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Old 06-18-2007, 02:32 AM   #521
0815Jack
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Mr.Fibbles View Post
[deja vu]I usually make a map for testing purposes. Experimenting with tricks in Build and testing out models and textures. I recommend that you and any other contributor does the same.
I mostly only put in the things I have made or are working on. It is good to have a guinea pig level/scene[/deja vu]
you remember correctly.....i have modified the zoo.map to my needs
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Old 06-18-2007, 12:20 PM   #522
Besli

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Re: Shadow Warrior Re-texturing Project
Yes, the new one looks closer to the original than the old one!
I made it more colorful, sharper and darker, I think that looks better ingame.

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Old 06-18-2007, 12:37 PM   #523
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Besli View Post
Yes, the new one looks closer to the original than the old one!
I made it more colorful, sharper and darker, I think that looks better ingame.

yes looks better thanx ...
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Old 06-18-2007, 04:27 PM   #524
Besli

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Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by heebijeebi View Post
yes looks better thanx ...
No, I have to thank you for the texture!

About the Koi sign:
I think it would look most like the original if we could use the original Koi sprite.
But I don't think that 3D Realms will allow us to use the original sprite.
Last edited by Besli; 06-18-2007 at 04:44 PM.
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Old 06-19-2007, 10:00 AM   #525
heebijeebi
Re: Shadow Warrior Re-texturing Project
new sign:

http://home.arcor.de/punksk8er/5067.png
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Old 06-20-2007, 03:48 PM   #526
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Re: Shadow Warrior Re-texturing Project
Seems to me that the one you posted to compare to is actually not mine, so i guess it must have been altered at some point and i never noticed. Anyway, i'm happy to go with it... I just think its great that so much is going on with the whole pack at this time.

Keep it up everyone.
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Old 06-21-2007, 10:59 AM   #527
skitey

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Re: Shadow Warrior Re-texturing Project
tried myself with this "koi-sign"

used some posted "ressources" for that, ..dont kill me ^_-

cant get the detail higher...damn kois XD
Last edited by skitey; 06-21-2007 at 11:03 AM.
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Old 06-21-2007, 01:35 PM   #528
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by skitey View Post
tried myself with this "koi-sign"

used some posted "ressources" for that, ..dont kill me ^_-

cant get the detail higher...damn kois XD
i think you used the original koi from the game but we aren't allowed to use original art (the koi) !!
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Old 06-21-2007, 01:41 PM   #529
skitey

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Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by heebijeebi View Post
i think you used the original koi from the game but we aren't allowed to use original art (the koi) !!
hmm, not really the "original art" from the game...
Quote:
Originally Posted by Luigi View Post
The sign itself is good, but the fish looks nothing like the original. I think the Koi should be modeled first and then used for finishing the texture, or you could use this picture(it was made by Papou008):
http://forums.3drealms.com/vb/attach...0&d=1133647205
Also here are some updated defs. I changed the size of the wooden barels, so they look closer to the original now, and added credits to the models.
from this link^^
...but ok, throw it away XD
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Old 06-21-2007, 01:48 PM   #530
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Re: Shadow Warrior Re-texturing Project
Did he ever release that koi model? if not, why not?
As long as you aren't using rips from the art files, you are OK; for the most part. There has to be better way to get the koi so they look better.
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Old 06-23-2007, 03:44 PM   #531
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Re: Shadow Warrior Re-texturing Project
I made 0256 a year and half ago, yet it keeps getting remade. I put a ton of work into making sure it tiled smoothly and matched the original.

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Old 06-24-2007, 04:52 AM   #532
WarHammer

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Re: Shadow Warrior Re-texturing Project
Here's some things I've been working on.

Updated all red signs to be closer to the original shade:
4978_19.png - 5036_19.png - 5037_19.png - 5046_19.png - 5047_19.png - 5058_19.png - 5045_19.png

Altered 1809 (nuke) skin to be closer to the original colors: 1809_nuke.png

0451-2 Blue Brews sign (I thought it should look more like a neon tube sign): 0451.png - 0452.png

0063 metal ladder: 0063.png

3338 subway map: 3338.png
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Old 06-24-2007, 05:33 AM   #533
hitman71

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Re: Shadow Warrior Re-texturing Project
very nice !!!
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Old 06-24-2007, 05:37 AM   #534
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Re: Shadow Warrior Re-texturing Project
Oh, btw, warhammer. Your bricks tile was the one i edited. The reason was that when tiled you ended up with huge long bricks. I copy and pasted the mortar joins around a bit and made sure it tiled nice too, and i think it a lot better. However, the bricks looked smaller than the originals and much redder so someone remade it yet again. The third incarnation was very good i think but now we are on the 4th or 5th generation of it I'm sure we'll all be settled on a nice version of it soon enough
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Old 06-24-2007, 07:37 AM   #535
0815Jack
Re: Shadow Warrior Re-texturing Project
very nice works warhammer

btw... i am trying to do the paintings (0024, 0034, 0270, 0271, 0274 - 0278, 0284,0285) but i cant find any hint of their origin. are these famous ones ?

does anybody know something about them?
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Old 06-25-2007, 12:01 PM   #536
Besli

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Re: Shadow Warrior Re-texturing Project
WOW, great work!
The Zilla flag could also need a bit more work!
What do you use to open the SW-GRP, and look at the original textures?
I have the GRP-Viewer (Duke Version), but it doesn't show the SW textures correct. And I never found a download link for the SW Version of it.
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Old 06-26-2007, 12:41 AM   #537
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Besli View Post
WOW, great work!
The Zilla flag could also need a bit more work!
What do you use to open the SW-GRP, and look at the original textures?
I have the GRP-Viewer (Duke Version), but it doesn't show the SW textures correct. And I never found a download link for the SW Version of it.
i use the latest grp-viewer.... you have to extract the pallette.dat out of the sw.grp first and than restart the viewer ...
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Old 06-26-2007, 01:46 AM   #538
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Re: Shadow Warrior Re-texturing Project
Strange... the latest GRPV should use the pallette located in grp file itself (if no external pal-file found).. at least it works that way at my end... I've never heavily tested it though...
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Old 06-26-2007, 04:38 AM   #539
Besli

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Re: Shadow Warrior Re-texturing Project
DV is not Duke Version, it's Developer Version
Okay, learned something again!

Roma Loom: I used v1.1b first, but now I've downloaded v1.1c and it works fine!

Last edited by Besli; 06-26-2007 at 04:52 AM.
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Old 06-26-2007, 07:32 PM   #540
Tea Monster

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Re: Shadow Warrior Re-texturing Project
Wow, that looks cool. The only thing I would say is that the lettering looks like decals. They should pick up some of the texture of the wooden planks. Also there should be dark lines up and down where the planks are.

Great wood texture!
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Old 06-27-2007, 03:28 AM   #541
Besli

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Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Tea Monster View Post
Wow, that looks cool. The only thing I would say is that the lettering looks like decals. They should pick up some of the texture of the wooden planks. Also there should be dark lines up and down where the planks are.

Great wood texture!
It's a texture from a custom model from HL, don't worry it's not illegal to use!
The text was supposed to look like that, because it was painted onto the barrel.

Last edited by Besli; 06-27-2007 at 03:40 AM.
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Old 06-27-2007, 12:53 PM   #542
heebijeebi
Re: Shadow Warrior Re-texturing Project
looks realy good ...but maybe you could try to let it look a bit more like the original. anyway its a great improvement
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Old 07-04-2007, 02:17 AM   #543
kai

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Re: Shadow Warrior Re-texturing Project
did anyone make high res enemies? or did i miss that post...

and i too vote for more high res anime!!!! GIVE ME THE SOFT CORE HENTAI!!!

*ahem* i have problems.
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Old 07-04-2007, 10:20 AM   #544
skitey

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Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by kai View Post
did anyone make high res enemies? or did i miss that post...
nah, not really...

the enemies don't get re-TEXTURED, they get re-MODELED

check this thread:
http://forums.3drealms.com/vb/showpo...9&postcount=37

actually there is only this uncomplete ninja (no new model for "killed by sword")
and the tnt coolie guy

i really really hope, that there will be some guys who make new,fresh "stuff" for us ^_-
Last edited by skitey; 07-04-2007 at 10:23 AM.
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Old 07-22-2007, 02:52 PM   #545
ProAsm

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Re: Shadow Warrior Re-texturing Project
Just a request here, the texture 2816 is no where near dark enough as with some LCD displays you cannot see the difference between the 2816 and 2817 in the menu.
In Swp 3.8.7 I have added one in the Swp.grp file to correct this but the main one in the hrp needs adjusting.
I reduced the gamma to 60%
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Old 08-17-2007, 01:32 PM   #546
abacus
Unhappy Re: Shadow Warrior Re-texturing Project
Hi There
I had to reinstall windows and in the process deleted my Sw folder, now ,after installing the original disk then the SWHRP on thop of it , still cannot run it. I don't see sw.exe in SWHRP posted on Proasm.Can you tell me where i can get the whole package?
Thanks
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Old 08-17-2007, 01:56 PM   #547
heebijeebi
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by abacus View Post
Hi There
I had to reinstall windows and in the process deleted my Sw folder, now ,after installing the original disk then the SWHRP on thop of it , still cannot run it. I don't see sw.exe in SWHRP posted on Proasm.Can you tell me where i can get the whole package?
Thanks
you need proasms swp.exe:

http://www.proasm.com/files/sw/Swp39_1.zip

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Old 08-18-2007, 01:40 AM   #548
heebijeebi
Re: Shadow Warrior Re-texturing Project
i started to re-do some textures:







there are still two missing that have the same style...
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Old 08-19-2007, 12:33 AM   #549
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Re: Shadow Warrior Re-texturing Project
Great stuff
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Old 08-21-2007, 11:47 AM   #550
abacus
Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by heebijeebi View Post
Thanks,Ia m almost sure there was a modified sw.exe that went with the HRP version
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Old 11-21-2008, 03:54 PM   #551
Blendercon

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Re: Shadow Warrior Re-texturing Project
2324.jpg
This is a test I would like your comments to continue (do not remark on the quality of the image, because I repeat, this is a test)
Thanks
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Last edited by Blendercon; 11-21-2008 at 03:59 PM.
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Old 11-23-2008, 02:14 PM   #552
ProAsm

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Re: Shadow Warrior Re-texturing Project
I think try and not use jpg as it leaves a distortion around the edging.
Rather save as a png, or reduce the compression on a jpg.
Otherwise looks nice
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Old 11-23-2008, 08:33 PM   #553
Hendricks266
Re: Shadow Warrior Re-texturing Project
It looks like graffiti.
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Old 11-24-2008, 04:53 PM   #554
Another Duke Fan

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Re: Shadow Warrior Re-texturing Project
Quote:
Originally Posted by Blendercon View Post
Attachment 10103
This is a test I would like your comments to continue (do not remark on the quality of the image, because I repeat, this is a test)
Thanks
Wait, is this a test?
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Old 11-30-2008, 04:39 AM   #555
Blendercon

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Re: Shadow Warrior Re-texturing Project
Quote:
It looks like graffiti.
Exactly!

Quote:
Wait, is this a test?
Yes, finally, a test ... I mean, I present an idea, and if it is good and you like it, I rebuilt the image own, adding your recommendations.
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Old 12-06-2008, 08:10 AM   #556
Kennedy

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Re: Shadow Warrior Re-texturing Project
Mock up for tile 3380, the wire mesh. Really more of a basis for somebody else's future work.
Attached Images
File Type: gif 3380.GIF (10.4 KB, 28 views)
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Old 12-08-2008, 09:46 AM   #557
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Re: Shadow Warrior Re-texturing Project
Awesome!
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Old 12-31-2008, 10:51 AM   #558
Tea Monster

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Re: Shadow Warrior Re-texturing Project
@ Blendercon - The text at the bottom needs more definition. With the font and transparency that you have used, its difficult to read what it says.
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Old 01-13-2009, 12:41 PM   #559
perwel2
Re: Shadow Warrior Re-texturing Project
hello!
is this proyect stoped?... it's going slowly..

wich is the most updated hrp¿?
I had downloaded the proasm one, it's amazing! but it is from 2007...
there is another one more updated?

thanks!
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Old 01-13-2009, 02:47 PM   #560
hitman71

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Re: Shadow Warrior Re-texturing Project
All work goes into 1. The one from 2007 isn't hugely different to the current one (and i believe isn't quite as old as 2007 really). This thread (search other HRP threads too) has links to the latest pack.
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