Thread
:
Enhancing Duke's Spritely Appearance part 3
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03-28-2007, 01:06 PM
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Devan
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by
the S layer
Can't be done. OpenGL is a system requirement for the polymost engine.
Polygonal models support in 8-bit polymost would be fun
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