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Old 04-21-2008, 09:07 AM   #1
The Stinger
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Triad ROTT - The Hires texturing begins.
At the moment WinRottGL doesn't support anything else than 8bit yet, but
I talked to Birger and he said hes working on it.


Anyway, here are the first few hires textures, wall21, wall22, wall23 and wall24:
Attached Images
File Type: jpg WALL21.jpg (113.8 KB, 118 views)
File Type: jpg WALL22.jpg (117.7 KB, 94 views)
File Type: jpg WALL23.jpg (111.6 KB, 113 views)
File Type: jpg WALL24.jpg (124.9 KB, 94 views)
 
Old 04-22-2008, 12:26 PM   #2
Another Duke Fan

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Re: ROTT - The Hires texturing begins.
So cool! Thanx much for this!
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Old 04-23-2008, 03:26 AM   #3
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Damn !!! It's looking good
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Old 04-23-2008, 06:01 AM   #4
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Re: ROTT - The Hires texturing begins.
Looks absolutely badass...

Please make more.
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Old 04-23-2008, 06:14 AM   #5
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Re: ROTT - The Hires texturing begins.
Looks great! Keep up the good work!

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Old 04-27-2008, 05:39 AM   #6
The Stinger
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Re: ROTT - The Hires texturing begins.
I'll be posting some in game shots in a day or 2.
Also I've added some detail to the above textures and I've got a few more.
 
Old 04-27-2008, 07:12 PM   #7
The Stinger
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Re: ROTT - The Hires texturing begins.
Ok sooner than planned, the first hires screenshot. The fence is still WIP.
First is a screenshot with standard textures and the second with hires.
Attached Images
File Type: jpg rottclassic.jpg (129.9 KB, 306 views)
File Type: jpg rotthires.jpg (161.9 KB, 348 views)
 
Old 04-27-2008, 10:39 PM   #8
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Re: ROTT - The Hires texturing begins.
Wow that is just excellent man, I'm impressed!
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Old 05-01-2008, 01:33 AM   #9
ufo_warviper
Re: ROTT - The Hires texturing begins.
I have a relative who is willing to rework all the sky and outside textures. I will post the work he's done so far using the native ROTT 512 texture resolution. He had to crop his images down to get them to this size. But if Larger textures are supported he will glaly rework these images through GIMP so that they are higher resolution. I'll post you his work on Foggy Mountain sooon. It's really really good!
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Old 06-10-2008, 03:56 AM   #10
The Stinger
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Re: ROTT - The Hires texturing begins.
Any word on the sky textures?
 
Old 07-03-2008, 08:38 AM   #11
The Stinger
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Re: ROTT - The Hires texturing begins.
Little update:

Almost finnished the Floor_Ceil textures.
 
Old 07-03-2008, 09:05 AM   #12
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Re: ROTT - The Hires texturing begins.
This looks FANTASTIC Stinger!
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Old 07-03-2008, 10:19 AM   #13
0815Jack
Re: ROTT - The Hires texturing begins.
indeed....cant wait to see them ingame
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Old 07-17-2008, 11:32 AM   #14
Altered Reality

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Re: ROTT - The Hires texturing begins.
One little nitpick... "HRP pack" means "high resolution pack pack"
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Old 07-17-2008, 04:15 PM   #15
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Re: ROTT - The Hires texturing begins.
Quote:
Originally Posted by Altered Reality View Post
One little nitpick... "HRP pack" means "high resolution pack pack"
Thanks for pointing that out.
 
Old 07-17-2008, 05:25 PM   #16
TerminX

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Re: ROTT - The Hires texturing begins.
Looks cool. Keep in mind that you aren't allowed to just run filters on the original textures in order to make high resolution versions... a couple of the ones in that screenshot look like that might have been the case. Nice preview picture though.
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Old 07-21-2008, 01:48 PM   #17
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Re: ROTT - The Hires texturing begins.
Quote:
Originally Posted by Altered Reality View Post
One little nitpick... "HRP pack" means "high resolution pack pack"
Almost as bad as Fed-Ex Express (Federal Express Express)
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Old 07-21-2008, 01:50 PM   #18
XTHX2

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Re: ROTT - The Hires texturing begins.
I don't know why but I can't get WinRottGL to work. I want to run it but it gives me the standard "Send Error Report" thing. Any solutions?
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Old 07-22-2008, 03:24 PM   #19
IceColdDuke
Re: ROTT - The Hires texturing begins.
Quote:
Originally Posted by XTHX2 View Post
I don't know why but I can't get WinRottGL to work. I want to run it but it gives me the standard "Send Error Report" thing. Any solutions?
Im going to take a shot in the dark, mabye your graphics card sucks .
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Old 07-23-2008, 01:22 AM   #20
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Re: ROTT - The Hires texturing begins.
Well, there's no such possibility because well, uhm the computer I'm using now can run Doom3? Hmm, it seems to get stuck while it tries to convert VOC to WAV. Perhaps there's a voc sound pack for it which I don't know of?
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Old 07-23-2008, 02:56 AM   #21
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Re: ROTT - The Hires texturing begins.
Quote:
Originally Posted by XTHX2 View Post
Well, there's no such possibility because well, uhm the computer I'm using now can run Doom3? Hmm, it seems to get stuck while it tries to convert VOC to WAV. Perhaps there's a voc sound pack for it which I don't know of?
Try going to settings > sound settings > and uncheck external SFX
 
Old 07-23-2008, 03:03 AM   #22
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Re: ROTT - The Hires texturing begins.
I did but now it gets stuck on "Entering VL_VGAPlane and the same error report thing occurs
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Old 12-11-2008, 10:08 AM   #23
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Re: ROTT - The Hires texturing begins.
I didn't really make time to continue working on this project.
I'll try to work on it next week.
 
Old 01-06-2009, 10:47 AM   #24
The Stinger
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Re: ROTT - The Hires texturing begins.
Small update:

Made the whole animation for the orange triangle door.

Attached Images
File Type: jpg winrottolddoor.jpg (43.9 KB, 407 views)
File Type: jpg winrottnewdoor.jpg (190.6 KB, 412 views)
 
Old 01-21-2009, 01:43 PM   #25
Nukkus

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Re: ROTT - The Hires texturing begins.
dood. you are awesome.
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Old 01-21-2009, 02:25 PM   #26
Daedolon
Re: ROTT - The Hires texturing begins.
It looks like the edges of the doors don't match other doors seamlessly, but other than that, it looks fantastic!

What port is needed for this btw?
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Old 01-21-2009, 05:01 PM   #27
The Stinger
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Re: ROTT - The Hires texturing begins.
Thanks for the comments, really helps in motivating me to work more often on this project.

I'll look into the making the door's edges flow seamlessly into each other.

It'll only work on WinRottGl 1.44 or up.
 
Old 01-22-2009, 08:58 AM   #28
The Stinger
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Re: ROTT - The Hires texturing begins.
Photoshop, that's all I need.
 
Old 01-24-2009, 03:51 PM   #29
Neuro

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Re: ROTT - The Hires texturing begins.
This is pretty neat. I think you should try to make high-resolution variants of the game's sprites.
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Old 01-24-2009, 05:52 PM   #30
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Re: ROTT - The Hires texturing begins.
First wall textures, and after that I'll take a look at sprites.

Actually, after the wall textures I'll try and finish the weapons models, and probably
turn them into sprites.
 
Old 01-24-2009, 08:23 PM   #31
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Re: ROTT - The Hires texturing begins.
What do you mean?
 
Old 02-08-2009, 03:39 AM   #32
Ronstar

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Re: ROTT - The Hires texturing begins.
Great work, thanks for your efforts sir
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Old 02-08-2009, 03:55 AM   #33
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Re: ROTT - The Hires texturing begins.
Quote:
Originally Posted by The Stinger View Post
First wall textures, and after that I'll take a look at sprites.

Actually, after the wall textures I'll try and finish the weapons models, and probably
turn them into sprites.
Could you also release the actual models, so those (like me) who prefer a completely 3D look won't be forced to use sprites?
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Old 02-08-2009, 04:58 AM   #34
The Stinger
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Re: ROTT - The Hires texturing begins.
I might, we'll see how it'll go.

First release I've got planned is a complete 1st level high texture pack.
 
Old 06-12-2009, 11:39 AM   #35
mental stampede

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Re: ROTT - The Hires texturing begins.
Any news on this?
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Old 06-24-2009, 06:39 PM   #36
hammer oz

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Re: ROTT - The Hires texturing begins.
iv never figured out how to get winrottgl to work and i so badly want to play it with these textures idk iv im sound like an idiot but can someone tell me how to get winrottgl to work
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Old 06-24-2009, 06:49 PM   #37
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Re: ROTT - The Hires texturing begins.
What about winrottgl is not working? Please explain and I'll help if I can...

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Old 06-25-2009, 07:02 AM   #38
eX10DeaD
Re: ROTT - The Hires texturing begins.
The textures posted here are high quality (while not perfect). This really must go on
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Old 07-03-2009, 06:23 AM   #39
hammer oz

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Re: ROTT - The Hires texturing begins.
Quote:
Originally Posted by jbailey View Post
What about winrottgl is not working? Please explain and I'll help if I can...

iv figured out whatt the problem is was shame my computer thinks the Glgraphics zip file is corrupted could someone be able to (iv you still have it)post a link so i can download it?
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Old 07-03-2009, 07:37 AM   #40
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Re: ROTT - The Hires texturing begins.
Here's the link:

http://home14.inet.tele.dk/Bna-Info/GLgraphics.zip

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