3D Realms Forums

3D Realms Forums (https://forums.3drealms.com/vb/index.php)
-   Duke Nukem 3D Modifications (https://forums.3drealms.com/vb/forumdisplay.php?f=17)
-   -   Stuck on 'The Gate' (https://forums.3drealms.com/vb/showthread.php?t=30797)

Cancun 03-10-2008 10:59 AM

Stuck on 'The Gate'
 
Hi,

there's two levels on the "The Gate" mod that I'm stuck on: I can't seem to find the first card key on 'Tanheuser Gate' of "Red Planet Blues', and on 'Into the City' of "Takn em down', I cant seem to find my way past the stage where there is this force field shielded pyramid.

Are there any walkthroughs or could anybody give me a hint?

Any help would be appreciated.

atomic 03-14-2008 02:43 AM

Re: Stuck on 'The Gate'
 
The Blue Card on Tanheuser Gate:
-first you have to get the "Exterior Airlock" gate (as you start the level, first gate on the right) open. Then go thru the room full of crates and take the "transport".
-in the first room after the "transporting": enter the small blue and white "structure", use button; climb on the blue and white "structure"- look around, there is the Blue Key on a platform; jump to it.

atomic 03-14-2008 04:08 AM

Re: Stuck on 'The Gate'
 
Into the City:
- get in front of the pyramid: there are 2 large rooms- on the left and right; go to either one and search until you see a big white square on the big, round structure- use it (it's a door). You'll come to a room with 2 alcoves protected by laser bars; In order to get inside the alcoves, you must jump while pushing against each of the bars; one of the will prove illusionary and let you pass through. -- first go into the alcove with the switch this way, use it; the in the "door" alcove- the door should now be open- use the switch.
- repeat that for the room on the other side of the pyramid. (Note: the illusionary bars may not be the same as those on the other side).
- go to the top of the pyramid and use the central pillar.

Deuxsonic 09-10-2008 06:37 AM

Re: Stuck on 'The Gate'
 
The Gate must have been very haphazardly developed, because with vanilla Duke, I was able to beat this TC way back when. Using eDuke32, it requires noclip on E1M6 (Subarctica) because it's impossible to surface in the first underwater opening. On E4L6 (Overlords) the game won't count brains being destroyed at times, requiring you to reload your game. Also, a sprite-based elevator in one of the areas doesn't work properly, once again requiring you jetpack around it, or use noclip. The TC seems full of level geometry that kills you if you touch it this time around (probable that it was like this originally, and I'm just now noticing it.) One of the stranger bugs is at the very end of E2L5 (Welcome Mat) where a sector near the Overlord is actually tagged for exiting the map, allowing you exit without killing the Overlord. It then picks up with regular Duke maps that fill the rest of the episode.

Perhaps someone could update this TC to get it to work with eDuke32 (as well as fixing the zillions of bugs in it?)

Mateos 09-11-2008 10:08 AM

Re: Stuck on 'The Gate'
 
Official website don't exist. No co-op support, textures bugs, it need update !

Mikko Sandt 09-12-2008 08:54 AM

Re: Stuck on 'The Gate'
 
Quote:

Originally Posted by Mateos (Post 755724)
Official website don't exist. No co-op support, textures bugs, it need update !

It was made like more than ten years ago so good luck with that!

Deuxsonic 09-13-2008 08:25 AM

Re: Stuck on 'The Gate'
 
The various map bugs I might be able to fix myself, as most of them are really simple. The con problems I would probably be unable to fix, as I lack experience with con hacking (unless the problem is something really stupid that could be fixed in a few lines.)

Mateos 09-14-2008 12:50 AM

Re: Stuck on 'The Gate'
 
Personaly, I made OGGs of original MIDs, and create a zip to read them.

If I have time, I'll set textures and 3D models, but I have to study before.

jedrol8 05-26-2010 02:11 PM

Re: Stuck on 'The Gate'
 
Who have MIDI's from Duke nukem The Gate ?

LAW 06-24-2010 06:52 AM

Re: Stuck on 'The Gate'
 
Quote:

Perhaps someone could update this TC to get it to work with eDuke32
Why? "Somebody" should fix bugs in the eduke32. If something works with Duke, it should work with its source port. I don't remember any changes made to Doom or Quake mods in order to make them playable under Zdoom or GLquake. The direction was different: the further development of these ports made the mods playable.

The Commander 06-24-2010 07:45 AM

Re: Stuck on 'The Gate'
 
Quote:

Originally Posted by LAW (Post 934422)
Why? "Somebody" should fix bugs in the eduke32.

Somebody should learn to get over them self.
This mod works perfectly fine with the current version of EDuke32.

TerminX 06-24-2010 02:58 PM

Re: Stuck on 'The Gate'
 
Quote:

Originally Posted by LAW (Post 934422)
Why? "Somebody" should fix bugs in the eduke32. If something works with Duke, it should work with its source port. I don't remember any changes made to Doom or Quake mods in order to make them playable under Zdoom or GLquake. The direction was different: the further development of these ports made the mods playable.

Oh LAW, you adorable little clueless freak. :love:

Player Lin 07-01-2010 12:47 PM

Re: Stuck on 'The Gate'
 
Quote:

Originally Posted by LAW (Post 934422)
...the further development of these ports made the mods playable.

This only works when mods/maps didn't using stupid tricks/hacks/game engine bugs to make itself playable. :p

But if it originally do that to work with original version, that's other story. :X

I was remember '08 of eduke32 have problem with The Gate mod, but after I replay it with late '09 of eduke32, it works fine without problem.
(Sorry, I can't remember what version...)

I think someone needed to update his data about anti-eduke32 ******** or not just "attack it with old bugged shit". :p

(I'm not try pissed someone off, but... sorry, I don't know, I just can't resist when I saw someone's anti-eduke32 ******** posts, I don't care is he/she a skilled mapper/modder... that's just a attitude problem in my POV. :doh:)


All times are GMT -6. The time now is 01:23 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.