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Old 12-30-2006, 12:53 PM   #1
Devan

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My BIG voxel model pack
For those who like voxel models. http://www.freewebtown.com/devann/Vo...oxelindex.html . I have converted most of HRP models to KVX format. There are all enemies except bosses, lots of pickups and much much more. There are two problems in Duke Nukem 3D. First - too small cache size. Cache size is 32MB, but the pack is about 80MB. So, Duke3d can't load all models at the time. Second - Models take long time to load.
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Last edited by Devan; 12-30-2006 at 01:02 PM.
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Old 12-30-2006, 01:08 PM   #2
Nacho

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Re: My voxel model pack
May I shake your hand?

Voxelizing the models really makes them look like they fit more. I am really impressed.
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Old 12-30-2006, 01:34 PM   #3
NoProff

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Re: My voxel model pack
Awesome!!

I will have to get Duke running on my PC again, only to try it with those models, i think.
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Old 12-30-2006, 02:00 PM   #4
Devan

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Re: My voxel model pack
But don't forget that they will NOT be loaded all at the time because of the cache size and they will take a long time to load. I have written some private message to TerminX, but I have no answer to the last message.
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Old 12-30-2006, 02:11 PM   #5
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Re: My voxel model pack
Is there any visual difference? I'd like to see some screens before I try it myself.
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Old 12-30-2006, 02:24 PM   #6
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Re: My voxel model pack
Quote:
Originally Posted by gt1750 View Post
Is there any visual difference? I'd like to see some screens before I try it myself.
http://www.freewebtown.com/devann/Vo...elscreens.html
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Old 12-30-2006, 02:25 PM   #7
Devan

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Re: My voxel model pack
click that link. you'll see some screens
how to delete this post? There wasn't besli's post before i saw
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Old 12-30-2006, 03:16 PM   #8
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Re: My voxel model pack
Thanks. I think I'll stick with HRP+sd_duke in 1024x768 with 4xAA
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Old 12-30-2006, 04:08 PM   #9
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Re: My voxel model pack
That is...rad. Kudos. But I'm not patient enough to wait for my computer to load all that stuff.
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Old 12-30-2006, 04:14 PM   #10
oak man

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Re: My voxel model pack
Cool Devan, I'll get this later
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Old 12-30-2006, 04:18 PM   #11
Devan

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Re: My voxel model pack
VMP update 1.1!!! It updates swithes. Now they light in dark places! That was very short time from 1.0 to 1.1
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Old 12-30-2006, 04:27 PM   #12
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Re: My voxel model pack
Haha cool!
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Old 12-31-2006, 01:16 AM   #13
Ding Bat

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Re: My voxel model pack
If i'm seeing what i think i'm seeing, that look like crap.
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Old 12-31-2006, 06:57 AM   #14
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Re: My voxel model pack
great work!
i only wish the game was like this 10 years ago...
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Old 12-31-2006, 08:51 AM   #15
NightFright

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Re: My voxel model pack
This is surely great stuff, but frankly I do not see a convincing reason why one would have voxels instead of our current md2/md3 solutions. It's working great already.
However, there could be some use for this if there were still some guys running non-3D accelerated versions. But I seriously doubt there are any!
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Old 12-31-2006, 03:35 PM   #16
Quakis

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Re: My voxel model pack
Good job there, keeps a good 32bit model feel in 8bit which was a nice look through those shots. Unfortunetly some colour loss but pixels are great.

I guess to make it run better is to use the voxels for enemies and other things you'd want 3D in 8bit (and leave out switches and other wall aligned stuff) either way it still looks pretty good.

Edit; Ding Bat, why are you so negative without a constructive opinion?
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Old 12-31-2006, 04:09 PM   #17
Devan

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Re: My voxel model pack
Those colors... When I changed switches colors for light effect, some colors were lost but it isn't bad. . And I had more work with trooper. I use different skins from blood and gore pack for dead enemies. There wasn't dead blue trooper skin, but I changed colors with gimp from dead green trooper skin. It looked like much better than original not modified blue trooper skin. So, I also changed colors for not dead trooper skin. And now colors look like original. Before these changes trooper was too bright.
And I will not leave wall aligned objects. They are also important.
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Old 12-31-2006, 05:07 PM   #18
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Re: My voxel model pack
Quote:
Originally Posted by Ding Bat View Post
If i'm seeing what i think i'm seeing, that look like crap.
It looks like the thing it is: A really old game.

And Voxels are the best thing there is if you want to get an high definition 3D-environment with the look and feel of an old game.

The whole game in Voxels would be freaking awesome, but thet would require an interely new Engine i guess.

...Anyway, ist does not run on my PC. Sad, because i like Voxels in Videogames.
Could it be a bug due to Windows 2000? The Duke32 Loader loads the voxels (at least it seems like its loading them, because it pauses for about 30 seks) and then crashes.
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Old 12-31-2006, 06:14 PM   #19
MagNet

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Re: My voxel model pack
Damn it doesn't work here either. I wonder why's that.
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Old 12-31-2006, 08:25 PM   #20
Nacho

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Re: My voxel model pack
Personally Voxels are more true to Duke 3D so I like these way better then just plain models though I do think models + High-res merge perfectly.
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Old 01-01-2007, 05:16 AM   #21
Devan

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Re: My voxel model pack
Duke3d crashes because cache size is 32MB. Voxel model pack is 80MB. If you load all voxels, duke3d will crash. If you rename some DEF files, voxels10.def will not find these files and some voxel files will not be loaded. If size of loaded voxel files will be smaller than 32MB, voxel pack will work.
But too small cache size is really big problem. Another problem is voxels converting to polygon models at duke3d startup. This is not the best time to convert voxels to polygons.
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Old 01-01-2007, 05:34 AM   #22
the pineapplehead

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Re: My voxel model pack
Congrats Devan, I think they look excellent!

The md3 models fit well with the HRP but the voxels look excellent in Classic mode. The pigcop looks ace - they really fit in the game and give it a true 3-d feel.
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Old 01-03-2007, 05:47 PM   #23
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Re: My voxel model pack
Devan, your voxel pack is amazing. It's bigger than all previous efforts by 10 times, at least. I'm curious to know whether you made batch files during conversion, with a list of all your poly2vox command line parameters. For tips on batch files, I suggest taking a look at this thread from 2 years ago:
http://forums.3drealms.com/vb/showthread.php?t=10384
There are some examples on the second page. Also, note that Poly2vox was called Poly2kvx back then.
An example batch file from the thread:
http://forums.3drealms.com/vb/showpo...3&postcount=86

In theory, these batch files could allow people to generate packs on their own, with different resolutions, perhaps other effects? Who knows, maybe somebody could merge the poly2vox and Polymost code so it could parse your batch files and generate the voxel models directly from the MD2/MD3 at run-time : )
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Old 01-03-2007, 05:49 PM   #24
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Re: My BIG voxel model pack
Cool, this is something I started doing myself quite a while back, but I was to lazy to finish it :P . I'm glad to see that someone did. Did you convert all of these yourself? Or did you pull any from these two packs that Nighthacker and I did?

http://members.shaw.ca/k_saunders/Duke3D_voxels.zip
http://members.shaw.ca/k_saunders/VOXEL_PACK.zip
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Old 01-04-2007, 05:17 AM   #25
Devan

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Re: My voxel model pack
All of these voxel models were converted by me. I used /v192 command line parameter for the most of the voxels. This was the problem with smaller objects, so I used /v48 for very small voxels. I'll try to make VMP update pack with using /v255 for monsters models. And the next VMP update pack with new models will be released after next HRP update release.
Ken Silverman, I have seen your post in old thread that you want to see more voxel model packs in the future
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Old 01-04-2007, 08:55 AM   #26
Hunter_rus

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Re: My voxel model pack
Please make *.bat file.

I already download HPR/XTR+Updates.
But NOW my internet provider(ADSL) "shrinked me" to 6,6 Kilobytes per second.
I think there is a lot of people with slow connection.
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Old 01-04-2007, 09:04 AM   #27
Devan

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Re: My voxel model pack
Hmm... BAT files aren't enough, I have made different 3DS objects out of different MD3 frames. So, only 3DSs and BATs are enough... But slow speed doesn't mean you're unable to download... You can download flashget or something like that if you need turn off your computer when only part of file has been downloaded...
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Old 01-04-2007, 01:34 PM   #28
Devan

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Re: My voxel model pack
VMP update 1.2... Now I only improved monsters and Duke models quality... Used /v255 instead of older /v192 That's all. So, the next VMP update will be released after next HRP update. This is too long time for me. I can't wait...
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Old 01-04-2007, 03:42 PM   #29
MagNet

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Re: My voxel model pack
Quote:
[22:43] ReverendTerminX: I added something to the def files for it
[22:43] ReverendTerminX: so if someone really wants to waste 100 megs of memory on voxels they can set it that way themselves
Just wait a bit and we can play with all voxels with no crashing yay!
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Old 01-04-2007, 07:58 PM   #30
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Re: My voxel model pack
i'm interested in seeing a tool which could convert all md2/md3 models to md2/md3 models which look like they are being made of voxels.

this could give an interesting result in polymost, as with all hrp stuff and true 3d models, BUT with models looking like voxels. I think that this whould be cool.
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Old 01-05-2007, 02:50 AM   #31
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Re: My voxel model pack
That's exactly what the voxel loader does at startup. If you use this voxel pack in Polymost, the voxels will be drawn as models which look like they are being made of voxels. I don't doubt the result is "interesting" or "cool", but I'm more inclined to think of it as a ludicrous waste of polygons .
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Old 01-05-2007, 08:12 AM   #32
Devan

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Re: My voxel model pack
I have posted the next update will be released in February but I have released one more version . Somebody probably saw one bug - when duke crouches, dies or swims, he is displayed below than he realy is. Now this bug has been fixed .
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Old 01-05-2007, 07:04 PM   #33
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Re: My voxel model pack
Quote:
Originally Posted by Plagman View Post
That's exactly what the voxel loader does at startup. If you use this voxel pack in Polymost, the voxels will be drawn as models which look like they are being made of voxels. I don't doubt the result is "interesting" or "cool", but I'm more inclined to think of it as a ludicrous waste of polygons .
Why not distribute as well the md3s that look like voxels that the voxel loader generates in order to speed up loading?
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Old 01-05-2007, 07:39 PM   #34
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Re: My voxel model pack
It would require some additionnal conversion/output code in Ken's voxel loading library. I'm definitely not interested in working on that but feel free to ask me for some directions if you feel like you can do it.
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Old 01-06-2007, 11:13 AM   #35
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Re: My voxel model pack
That's an interesting idea - speeding up the loading of voxel models by storing them as polygonal models. For this, MD2 would be a better choice than MD3 because KVX models only require 8-bit vertex resolution.
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Old 01-07-2007, 02:04 PM   #36
Devan

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Re: My voxel model pack
Quote:
Originally Posted by MagNet View Post
Just wait a bit and we can play with all voxels with no crashing yay!
But too small cache size is not the only problem. Load time is one more big problem... There are three small problems: 1.Animation defined in ART files doesn't work if we use voxel models instead animated sprites. 2.Voxel models cant be flipped horizontally or vertically and they can't be floor aligned. 3. Their width is too small. Or height is too big. For example, previously fan width was equal to height. In duke3d fan had too small width! I had to increase width of polygonal model and convert it to KVX again. Now fan looks normal. In SLAB6 it is wide.
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Old 01-08-2007, 05:37 AM   #37
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Re: My voxel model pack
Quote:
Originally Posted by Plagman View Post
That's exactly what the voxel loader does at startup. If you use this voxel pack in Polymost, the voxels will be drawn as models which look like they are being made of voxels. I don't doubt the result is "interesting" or "cool", but I'm more inclined to think of it as a ludicrous waste of polygons .
yeah, but voxel loader converts voxels to models. my idea is to make a converter which converts models into models which just looks like voxels. that way there is no need to convert models->voxels->models
also, all .def files for animations could be used...
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Old 01-09-2007, 08:47 AM   #38
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Re: My voxel model pack
Quote:
Originally Posted by Devan View Post
VMP update 1.2... Now I only improved monsters and Duke models quality... Used /v255 instead of older /v192 That's all. So, the next VMP update will be released after next HRP update. This is too long time for me. I can't wait...
Errr... you could be waiting a long time for the HRP update, dude. I won't do another one. Next stop is official HRP v3!
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Old 01-27-2007, 08:19 AM   #39
Devan

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Re: My voxel model pack
There wasn't VMP update for 20 days. Now I have fixed offset for some models And multi-switch will light
Quote:
Originally Posted by NightFright View Post
However, there could be some use for this if there were still some guys running non-3D accelerated versions. But I seriously doubt there are any!
My father has got computer which is too bad for OpenGL. Sometimes when my brother plays with better computer, I play with worse computer. I tried to play eduke32 using OpenGL and HRP models with it. They worked, but I had to switch to 320x200 because of lag and choose one of two problems:
1.Play in fullscreen mode - screen is a little bit green.
2.Play in windowed mode - window is too small because of resolution.

I sometimes play using those older voxel model packs in kev_hectic's post . Load time is about minute on that computer, but I like those models.
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Last edited by Devan; 01-27-2007 at 02:14 PM.
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Old 01-28-2007, 06:15 AM   #40
Devan

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Re: My voxel model pack
eh.... one more update... added monsters body parts flying after explossion. I think the next update will be really AFTER next HRP update
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