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ROTT - The Hires texturing begins.
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At the moment WinRottGL doesn't support anything else than 8bit yet, but
I talked to Birger and he said hes working on it. :) Anyway, here are the first few hires textures, wall21, wall22, wall23 and wall24: |
Re: ROTT - The Hires texturing begins.
So cool! Thanx much for this!
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Damn !!! It's looking good :D
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Re: ROTT - The Hires texturing begins.
Looks absolutely badass...
Please make more. |
Re: ROTT - The Hires texturing begins.
Looks great! Keep up the good work!
:) |
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I'll be posting some in game shots in a day or 2.
Also I've added some detail to the above textures and I've got a few more. :) |
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Ok sooner than planned, the first hires screenshot. The fence is still WIP. ;)
First is a screenshot with standard textures and the second with hires. :) |
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Wow that is just excellent man, I'm impressed!
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I have a relative who is willing to rework all the sky and outside textures. I will post the work he's done so far using the native ROTT 512 texture resolution. He had to crop his images down to get them to this size. But if Larger textures are supported he will glaly rework these images through GIMP so that they are higher resolution. I'll post you his work on Foggy Mountain sooon. It's really really good!
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Re: ROTT - The Hires texturing begins.
Any word on the sky textures? :)
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Re: ROTT - The Hires texturing begins.
Little update:
http://forums.3drealms.com/vb/pictur...pictureid=1779 Almost finnished the Floor_Ceil textures. |
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This looks FANTASTIC Stinger!
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Re: ROTT - The Hires texturing begins.
indeed....cant wait to see them ingame :)
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One little nitpick... "HRP pack" means "high resolution pack pack" :doh:
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Re: ROTT - The Hires texturing begins.
Looks cool. Keep in mind that you aren't allowed to just run filters on the original textures in order to make high resolution versions... a couple of the ones in that screenshot look like that might have been the case. Nice preview picture though.
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I don't know why but I can't get WinRottGL to work. I want to run it but it gives me the standard "Send Error Report" thing. Any solutions?
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Well, there's no such possibility because well, uhm the computer I'm using now can run Doom3? Hmm, it seems to get stuck while it tries to convert VOC to WAV. Perhaps there's a voc sound pack for it which I don't know of?
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I did but now it gets stuck on "Entering VL_VGAPlane and the same error report thing occurs
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I didn't really make time to continue working on this project.
I'll try to work on it next week. |
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2 Attachment(s)
Small update:
Made the whole animation for the orange triangle door. http://forums.3drealms.com/vb/attach...1&d=1231260588 http://forums.3drealms.com/vb/attach...1&d=1231260588 |
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dood. you are awesome.
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It looks like the edges of the doors don't match other doors seamlessly, but other than that, it looks fantastic!
What port is needed for this btw? |
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Thanks for the comments, really helps in motivating me to work more often on this project.
I'll look into the making the door's edges flow seamlessly into each other. It'll only work on WinRottGl 1.44 or up. |
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Photoshop, that's all I need. :)
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This is pretty neat. I think you should try to make high-resolution variants of the game's sprites.
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First wall textures, and after that I'll take a look at sprites.
Actually, after the wall textures I'll try and finish the weapons models, and probably turn them into sprites. |
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What do you mean?
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:eek: Great work, thanks for your efforts sir
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I might, we'll see how it'll go.
First release I've got planned is a complete 1st level high texture pack. |
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Any news on this?
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