04-21-2008, 09:07 AM | #1 |
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ROTT - The Hires texturing begins.
At the moment WinRottGL doesn't support anything else than 8bit yet, but
I talked to Birger and he said hes working on it. Anyway, here are the first few hires textures, wall21, wall22, wall23 and wall24: |
04-23-2008, 03:26 AM | #3 |
Re: ROTT - The Hires texturing begins.
Damn !!! It's looking good
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04-23-2008, 06:01 AM | #4 |
Re: ROTT - The Hires texturing begins.
Looks absolutely badass...
Please make more.
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04-23-2008, 06:14 AM | #5 |
Re: ROTT - The Hires texturing begins.
Looks great! Keep up the good work!
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04-27-2008, 05:39 AM | #6 |
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Re: ROTT - The Hires texturing begins.
I'll be posting some in game shots in a day or 2.
Also I've added some detail to the above textures and I've got a few more. |
04-27-2008, 07:12 PM | #7 |
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Re: ROTT - The Hires texturing begins.
Ok sooner than planned, the first hires screenshot. The fence is still WIP.
First is a screenshot with standard textures and the second with hires. |
04-27-2008, 10:39 PM | #8 |
Re: ROTT - The Hires texturing begins.
Wow that is just excellent man, I'm impressed!
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Staying Frosty Since 09/06/07 - I love you Katie <3 “Software is like sex; it's better when it's free.” - Linus Torvalds “Sometimes I think the surest sign that intelligent life exists elsewhere in the universe is that none of it has tried to contact us.” - Calvin & Hobbes [INSERT SYSTEM SPECS THAT NO ONE CARES ABOUT HERE] |
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05-01-2008, 01:33 AM | #9 |
Re: ROTT - The Hires texturing begins.
I have a relative who is willing to rework all the sky and outside textures. I will post the work he's done so far using the native ROTT 512 texture resolution. He had to crop his images down to get them to this size. But if Larger textures are supported he will glaly rework these images through GIMP so that they are higher resolution. I'll post you his work on Foggy Mountain sooon. It's really really good!
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06-10-2008, 03:56 AM | #10 |
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Re: ROTT - The Hires texturing begins.
Any word on the sky textures?
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07-03-2008, 08:38 AM | #11 |
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Re: ROTT - The Hires texturing begins.
Little update:
Almost finnished the Floor_Ceil textures. |
07-03-2008, 10:19 AM | #13 |
Re: ROTT - The Hires texturing begins.
indeed....cant wait to see them ingame
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07-17-2008, 11:32 AM | #14 |
Re: ROTT - The Hires texturing begins.
One little nitpick... "HRP pack" means "high resolution pack pack"
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07-17-2008, 04:15 PM | #15 |
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Re: ROTT - The Hires texturing begins.
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07-17-2008, 05:25 PM | #16 |
Re: ROTT - The Hires texturing begins.
Looks cool. Keep in mind that you aren't allowed to just run filters on the original textures in order to make high resolution versions... a couple of the ones in that screenshot look like that might have been the case. Nice preview picture though.
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07-21-2008, 01:48 PM | #17 |
Re: ROTT - The Hires texturing begins.
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07-21-2008, 01:50 PM | #18 |
Re: ROTT - The Hires texturing begins.
I don't know why but I can't get WinRottGL to work. I want to run it but it gives me the standard "Send Error Report" thing. Any solutions?
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07-22-2008, 03:24 PM | #19 |
Re: ROTT - The Hires texturing begins.
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07-23-2008, 01:22 AM | #20 |
Re: ROTT - The Hires texturing begins.
Well, there's no such possibility because well, uhm the computer I'm using now can run Doom3? Hmm, it seems to get stuck while it tries to convert VOC to WAV. Perhaps there's a voc sound pack for it which I don't know of?
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07-23-2008, 02:56 AM | #21 |
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Re: ROTT - The Hires texturing begins.
Try going to settings > sound settings > and uncheck external SFX
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07-23-2008, 03:03 AM | #22 |
Re: ROTT - The Hires texturing begins.
I did but now it gets stuck on "Entering VL_VGAPlane and the same error report thing occurs
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12-11-2008, 10:08 AM | #23 |
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Re: ROTT - The Hires texturing begins.
I didn't really make time to continue working on this project.
I'll try to work on it next week. |
01-06-2009, 10:47 AM | #24 |
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Re: ROTT - The Hires texturing begins.
Small update:
Made the whole animation for the orange triangle door. |
01-21-2009, 01:43 PM | #25 |
Re: ROTT - The Hires texturing begins.
dood. you are awesome.
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01-21-2009, 02:25 PM | #26 |
Re: ROTT - The Hires texturing begins.
It looks like the edges of the doors don't match other doors seamlessly, but other than that, it looks fantastic!
What port is needed for this btw?
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01-21-2009, 05:01 PM | #27 |
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Re: ROTT - The Hires texturing begins.
Thanks for the comments, really helps in motivating me to work more often on this project.
I'll look into the making the door's edges flow seamlessly into each other. It'll only work on WinRottGl 1.44 or up. |
01-22-2009, 08:58 AM | #28 |
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Re: ROTT - The Hires texturing begins.
Photoshop, that's all I need.
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01-24-2009, 03:51 PM | #29 |
Re: ROTT - The Hires texturing begins.
This is pretty neat. I think you should try to make high-resolution variants of the game's sprites.
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01-24-2009, 05:52 PM | #30 |
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Re: ROTT - The Hires texturing begins.
First wall textures, and after that I'll take a look at sprites.
Actually, after the wall textures I'll try and finish the weapons models, and probably turn them into sprites. |
01-24-2009, 08:23 PM | #31 |
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Re: ROTT - The Hires texturing begins.
What do you mean?
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02-08-2009, 03:39 AM | #32 |
Re: ROTT - The Hires texturing begins.
Great work, thanks for your efforts sir
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02-08-2009, 03:55 AM | #33 |
Re: ROTT - The Hires texturing begins.
Could you also release the actual models, so those (like me) who prefer a completely 3D look won't be forced to use sprites?
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[...] We view customers as complete morons that will never catch on and [...] we're lying to them all the time. (Gabe Newell, Valve) I'm the worst enemy in film-making and a completely talentless idiot. (Uwe Boll) Faith is why you are wrong. (Crosma) |
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02-08-2009, 04:58 AM | #34 |
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Re: ROTT - The Hires texturing begins.
I might, we'll see how it'll go.
First release I've got planned is a complete 1st level high texture pack. |
06-12-2009, 11:39 AM | #35 |
Re: ROTT - The Hires texturing begins.
Any news on this?
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06-24-2009, 06:39 PM | #36 |
Re: ROTT - The Hires texturing begins.
iv never figured out how to get winrottgl to work and i so badly want to play it with these textures idk iv im sound like an idiot but can someone tell me how to get winrottgl to work
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06-24-2009, 06:49 PM | #37 |
Re: ROTT - The Hires texturing begins.
What about winrottgl is not working? Please explain and I'll help if I can...
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06-25-2009, 07:02 AM | #38 |
Re: ROTT - The Hires texturing begins.
The textures posted here are high quality (while not perfect). This really must go on
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07-03-2009, 06:23 AM | #39 |
Re: ROTT - The Hires texturing begins.
iv figured out whatt the problem is was shame my computer thinks the Glgraphics zip file is corrupted could someone be able to (iv you still have it)post a link so i can download it?
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07-03-2009, 07:37 AM | #40 |
Re: ROTT - The Hires texturing begins.
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