3D Realms Forums

3D Realms Forums (https://forums.3drealms.com/vb/index.php)
-   Shadow Warrior Source Code (https://forums.3drealms.com/vb/forumdisplay.php?f=30)
-   -   JFShadowWarrior is available (updated 20051009) (https://forums.3drealms.com/vb/showthread.php?t=10689)

JonoF 04-02-2005 02:08 AM

JFShadowWarrior is available (updated 20051009)
 
The first release of JFShadowWarrior is now available for your enjoyment. Please bear in mind this is the first release so there will be crashes or bugs. Please report them as you find them. View the JFShadowWarrior section or go directly to the files.

Have fun

Jonathon

Geoffrey 04-02-2005 02:19 AM

Re: JFShadowWarrior is available
 
Big hug, small download. Thanks for making this saturday the greatest http://forums.3drealms.com/ubbthread...lins/smile.gif

Delta 04-02-2005 02:21 AM

Re: JFShadowWarrior is available
 
Mouse Aiming and mouse movement in general seems a little off. Or maybe it's just me.

If mouse aiming is set to toggle, it's impossible to turn it on. When the mouse aiming key is pressed, a message is displayed saying that mouse aiming was turned off, even though it was never on.

Mouse movement feels a bit jerky. Doesn't feel as smooth as JFDuke3D, but it's still perfectly playable.

I'm running the game at 1280x1024 32 bpp, if that helps any.

Other than that, no problems so far. http://forums.3drealms.com/ubbthread...lins/smile.gif

Ras 04-02-2005 02:21 AM

Re: JFShadowWarrior is available
 
http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif

Thank you from the bottom of my Ripper Heart weapon! http://forums.3drealms.com/ubbthread...mlins/wink.gif

Ecmaster76 04-02-2005 02:23 AM

Re: JFShadowWarrior is available
 
Damn that was quick...

But yah, didn't someone say you had a copy before the release (Ken too I bet), to help prepare it for public usage?

I guess you got a head start.

Thanks http://forums.3drealms.com/ubbthread...mlins/cool.gif

TerminX 04-02-2005 02:26 AM

Re: JFShadowWarrior is available
 
Quote:

Delta said:
Mouse Aiming and mouse movement in general seems a little off. Or maybe it's just me.

If mouse aiming is set to toggle, it's impossible to turn it on. When the mouse aiming key is pressed, a message is displayed saying that mouse aiming was turned off, even though it was never on.

Mouse movement feels a bit jerky. Doesn't feel as smooth as JFDuke3D, but it's still perfectly playable.

I'm running the game at 1280x1024 32 bpp, if that helps any.

Other than that, no problems so far. http://forums.3drealms.com/ubbthread...lins/smile.gif

Yeah, there are a few problems with the mouse. The game is extremely jerky for me with vsync on as well, so you might try turning that off if you've got it enabled.

Another Duke Fan 04-02-2005 02:32 AM

Re: JFShadowWarrior is available
 
I am on it! THANK YOU Jonathon!

Ras 04-02-2005 02:40 AM

Re: JFShadowWarrior is available
 
Just ran through a bit of the first level, and things are looking terrific. The only problems I've had so far: a lack of CD sound (I haven't messed with settings much, so maybe I overlooked it); and the 3D sprites aren't working for me. I didn't see that as a known issue, so I thought I'd mention it.

Edit: Ahh, darn. The release notes mentioned lack of CD sound. I will leave my blind idiocy up for all to see.

Geoffrey 04-02-2005 02:41 AM

Re: JFShadowWarrior is available
 
I've ran through it a bit and the only problems I could find were the fact that the cd music doesn't work and that the game runs a tad laggy and choppy. One bug was weird though, in level 2/3 of the shareware episode I remember having to run that vehicle you had to fix through the wooden boxes. Well that didn't work, strangely enough http://forums.3drealms.com/ubbthread...lins/smile.gif

I found something else though.. I was bummed that I could never get JfDuke to run in full-screen and gl at the same time .. but with JfSw it works http://forums.3drealms.com/ubbthread...emlins/hhg.gif Awesome! http://forums.3drealms.com/ubbthread...lins/smile.gif

Edit: just noticed the cd music thing has already been mentioned above. The voxels díd work here though.

Final edit: Forgot to mention that if you press F7 you can still see the weapon at the bottom of the screen. I don't know if this is supposed to be like that so if it is forget I said anything.

Boinky 04-02-2005 02:42 AM

Re: JFShadowWarrior is available
 
Hrm, if you mean Voxels, I believe, I could be mistaken, that they dont work in polymost... I remember in a JFDuke discussion that someone had mentioned that Voxels do not work in polymost... So don't quote me on that, but if your talkin about voxels that might be why http://forums.3drealms.com/ubbthread...lins/smile.gif

Ras 04-02-2005 02:45 AM

Re: JFShadowWarrior is available
 
Voxels are it. Well, I guess those items will be taken care of eventually by the model makers.

Boinky 04-02-2005 02:46 AM

Re: JFShadowWarrior is available
 
You guys can have your SW I just hope JF keeps up w/ Duke.. ROR on duke, and I'll be in heaven.... Put a map on hold just so I can wait for JF duke(or Eduke) to support that feature!

Ras 04-02-2005 02:48 AM

Re: JFShadowWarrior is available
 
And besides ROR, someone talked about the possibility of vehicles being ported to Duke! http://forums.3drealms.com/ubbthread...emlins/eek.gif

JonoF 04-02-2005 03:03 AM

Re: JFShadowWarrior is available
 
The mouse aiming toggle keeps switching so rapidly while the key is pressed that it might look like it's turning off. I have to fix the repeating issue in the next release. The jerky mouse input is also to be addressed along with the other mouse input quirks people are seeing.

Jonathon

Another Duke Fan 04-02-2005 03:04 AM

Re: JFShadowWarrior is available
 
Can`t get it go... http://forums.3drealms.com/ubbthread...lins/frown.gif It fails to identify my Sidewinder 3D (which it tries by default), then all controlls are lost. No keyboard, no mouse... I am stuck on the main menu and nothing moves, can`t do anything, but to exit through the task manager. Any ideas? http://forums.3drealms.com/ubbthread...s/confused.gif

TerminX 04-02-2005 03:05 AM

Re: JFShadowWarrior is available
 
Quote:

Ras said:
And besides ROR, someone talked about the possibility of vehicles being ported to Duke! http://forums.3drealms.com/ubbthread...emlins/eek.gif

The only person porting the vehicles would be me (unless someone wants to do it themselves and submit a patch, hint hint) and right now I've got a bit too much to do lately. It's going to take a lot of meddling around with both sets of source to get such a thing working methinks.

djimd 04-02-2005 03:49 AM

Re: JFShadowWarrior is available
 
Quote:

Ras said:
Just ran through a bit of the first level, and things are looking terrific. The only problems I've had so far: a lack of CD sound (I haven't messed with settings much, so maybe I overlooked it); and the 3D sprites aren't working for me. I didn't see that as a known issue, so I thought I'd mention it.

Edit: Ahh, darn. The release notes mentioned lack of CD sound. I will leave my blind idiocy up for all to see.

LOL - Jonof thought you might have had ogg support with the first release.
Seriously tho - excellent job runs best i've ever seen it.
Thx mate.

ALso it should be pretty easy to make a start on a sw-hrp - fonts can be used sraight from the jf-hrp.

SyntaxN 04-02-2005 03:57 AM

Re: JFShadowWarrior is available
 
wow you´re damn fast....

Another Duke Fan 04-02-2005 04:04 AM

Re: JFShadowWarrior is available
 
While the game tries to create joystick device (in setup window) I get crash message: "Failed setting buffering: DI_POLLEDEVICE", then the main menu loads, but all controlls are off. Is there any way around this?

SamSwashbuckler 04-02-2005 04:04 AM

Re: JFShadowWarrior is available
 
Can still use F2/F3 to save/load.

at the start of level 2, I tried to save and it crashed (or intentionally exited?). There's a game0.sav file, 8KB.

I can see the savegame (complete with the name I gave it and the mini screenshot) but trying to load it crashes it.

Another Duke Fan 04-02-2005 04:06 AM

Re: JFShadowWarrior is available
 
All of this is answered in the Releasenotes.html.

Towelie2k4 04-02-2005 04:08 AM

Re: JFShadowWarrior is available
 
Woo! First error message!

Okay, running the game,even without changing any settings, brings the following error:

"Failed setting buffering: DI_POLLEDDEVICE"

From there, I cant move to any menu items, the app seems to accept no keyboard input. Normal windows command work (ctrl-alt-del, windows key)

Wait a sec, just figured it out. I had by Xbox controller plugged in. A soon as i took it out and re-fired SW, it worked perfectly. http://forums.3drealms.com/ubbthread...emlins/doh.gif

Anyway, its still a bit of a bug report, as I hadn't selected to use the joystick, only mouse and keyboard. Meh.

Huge round of applause to you Jonof! Now we can finally play SW in all its glory!
http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif http://forums.3drealms.com/ubbthread...mlins/love.gif
*hugs monitor*



*EDIT*
Whoops, Another Duke Fan posted exactl;y the same thing while I was typing. Sorry mate, didn't mean to http://forums.3drealms.com/ubbthread...ins/tongue.gif

Parkar 04-02-2005 04:08 AM

Re: JFShadowWarrior is available
 
Quote:

djimd said:
ALso it should be pretty easy to make a start on a sw-hrp - fonts can be used sraight from the jf-hrp.

Once we have a stable jfsw and there is enough content I'll start putting the sw_hrp together.

Rider 04-02-2005 04:16 AM

Re: JFShadowWarrior is available
 
My mouse acts up with this game http://forums.3drealms.com/ubbthread...lins/smile.gif

from time to time, during a movement of the mouse (say up) it reverses for a very brief moment, sometimes bringin my view either way up or way down. Makes it really hard to aim...

besides that everything looks to work pretty sweetly!

gila 04-02-2005 04:43 AM

Re: JFShadowWarrior is available
 
great stuff, it ran no problem, but a few 'bugs'

saving game by f2 resulted in a crash
weapons still visible when using f7 view mode

IMPORTANT:

for some reason all monsters (i tested it in 1st level) always play alot of their PAIN sounds (ninja's most noticeable) and very few of their 'ambient' sounds, it never happened in original game, now it sounds like you're playing coop or something! http://forums.3drealms.com/ubbthread...lins/smile.gif

anyway great work for a first port release!

Enragiated 04-02-2005 04:43 AM

Re: JFShadowWarrior is available
 
works excellent with the shareware version, Good to play this game again.

wieder 04-02-2005 04:47 AM

Re: JFShadowWarrior is available
 
BTW, some minor bugs or quirks you guys are encountering might very well be due to the game code that was provided in the first place. Since it was kludged together from various files with drastically different dates (and some things even different games!), it's very possible that certain gameplay elements are modified or broken because the real file was missing or from an earlier version of the game.

Both icculus and Jonothan have done a kickass job though, should be a fun year. http://forums.3drealms.com/ubbthread...lins/smile.gif

Viper Knight 04-02-2005 05:08 AM

Re: JFShadowWarrior is available
 
When I hit a gong a melody plays! http://forums.3drealms.com/ubbthread...mlins/grin.gif Why is that!? http://forums.3drealms.com/ubbthread...emlins/hhg.gif

I don't get that anymore since I extracted all the .voc files from SW.GRP. I hear a gong sound when I hit a gong now, GONG.VOC to be exact.

I figured it out, I had Carger2000's Santa Wang on which comes with it's own GONG.VOC, which is a melody.

Psykomanius 04-02-2005 05:29 AM

Re: JFShadowWarrior is available
 
1 Attachment(s)
What is the final version of Shadow Warrior ?

I have v1.2.

But, when i start the game i got this=

ENTER THE WANG
Four Levels: Shareware Version.

CODE OF HONOR
Eighteen Levels: Full Version Only.

Are there a patch, so i can got the full version of Enter The Wang ???

Now i am confused http://forums.3drealms.com/ubbthread...emlins/eek.gif http://forums.3drealms.com/ubbthread...s/confused.gif

What does that mean...

"Sorry my bad English" http://forums.3drealms.com/ubbthread...emlins/doh.gif

gila 04-02-2005 05:44 AM

Re: JFShadowWarrior is available
 
means that shareware version had only 4 levels that ended up with serpent god getting away.

the full version has 2nd episode with tons more levels, and the "full version only" seems to be leftover description from the shareware version.

if you have only shareware version (mind you the latest shareware is also uptodate with registered version and also is 1.2), then, well, bad luck - get a full commercial copy!

simply try playing episode 2 right away - if you get a level when you start in a boat then you have registered version.

Geoffrey 04-02-2005 05:44 AM

Re: JFShadowWarrior is available
 
The first episode is supposed to be really short - if you can play Code of Honor then it's all good and you are set to go http://forums.3drealms.com/ubbthread...lins/smile.gif

Psykomanius 04-02-2005 05:49 AM

Re: JFShadowWarrior is available
 
Are there some full version of Enter The Wang ???

gila 04-02-2005 05:50 AM

Re: JFShadowWarrior is available
 
enter the wang is only four levels long.

Nukkus 04-02-2005 06:16 AM

Re: JFShadowWarrior is available
 
found a bug! in Seppuku Station, i got blasted by one of those tnt-bastards, and ended up somehow in the remote control car room. had to use noclip to get out of it, lol.

Psykomanius 04-02-2005 06:16 AM

Re: JFShadowWarrior is available
 
Okay.
A big thanks for the info on this http://forums.3drealms.com/ubbthread...mlins/wink.gif

Phayzon 04-02-2005 06:20 AM

Re: JFShadowWarrior is available
 
Didnt take long at all. Now i gotta find my SW CD...

Carger2000 04-02-2005 06:24 AM

Re: JFShadowWarrior is available
 
Quote:

Viper Knight said:
When I hit a gong a melody plays! http://forums.3drealms.com/ubbthread...mlins/grin.gif Why is that!? http://forums.3drealms.com/ubbthread...emlins/hhg.gif

I don't get that anymore since I extracted all the .voc files from SW.GRP. I hear a gong sound when I hit a gong now, GONG.VOC to be exact.

I figured it out, I had Carger2000's Santa Wang on which comes with it's own GONG.VOC, which is a melody.

Hehe http://forums.3drealms.com/ubbthread...mlins/grin.gif I always used gong.voc for my own voc's because it aint used much and it easy to remember http://forums.3drealms.com/ubbthread...mlins/wink.gif
The melody comes from the jukebox when you access it in Santa wang.

3D Master 04-02-2005 06:34 AM

Re: JFShadowWarrior is available
 
Ah! For some reason my mouse aiming doesn't work. Doesn't matter if I got it in toggle or momentary, I move the moust Wang moves forward back, etc. Using 'u' to switch mouse aimin on/off doesn't change that behaviour. Anyone else have this too?

3D Master 04-02-2005 06:44 AM

Re: JFShadowWarrior is available
 
Sorry, for second post, forgot to add to favorites, and got some more thingies:

It seems 'u' does switch to mouse aiming, it only lasts a fraction of second and automatically switches back to mouse aiming off.

Also, it seems starting up SW.exe makes it try to connect to the internet. Why's that?

Ronstar 04-02-2005 06:58 AM

Re: JFShadowWarrior is available
 
*kneels down and pray to the mighty jonof*

man,thats just great (*diggin out my old shadow warrior cd*).


All times are GMT -6. The time now is 06:50 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.

Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.