08-15-2006, 01:36 PM | #241 |
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Re: Shadow Warrior 3D Modelling Project
Here's a model for the lock and key based on the voxels oldkey, oldlock, and oldlock2. Unfortunately When I tried to export the lock models to MD2 format in Blender the geometry was all messed up so I had to post the files in 3DS and Wavefront OBJ formats.
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09-04-2006, 04:44 AM | #242 |
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Re: Shadow Warrior 3D Modelling Project
New! Model for button, 567 with animations and temporary skin!
The uzi model can probably be made from just taking the uzi from the ninja model. |
09-04-2006, 07:55 AM | #243 |
Re: Shadow Warrior 3D Modelling Project
Is there going to be an SW HRP to-do list like killd a ton's for Duke3D?
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09-04-2006, 08:03 AM | #244 |
Re: Shadow Warrior 3D Modelling Project
I think its just ffa untill it gets to about where Duke is at.
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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09-04-2006, 04:05 PM | #245 |
Re: Shadow Warrior 3D Modelling Project
its barely going to advance if someone doesn't take charge and make a todo and get people working...
a new release of the port might kickstart things again. Been a Loooooooong time since a new version was out. JonoF ???
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hitm4n |
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09-04-2006, 04:23 PM | #246 |
Re: Shadow Warrior 3D Modelling Project
A month and a few days off of a year...
Well, you are alive hitman Now wheres ProAsm?
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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09-16-2006, 09:50 AM | #247 |
Re: Shadow Warrior 3D Modelling Project
What SW character models are still needed/not made?
Give me a list and Ill see what I think I can make because I want to contribute too!
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09-18-2006, 08:54 AM | #248 |
Re: Shadow Warrior 3D Modelling Project
So are you going to be working on SW and DN at the same time Jaapio?
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09-18-2006, 03:26 PM | #249 |
Re: Shadow Warrior 3D Modelling Project
If you download the HRP from ProAsm's site, then you can look through that.
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09-20-2006, 02:43 PM | #250 |
Re: Shadow Warrior 3D Modelling Project
Unfortunately most of the things are unmodeled, so far.
As far as enemies are concerned you have the free choice except from the dark Ninja, the Bees and those Dynamite-Box Monsters, I think. All weapons are unmodeled (excepyfor the rocket launcher and my railgun without textures, that is ). So are most items. Just look through this topic. Everything's in it. It's not much concerning Photoshop I really need to find some time so I can do a few models. I'm kinda getting a grip on it, lately |
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09-20-2006, 03:21 PM | #251 |
Re: Shadow Warrior 3D Modelling Project
Hey motionblur. I've downloaded your railgun long time ago but since it's in native blender format I was really lazy about digging and installing blender... Can you upload a *.3ds or *.obj version please?
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GRPViewer, DN3D/SW Models |
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09-21-2006, 04:14 AM | #252 |
Re: Shadow Warrior 3D Modelling Project
I'll see what I can do when I'm back at home
(I hope the export in these formats from Blender works....) |
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09-21-2006, 01:41 PM | #253 |
Re: Shadow Warrior 3D Modelling Project
OKay - just for you, Roma
Here comes the 3DS version. I opened it again in a long time now and: MAN is that thing done sloopy I excuse for any work (and that might be a lot considering the tons of unnecessary Verts in that thing) people might have with optimizing it. But maybe it's still good for something. |
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09-22-2006, 01:34 AM | #254 |
Re: Shadow Warrior 3D Modelling Project
thanks. so it's the world-view version with 1426 polys... if ppl agree that the mesh is fine I'll make the uv and the skin.
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GRPViewer, DN3D/SW Models |
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09-22-2006, 03:30 PM | #256 |
Re: Shadow Warrior 3D Modelling Project
Good enough
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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10-15-2006, 08:42 PM | #257 |
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Re: Shadow Warrior 3D Modelling Project
Here is a model for the blue floor lever switch in wavefront OBJ format, sprite number 565, voxel name swith5. It still needs a skin and skeletal animations. Also included is a 3DS version of the model for sprite 577 with some more modifications ready to be skinned.
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10-16-2006, 03:10 PM | #258 |
Re: Shadow Warrior 3D Modelling Project
Okay - I skinned the switch (Tile 577).
... and actually I even remodeled it from scratch, since the file didn't have any texture coordinates. It even has a few less polys, now. (sorry, Kennedy) The only thing is: I don't have the tools installed to export it. If someone would be willing to port it: here's the file. It's an obj and two textures (activated and deactivated). Here's a screenshot of it. Cheers - motionblur |
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10-17-2006, 01:36 AM | #259 |
Re: Shadow Warrior 3D Modelling Project
Heh.. I've even started to make an UVW map for this switch but since I don't have sw.grp here at the office I had nearly no idea how does it look like
Anyway here is md3 version of motionblur's work attached. (the framename is Frame0) And btw motionblur, you can google for an MD3 Compiler proggy to convert your model into md3 or find a link in this thread few pages ago.
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GRPViewer, DN3D/SW Models |
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10-18-2006, 12:44 AM | #260 |
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Re: Shadow Warrior 3D Modelling Project
Here is a model for the Chinese coin - sprite 2530. I tried applying the high res texture of 2531 to it, but it ended up looking blurry so this version is unmapped and unskinned. If anybody wants to skin this or any of my other models they are welcome to them.
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10-22-2006, 08:28 PM | #261 |
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Re: Shadow Warrior 3D Modelling Project
Could anyone possibly pile all those models up and host them lik a hrp pack cause i tried and it took me an hour and then my computer died got a virus everything gone host it or email it [email protected]
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10-23-2006, 08:38 PM | #262 | |
Re: Shadow Warrior 3D Modelling Project
Quote:
editing Shadow Warrior doesn't put a virus on your computer... Anyway, I'm sure someone will compile it when they have the time. Eventually.
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Smoker incapacitated Telee |
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10-23-2006, 09:12 PM | #263 |
Re: Shadow Warrior 3D Modelling Project
You no mess with Lo Wang!
He had it comin'. ~Amakou~ |
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10-26-2006, 03:11 AM | #264 |
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Re: Shadow Warrior 3D Modelling Project
no i was looking for a crack for quake 3 cause i lost the case and i got a virus and all my stuff got deleted
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10-26-2006, 04:27 PM | #265 |
Re: Shadow Warrior 3D Modelling Project
Yeah, thats something you should say on a game developer forum.
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I made the first post on the VB! "So I guess the news here is that not only is Australia the last to get anything new in regard to videogames, they're also the first to get them taken away." - LeadBullet "We're part-time internet superheros." - Hudson |
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10-26-2006, 05:52 PM | #266 |
Re: Shadow Warrior 3D Modelling Project
Well no sh*t. Warez sites usually have viruses, spyware etc.
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Smoker incapacitated Telee |
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10-28-2006, 02:43 PM | #267 |
Re: Shadow Warrior 3D Modelling Project
Damn I wish my SW was in english
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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10-28-2006, 02:46 PM | #268 |
Re: Shadow Warrior 3D Modelling Project
I would send you the files, but I'm not sure how legal that is. If I were you, I would just buy another copy from 3DR. It's only 10 bucks.
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Smoker incapacitated Telee |
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10-28-2006, 09:57 PM | #269 |
Re: Shadow Warrior 3D Modelling Project
yeah but I don't wanna bug my pops for another game online, I always feels bad when I aski him forsome reason I'll wait to my birfday
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"I hereby nominate 'DUDE!! Huge bag of cheetos!' for 'Best Topic Title of the Year, 2006.'"-ZzTX "I vote oak man for supreme leader of the 3DR boards."-Tang Lung >>My flickr page<< |
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11-28-2006, 06:12 PM | #270 |
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Re: Shadow Warrior 3D Modelling Project
Here is an updated model for the buttron 567 that is properly mapped, animated, and even has a skin! The skin could probably be better but my artistic talent is lacking. If anybody wants to skin any of my models they are welcome to them.
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12-02-2006, 11:15 AM | #271 |
Re: Shadow Warrior 3D Modelling Project
It's ok man.
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01-02-2007, 05:38 PM | #272 |
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Re: Shadow Warrior 3D Modelling Project
I've skinned, the coin model and have it in Blender format, But haven't converted it to MD2 yet. I've also modeled the key card and card lock scanner. The keycard is skinned in Blender format, but the cardlock is not yet skinned. I've also modeled the box of 40MM shells and started work on the box of sticky bombs.
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01-02-2007, 06:37 PM | #273 | |
Re: Shadow Warrior 3D Modelling Project
Quote:
Woot! More work on models. I would help with modeling, but I'm more into doing textures. If you want, I could lend a hand at skinning though... |
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01-02-2007, 09:54 PM | #274 |
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Re: Shadow Warrior 3D Modelling Project
That'd be great! I've got a few models posted allready that are in need of skinning or improved skins, Feel free to work on any of those. I can also post what the Blender files of what I've got so far.
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01-04-2007, 03:01 PM | #275 | |
Re: Shadow Warrior 3D Modelling Project
Quote:
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01-07-2007, 04:28 AM | #276 | |
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Re: Shadow Warrior 3D Modelling Project
Quote:
EDIT: If you prefer I could also upload the OBJ files that are in need of mapping or skinning.
Last edited by Kennedy; 01-07-2007 at 04:58 PM.
Reason: new info
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01-07-2007, 07:47 PM | #277 |
Re: Shadow Warrior 3D Modelling Project
Are you saying you build the models in a text editor by hand?
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01-08-2007, 05:07 AM | #278 |
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Re: Shadow Warrior 3D Modelling Project
Pretty much, The reason I use LDraw DAT files is because they are primarily used to model virtual Lego pieces for the computer, Quite a few of which I have also created. Of course many LDraw editors have an option to render the file while you are working on it so you can see what your doing. For more complex models like characters you would probably want to use something else, But if you want to make a simple model with farely low poly count then it does the job.
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01-08-2007, 09:48 AM | #279 |
Re: Shadow Warrior 3D Modelling Project
Seems like a royal pain in the ass to me .
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01-08-2007, 07:25 PM | #280 |
Re: Shadow Warrior 3D Modelling Project
Yikes!!!!
BTW, If you check my website, there is a pretty good (i.e. IT WORKS!!) MD3 Exporter for Blender. Its also in the Tutorials thread on the Duke 3D source thread. Look for "Plagman's MD3 Exporter for Blender" Blender is and excellent poly editor, and you actually get a 3D preview
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