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Old 08-15-2006, 01:36 PM   #241
Kennedy
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Re: Shadow Warrior 3D Modelling Project
Here's a model for the lock and key based on the voxels oldkey, oldlock, and oldlock2. Unfortunately When I tried to export the lock models to MD2 format in Blender the geometry was all messed up so I had to post the files in 3DS and Wavefront OBJ formats.
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File Type: zip lockey.zip (18.5 KB, 29 views)
 
Old 09-04-2006, 04:44 AM   #242
Kennedy
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Re: Shadow Warrior 3D Modelling Project
New! Model for button, 567 with animations and temporary skin!

The uzi model can probably be made from just taking the uzi from the ninja model.
Attached Files
File Type: zip 567.zip (5.0 KB, 28 views)
 
Old 09-04-2006, 07:55 AM   #243
Hendricks266
Re: Shadow Warrior 3D Modelling Project
Is there going to be an SW HRP to-do list like killd a ton's for Duke3D?
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Old 09-04-2006, 08:03 AM   #244
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Re: Shadow Warrior 3D Modelling Project
I think its just ffa untill it gets to about where Duke is at.
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Old 09-04-2006, 04:05 PM   #245
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Re: Shadow Warrior 3D Modelling Project
its barely going to advance if someone doesn't take charge and make a todo and get people working...

a new release of the port might kickstart things again. Been a Loooooooong time since a new version was out.

JonoF ???
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Old 09-04-2006, 04:23 PM   #246
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Re: Shadow Warrior 3D Modelling Project
A month and a few days off of a year...

Well, you are alive hitman Now wheres ProAsm?
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Old 09-16-2006, 09:50 AM   #247
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Re: Shadow Warrior 3D Modelling Project
What SW character models are still needed/not made?
Give me a list and Ill see what I think I can make because I want to contribute too!
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Old 09-18-2006, 08:54 AM   #248
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Re: Shadow Warrior 3D Modelling Project
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What SW character models are still needed/not made?
Give me a list and Ill see what I think I can make because I want to contribute too!
So are you going to be working on SW and DN at the same time Jaapio?
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Old 09-18-2006, 03:26 PM   #249
Hendricks266
Re: Shadow Warrior 3D Modelling Project
If you download the HRP from ProAsm's site, then you can look through that.
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Old 09-20-2006, 02:43 PM   #250
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Re: Shadow Warrior 3D Modelling Project
Unfortunately most of the things are unmodeled, so far.
As far as enemies are concerned you have the free choice except from the dark Ninja, the Bees and those Dynamite-Box Monsters, I think.
All weapons are unmodeled (excepyfor the rocket launcher and my railgun without textures, that is ). So are most items.
Just look through this topic. Everything's in it. It's not much concerning Photoshop

I really need to find some time so I can do a few models. I'm kinda getting a grip on it, lately
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Old 09-20-2006, 03:21 PM   #251
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Re: Shadow Warrior 3D Modelling Project
Hey motionblur. I've downloaded your railgun long time ago but since it's in native blender format I was really lazy about digging and installing blender... Can you upload a *.3ds or *.obj version please?
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Old 09-21-2006, 04:14 AM   #252
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Re: Shadow Warrior 3D Modelling Project
I'll see what I can do when I'm back at home
(I hope the export in these formats from Blender works....)
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Old 09-21-2006, 01:41 PM   #253
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Re: Shadow Warrior 3D Modelling Project
OKay - just for you, Roma
Here comes the 3DS version. I opened it again in a long time now and: MAN is that thing done sloopy

I excuse for any work (and that might be a lot considering the tons of unnecessary Verts in that thing) people might have with optimizing it. But maybe it's still good for something.
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File Type: rar SW_railGun.rar (60.0 KB, 20 views)
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Old 09-22-2006, 01:34 AM   #254
Roma Loom

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Re: Shadow Warrior 3D Modelling Project
thanks. so it's the world-view version with 1426 polys... if ppl agree that the mesh is fine I'll make the uv and the skin.
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File Type: jpg sw_railgun.jpg (11.4 KB, 147 views)
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Old 09-22-2006, 02:34 AM   #255
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Re: Shadow Warrior 3D Modelling Project
It looks great to me
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Old 09-22-2006, 03:30 PM   #256
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Re: Shadow Warrior 3D Modelling Project
Good enough
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Old 10-15-2006, 08:42 PM   #257
Kennedy
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Re: Shadow Warrior 3D Modelling Project
Here is a model for the blue floor lever switch in wavefront OBJ format, sprite number 565, voxel name swith5. It still needs a skin and skeletal animations. Also included is a 3DS version of the model for sprite 577 with some more modifications ready to be skinned.
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File Type: zip switch.zip (4.1 KB, 17 views)
 
Old 10-16-2006, 03:10 PM   #258
motionblur

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Re: Shadow Warrior 3D Modelling Project
Okay - I skinned the switch (Tile 577).
... and actually I even remodeled it from scratch, since the file didn't have any texture coordinates. It even has a few less polys, now.
(sorry, Kennedy)

The only thing is: I don't have the tools installed to export it.
If someone would be willing to port it: here's the file.
It's an obj and two textures (activated and deactivated).

Here's a screenshot of it.

Cheers - motionblur
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File Type: jpg screen_1.jpg (40.7 KB, 76 views)
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Old 10-17-2006, 01:36 AM   #259
Roma Loom

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Re: Shadow Warrior 3D Modelling Project
Heh.. I've even started to make an UVW map for this switch but since I don't have sw.grp here at the office I had nearly no idea how does it look like
Anyway here is md3 version of motionblur's work attached. (the framename is Frame0)

And btw motionblur, you can google for an MD3 Compiler proggy to convert your model into md3 or find a link in this thread few pages ago.
Attached Files
File Type: zip 0577_switch.zip (91.6 KB, 20 views)
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Old 10-18-2006, 12:44 AM   #260
Kennedy
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Re: Shadow Warrior 3D Modelling Project
Here is a model for the Chinese coin - sprite 2530. I tried applying the high res texture of 2531 to it, but it ended up looking blurry so this version is unmapped and unskinned. If anybody wants to skin this or any of my other models they are welcome to them.
Attached Files
File Type: zip coin.zip (1.2 KB, 17 views)
 
Old 10-22-2006, 08:28 PM   #261
zchri9
 

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Re: Shadow Warrior 3D Modelling Project
Could anyone possibly pile all those models up and host them lik a hrp pack cause i tried and it took me an hour and then my computer died got a virus everything gone host it or email it [email protected]
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Old 10-23-2006, 08:38 PM   #262
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Re: Shadow Warrior 3D Modelling Project
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Could anyone possibly pile all those models up and host them lik a hrp pack cause i tried and it took me an hour and then my computer died got a virus everything gone
...

editing Shadow Warrior doesn't put a virus on your computer...

Anyway, I'm sure someone will compile it when they have the time. Eventually.
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Old 10-23-2006, 09:12 PM   #263
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Re: Shadow Warrior 3D Modelling Project
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editing Shadow Warrior doesn't put a virus on your computer...
You no mess with Lo Wang!

He had it comin'.

~Amakou~
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Old 10-26-2006, 03:11 AM   #264
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Re: Shadow Warrior 3D Modelling Project
no i was looking for a crack for quake 3 cause i lost the case and i got a virus and all my stuff got deleted
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Old 10-26-2006, 04:27 PM   #265
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Re: Shadow Warrior 3D Modelling Project
Yeah, thats something you should say on a game developer forum.
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Old 10-26-2006, 05:52 PM   #266
Telee

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Re: Shadow Warrior 3D Modelling Project
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no i was looking for a crack for quake 3 cause i lost the case and i got a virus and all my stuff got deleted
Well no sh*t. Warez sites usually have viruses, spyware etc.
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Old 10-28-2006, 02:43 PM   #267
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Re: Shadow Warrior 3D Modelling Project
Damn I wish my SW was in english
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Old 10-28-2006, 02:46 PM   #268
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Re: Shadow Warrior 3D Modelling Project
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Damn I wish my SW was in english
I would send you the files, but I'm not sure how legal that is. If I were you, I would just buy another copy from 3DR. It's only 10 bucks.
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Old 10-28-2006, 09:57 PM   #269
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Re: Shadow Warrior 3D Modelling Project
yeah but I don't wanna bug my pops for another game online, I always feels bad when I aski him forsome reason I'll wait to my birfday
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Old 11-28-2006, 06:12 PM   #270
Kennedy
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Re: Shadow Warrior 3D Modelling Project
Here is an updated model for the buttron 567 that is properly mapped, animated, and even has a skin! The skin could probably be better but my artistic talent is lacking. If anybody wants to skin any of my models they are welcome to them.
Attached Files
File Type: zip 567.zip (19.1 KB, 26 views)
 
Old 12-02-2006, 11:15 AM   #271
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Re: Shadow Warrior 3D Modelling Project
It's ok man.
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Old 01-02-2007, 05:38 PM   #272
Kennedy
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Re: Shadow Warrior 3D Modelling Project
I've skinned, the coin model and have it in Blender format, But haven't converted it to MD2 yet. I've also modeled the key card and card lock scanner. The keycard is skinned in Blender format, but the cardlock is not yet skinned. I've also modeled the box of 40MM shells and started work on the box of sticky bombs.
 
Old 01-02-2007, 06:37 PM   #273
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Re: Shadow Warrior 3D Modelling Project
Quote:
Originally Posted by Kennedy View Post
I've skinned, the coin model and have it in Blender format, But haven't converted it to MD2 yet. I've also modeled the key card and card lock scanner. The keycard is skinned in Blender format, but the cardlock is not yet skinned. I've also modeled the box of 40MM shells and started work on the box of sticky bombs.

Woot! More work on models.

I would help with modeling, but I'm more into doing textures. If you want, I could lend a hand at skinning though...
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Old 01-02-2007, 09:54 PM   #274
Kennedy
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Re: Shadow Warrior 3D Modelling Project
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Woot! More work on models.

I would help with modeling, but I'm more into doing textures. If you want, I could lend a hand at skinning though...
That'd be great! I've got a few models posted allready that are in need of skinning or improved skins, Feel free to work on any of those. I can also post what the Blender files of what I've got so far.
 
Old 01-04-2007, 03:01 PM   #275
Hendricks266
Re: Shadow Warrior 3D Modelling Project
Quote:
Originally Posted by Kennedy View Post
I've skinned, the coin model and have it in Blender format, But haven't converted it to MD2 yet. I've also modeled the key card and card lock scanner. The keycard is skinned in Blender format, but the cardlock is not yet skinned. I've also modeled the box of 40MM shells and started work on the box of sticky bombs.
You should really convert it to MD3. MD2s are deprecated, just like definetexture, definemodel, et cetera.
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Old 01-07-2007, 04:28 AM   #276
Kennedy
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Re: Shadow Warrior 3D Modelling Project
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You should really convert it to MD3. MD2s are deprecated, just like definetexture, definemodel, et cetera.
Well, generally I tend to use Blender to put the skins on the models. The models start out as Ldraw DAT files (just plain TXT files consisting of groups of vertex coordinates for the quads, something similar to POV Ray I'm guessing. Probably not the most efficient way of making models, but it's what I learned.) Which then gets converted into Wavefront OBJ format. From there it usualy gets imported into Blender or Misfit Model 3D. The Blender scripts for exporting to MD2 or MD3 tend to give me errors, but luckily the next version of Misfit Model 3D should have improved MD3 support.

EDIT: If you prefer I could also upload the OBJ files that are in need of mapping or skinning.
Last edited by Kennedy; 01-07-2007 at 04:58 PM. Reason: new info
 
Old 01-07-2007, 07:47 PM   #277
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Re: Shadow Warrior 3D Modelling Project
Are you saying you build the models in a text editor by hand?
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Old 01-08-2007, 05:07 AM   #278
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Re: Shadow Warrior 3D Modelling Project
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Are you saying you build the models in a text editor by hand?
Pretty much, The reason I use LDraw DAT files is because they are primarily used to model virtual Lego pieces for the computer, Quite a few of which I have also created. Of course many LDraw editors have an option to render the file while you are working on it so you can see what your doing. For more complex models like characters you would probably want to use something else, But if you want to make a simple model with farely low poly count then it does the job.
 
Old 01-08-2007, 09:48 AM   #279
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Re: Shadow Warrior 3D Modelling Project
Seems like a royal pain in the ass to me .
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Old 01-08-2007, 07:25 PM   #280
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Re: Shadow Warrior 3D Modelling Project
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Pretty much,
Yikes!!!!

BTW, If you check my website, there is a pretty good (i.e. IT WORKS!!) MD3 Exporter for Blender. Its also in the Tutorials thread on the Duke 3D source thread. Look for "Plagman's MD3 Exporter for Blender"

Blender is and excellent poly editor, and you actually get a 3D preview
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