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Old 04-14-2005, 12:32 PM   #81
DLT
Re: Somebody is violating OUR copyright for a chan
Quote:
WarHammer said:
game related forums is about 12-17 (again, just another generaliztion). Most that age (and some even older) cannot afford even that.
I would have to say I find that age group way out. For editing I find the age group to be around 16 to 25. Simply talking about games mabe but not on the editing side of things.

With a large % of them being students I might add.
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Old 04-14-2005, 12:35 PM   #82
Kristian Joensen

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Re: Somebody is violating OUR copyright for a chan
Quote:
WarHammer said:
I am aware of that. The average age group on most video game related forums is about 12-17 (again, just another generaliztion). Most that age (and some even older) cannot afford even that.
I will make the claim that everyone that age can afford the Gimp.
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Old 04-14-2005, 12:41 PM   #83
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Re: Somebody is violating OUR copyright for a chan
stop the derailing and get back on topic, if you don't have anything to say about the topic then don't say anything.
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Old 04-14-2005, 01:43 PM   #84
Kef Nukem
Re: Somebody is violating OUR copyright for a chan
The wall texture is the one I did ages ago and has already been replaced by a better one I think but it still sucks

Anyone stopped this guy yet?
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Old 04-14-2005, 02:00 PM   #85
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Re: Somebody is violating OUR copyright for a chan
Set the damn swat after him! That'll be a barrel of laughs!
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Old 04-14-2005, 02:00 PM   #86
TerminX

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Re: Somebody is violating OUR copyright for a chan
Quote:
WarHammer said:
What does it matter if you're trying to resell the stolen content or not? It's still theft all the same.
Actually, it's copyright infringement, which is a completely different crime. It has nothing to do with theft. Anyway, please stop posting off topic things before I find myself having to delete a good number of posts from this thread.
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Old 04-14-2005, 02:07 PM   #87
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Re: Somebody is violating OUR copyright for a chan
Quote:
Blade Nightflame said:
Set the damn swat after him! That'll be a barrel of laughs!
Even better L.A.R.D
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Old 04-14-2005, 02:19 PM   #88
spongeh
Re: Somebody is violating OUR copyright for a chan
Quote:
Kef Nukem said:
The wall texture is the one I did ages ago and has already been replaced by a better one I think but it still sucks

Anyone stopped this guy yet?
I've been sending e-mails to everyone I can, including other PocketPC developers, if only to get awareness up. A good 100k hits on the front page a day should help too.

RE: Duke vs. Build
Aye, I understood that much, the main thing I was getting at was I thought the BUILD engine was far more advanced than what was seen in Duke3D. (i.e. there's a JFBuild, and a JFDuke3D ports, I've been under the impression the former is the more complete engine) So if you ported the Duke3D source over, you'd be getting less engine features than porting the BUILD engine, which I believe was updated into early 1997?

Somewhat related, but if on the very unlikely chance the full engine is ported, legally, and the even less unlikely chance I get some programmers and artists, are you allowed to make a commerical game as long as the engine source is released upon request? I've had a little dream to make a Doom-like FPS for PPC, since there exist no good FPS to date. Red Sector is not the exception, either.
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Old 04-14-2005, 02:34 PM   #89
Krid
Re: Somebody is violating OUR copyright for a chan
Quote:
spongeh said:
Quote:
Kef Nukem said:
The wall texture is the one I did ages ago and has already been replaced by a better one I think but it still sucks

Anyone stopped this guy yet?
RE: Duke vs. Build
Aye, I understood that much, the main thing I was getting at was I thought the BUILD engine was far more advanced than what was seen in Duke3D. (i.e. there's a JFBuild, and a JFDuke3D ports, I've been under the impression the former is the more complete engine) So if you ported the Duke3D source over, you'd be getting less engine features than porting the BUILD engine, which I believe was updated into early 1997?
What they posted is obviously based on the JFDuke3D source code - The visual errors match-up with polymost, and while they might have enhanced the engine or enabled some features which weren't available before that doesn't change the fact that the code is still mostly JFDuke3D

Quote:
spongeh said:Somewhat related, but if on the very unlikely chance the full engine is ported, legally, and the even less unlikely chance I get some programmers and artists, are you allowed to make a commerical game as long as the engine source is released upon request? I've had a little dream to make a Doom-like FPS for PPC, since there exist no good FPS to date. Red Sector is not the exception, either.
The engine was ported to PocketPC awhile back, their engine is most likely just them stealing that code.

On the off-topic of what platforms I want duke on; What I want to see is Duke3D and Shadow Warrior available on the major consoles - retextured and with models. The hardest part would be getting the damn thing to boot due to the copy protection... PSP, GBA, and DS would all be very nifty as well.
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Old 04-14-2005, 02:34 PM   #90
TerminX

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Re: Somebody is violating OUR copyright for a chan
Quote:
spongeh said:
So if you ported the Duke3D source over, you'd be getting less engine features than porting the BUILD engine, which I believe was updated into early 1997?
What? No, it doesn't work like that. You wouldn't have support in the actual game for the features, but the engine supports them as the engine is separate from the game. The engine source is compiled(forming libraries), and then the game source is built and the binaries linked against the engine libraries.
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Old 04-14-2005, 02:52 PM   #91
spongeh
Re: Somebody is violating OUR copyright for a chan
Alright, I see-- was just looking at this from the wrong angle. A near decade of Quake have warped my mind a bit. Thanks for the clarification, now just to gather a programming, and art team if this ever goes anywhere
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Old 04-15-2005, 06:38 AM   #92
Carger2000
Re: Somebody is violating OUR copyright for a chan
The chainlink in the third pic is from SW.

Funny how they basicly ripped off each 3D game in existance..
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Old 04-15-2005, 07:22 AM   #93
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Re: Somebody is violating OUR copyright for a chan
Quote:
Carger2000 said:
The chainlink in the third pic is from SW.

Funny how they basicly ripped off each 3D game in existance..
and expected nobody to notice...
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Old 04-15-2005, 09:46 AM   #94
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Re: Somebody is violating OUR copyright for a chan
[meep] double post - sorry -_-"
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Old 04-15-2005, 09:46 AM   #95
motionblur

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Re: Somebody is violating OUR copyright for a chan

Cool. One of my textures has made it into a crappy PocketPC game

Can I sue those idiots now?
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Old 04-15-2005, 02:33 PM   #96
Rider

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Re: Somebody is violating OUR copyright for a chan
this is what I got from Wieder this afternoon:

Quote:
Looks like you guys seem to have raised enough of a ruckus to get the word out there. Hopefully that'll be enough without things having to get unfun and involve lawyers.

Sorry to see you guys getting screwed over like that as well. :/
I'm not sure what he means, did the people at that half-assed company stopped their game theirselves?
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Old 04-15-2005, 02:43 PM   #97
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Re: Somebody is violating OUR copyright for a chan
they probably sent a siece and desist order
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Old 04-15-2005, 03:07 PM   #98
Killd a ton

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Re: Somebody is violating OUR copyright for a chan
Souns to me like he belive we probavly raised enugh of an alarm that 4ppc should shut it down with out futhere notes then what we have done.
Hopfully 3dr will also send the a letter.
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Old 04-15-2005, 03:10 PM   #99
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Re: Somebody is violating OUR copyright for a chan
Quote:
motionblur said:

Cool. One of my textures has made it into a crappy PocketPC game

Can I sue those idiots now?
Yes get a piece of that lawsuit pie!
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Old 04-16-2005, 02:30 AM   #100
BetaSword
Re: Somebody is violating OUR copyright for a chan
Wow, when I started the original topic on the Zdoom forums, I had no idea it was really this big... I mean, I noticed some ripped textures and sound effects in the game, but I didn't think the entire game was one big rip... But now that I look at it, it looks like it is. I mean, the levels are even in the .map format that Build uses... And I think tomorrow, I'm going to see what happens when you try to open one of them in Build itself. That will likely proove to be most astounding.

And yeah, I actually did buy the game, before having any clue as to the level of copyright infringment that had happened. And from actual gameplay experience (up to map 11 so far), I can say that while it does seem to work kinda well, it has problems. For example: Transparency. It doesn't like it. At all. Transparency drops the framerate to about 3 fps. And hey, whenever you kill an enemy (who usually have maybe 1 frame of animation), the fade away, slowing things down. The game also doesn't always give you ways to get out of certain plays, leaving you stuck. Once, I actually got pushed through a wall, into void space. It was interesting. Plus, they make no use of slopes whatsoever. Nor do they make interesting use of 3D floors. Nor does it have true 3D viewing (it shifts the screen up and down, just like Duke3D and Zdoom). Besides the fact that they're infringing on too many copyrights to count, they're not even doing all that good of a job at it. Basically, it's mediocre at best. Plus the fact that they need some better map designers.

But hey, maybe we will get a PPC Build engine port out of it. That would be nice. Especially if it used polymost. And had an on-PPC map editor.
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Old 04-16-2005, 10:40 AM   #101
Krid
Re: Somebody is violating OUR copyright for a chan
Quote:
BetaSword said:But hey, maybe we will get a PPC Build engine port out of it. That would be nice. Especially if it used polymost. And had an on-PPC map editor.
It has been: http://www.pocketgamer.org/showthread.php?threadid=3963

C and C++ are great; write the code once and pretty much all you have to change for a port are the syscalls.
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Old 04-16-2005, 03:21 PM   #102
Killd a ton

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Re: Somebody is violating OUR copyright for a chan
Yea there use of the textures realy suck.

crates as floor and all that
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Old 04-17-2005, 04:34 PM   #103
Nacho

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Re: Somebody is violating OUR copyright for a chan
Has anything been done about this yet?
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Old 04-17-2005, 04:58 PM   #104
Killd a ton

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Re: Somebody is violating OUR copyright for a chan
some mail has been send to thows responsible and the original autors but non has responeded as fare as i know
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Old 04-17-2005, 08:08 PM   #105
Swiss Cheeseman
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Re: Somebody is violating OUR copyright for a chan
Since there is very little in the way of contact info on their page, here is a whois from their domain.

Domain Name.......... 4pockets.com
Creation Date........ 2002-02-14
Registration Date.... 2002-02-14
Expiry Date.......... 2006-02-14
Organisation Name.... forpockets.com
Organisation Address. Springfield House
Organisation Address.
Organisation Address. Beck Lane
Organisation Address. DN21 4QS
Organisation Address. Rebourne, Gainsborough
Organisation Address. UNITED KINGDOM

Admin Name........... Henty Dalton
Admin Address........ Clockhouse Barn, Sugworth Lane
Admin Address........
Admin Address........ Radley
Admin Address........ OX14 2HX
Admin Address........ Oxon
Admin Address........ GREAT BRITAIN (UK)
Admin Email.......... [email protected]
Admin Phone.......... +44.8708878800
Admin Fax............ +44.8708878862

Tech Name............ Domains Administrator
Tech Address......... 9 Selsdon Way
Tech Address......... Cityharbour
Tech Address......... Docklands
Tech Address......... London
Tech Address......... E14 9GL
Tech Address......... GREAT BRITAIN (UK)
Tech Email........... [email protected]
Tech Phone........... +44.8708878800
Tech Fax............. +44.8708878863
Name Server.......... ns0.dircon.co.uk
Name Server.......... ns1.dircon.co.uk
Name Server.......... ns2.dircon.co.uk

!!!FOR THE LOVE OF GOD AND ALL THAT IS HOLY DON'T MISUSE THIS INFORMATION!!!

I hate him as much as you do but lets not act like total *******s OK?
 
Old 04-17-2005, 09:26 PM   #106
IceColdDuke
Re: Somebody is violating OUR copyright for a chan
Quote:
The game utilizes our custom realtime ray-casting engine to deliver a realistic 3D playing environment.

I love how they don't even give credit to Ken for using the build engine, claming it there ray-casting engine. And the damn game is still for sale, is anyone doing anything about it legally?
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Old 04-17-2005, 09:55 PM   #107
Steve

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Re: Somebody is violating OUR copyright for a chan
IS 3DR doing anything about this?
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Old 04-17-2005, 10:10 PM   #108
IceColdDuke
Re: Somebody is violating OUR copyright for a chan
Does this in anyway hurt 3DRs stance on Source Code?
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Old 04-17-2005, 10:22 PM   #109
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Re: Somebody is violating OUR copyright for a chan
Quote:
IceColdDuke said:
is anyone doing anything about it legally?
I honestly don't know?

Rider posted one of Charlie's PMs in this thread (take a look a couple pages back), and it sounds like that they don't really want to get deeply involved with this right now.
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Old 04-17-2005, 10:53 PM   #110
Krid
Re: Somebody is violating OUR copyright for a chan
Quote:
IceColdDuke said:
Does this in anyway hurt 3DRs stance on Source Code?
I would doubt it. This isn't just a violation of the GPL, but a violation of 3DR's rights to the textures that were stolen for this "game", not to mention the people working on hightile that are getting ripped-off.

Weren't there a few cases of people illegally selling copies of Duke3D with a few string changes in the exe and a TC built in?
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Old 04-19-2005, 05:00 AM   #111
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Re: Somebody is violating OUR copyright for a chan
Like Platoon, Duke It Out In DC, and Caribbean?
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Old 04-19-2005, 05:24 AM   #112
Daedolon
Re: Somebody is violating OUR copyright for a chan
Err. Platoon was a TC, the two others were officially "supported" releases.
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Old 04-19-2005, 10:48 AM   #113
toadie2k
Re: Somebody is violating OUR copyright for a chan
you mean like Quest o Al Quaeda and Quest for Bin Laden?
I don't know really what was going on with them
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Old 04-19-2005, 12:00 PM   #114
Geoffrey
Re: Somebody is violating OUR copyright for a chan
Those were 2 tc's that were originally freeware but the author got greedy and tried to sell part two ( quest for hussein ) later.

I hope mapping for these mods wasn't illegal
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Old 04-19-2005, 01:27 PM   #115
Daedolon
Re: Somebody is violating OUR copyright for a chan
They even made a PC with Quake 2 engine and SOLD it.
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Old 04-19-2005, 02:06 PM   #116
Kristian Joensen

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Re: Somebody is violating OUR copyright for a chan
Quote:
Daedolon said:
They even made a PC with Quake 2 engine and SOLD it.
PC as in Partial Conversion ?

You can sell games based on the Quake 2 engine just fine, so long as you don't use any data from Quake 2 and obide by the GNU GPL.
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Old 04-19-2005, 02:33 PM   #117
Renegado
Re: Somebody is violating OUR copyright for a chan
He even ripped Duke3D textures for that shitty game:
http://www.gamershell.com/pc/quest_f...hots.html?id=5
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Old 04-20-2005, 03:31 AM   #118
Daedolon
Re: Somebody is violating OUR copyright for a chan
Quote:
Kristian Joensen said:
PC as in Partial Conversion ?

You can sell games based on the Quake 2 engine just fine, so long as you don't use any data from Quake 2 and obide by the GNU GPL.
Correct twice. But not with copyrighted material from other games.
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Old 04-20-2005, 03:57 AM   #119
Rider

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Re: Somebody is violating OUR copyright for a chan
so... what was this thread about again?
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Old 04-20-2005, 06:51 AM   #120
Kef Nukem
Re: Somebody is violating OUR copyright for a chan
Quote:
toadie2k said:
you mean like Quest o Al Quaeda and Quest for Bin Laden?
I don't know really what was going on with them
Yeah the author of that screwed me and Geoffrey as well, we just wanted to help him making maps cause the idea itself was funny but the bastard started (without asking anything.. or having our permission) selling the game with our maps and whatnot we had put in it. Bah.
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