the programming forum about a month ago :-). The dopefish is made from scratch because the original images were too large (i can only use 32x32 images) and also i needed more animation frames.

The Dopefish is a tough enemy, but if you manage to kill it (hint: you won't), you get a generous score reward. And also the chests which are all over the place.

There is also a yellow helmet with a white/green stripe somewhere in there.
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Old 05-22-2010, 01:08 AM   #2
Re: Dopefish in my game (Rombo)
Dopefish will never die. Even if we shrink ray him, throw. Pipebomb on him,.blow it up, then squash him. He just won't die.
EvanQuinn is offline  


aieee! my sack!

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