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Client/Server Rise of the Triad
Now, I know that there have already been a couple threads about playing multiplayer (including the ongoing WinROTT thread), but I decided to make this one to emphasize the possibility of introducing client-server architecture.
Since it's 2013 and we wanna play ROTT smoothly, it's about time we moved on from the original IPX-based peer-to-peer networking format. Seriously. Doom finally got its blessing way back around 2000 when csDoom came out. Would it be that hard to do it? Let's discuss this. |
Re: Client/Server Rise of the Triad
From Facebook and Steam, there's a group that is exclusively for the classical ROTT multiplayer. I have no idea if it supports servers. I don't think so, because it plays ROTT under Dosbox IPX and Hamachi.
Having server/clients for ROTT multiplayer would be amazing, but a fully functional TCP/IP multiplayer mode has to be done first. |
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