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Old 09-02-2006, 11:24 AM   #81
NutWrench

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Re: Chaingun cannon
I'm glad the Ripper is back. There's something really satisfying about unloading a ton of hot lead on an enemy.
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Old 09-02-2006, 11:52 AM   #82
KaiserSoze

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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
*Poof*, done.

This is easy.
Unloading buckshot on a pigcop's ass=win.
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Old 09-02-2006, 12:02 PM   #83
Micki!

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Re: Chaingun cannon
Quote:
Originally Posted by KaiserSoze View Post
Unloading buckshot on a pigcop's ass=win.
Pigcop getting shot in the ass, reminded me of something...
http://www.duke4.net/images/fanart/micki/7.png
Ironicly, a clean shot will result in a very dirty shot...
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Old 09-02-2006, 01:42 PM   #84
I hate all of this
Re: Chaingun cannon
i remember of this your draw, micki. very good. KKKKKKKK
your art style is so good.
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Old 09-02-2006, 01:44 PM   #85
Micki!

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Re: Chaingun cannon
Thanks...
Though, that one is actually one of the lesser detailed ones...
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Old 09-02-2006, 03:04 PM   #86
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Re: Chaingun cannon
Yay, DNF info!
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Old 09-02-2006, 05:13 PM   #87
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Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
Yet, if they [machine gun, shotgun, rocket launcher] weren't there, people would complain about that, too
I full heartedly agree with that. I was just joshin' you a bit about, well, you know, the same thing people have been joshing you about for maybe seven years.

Despite what I said, it's nice to hear that those weapons are in, mainly because the Duke 3d shotgun is my favorite shotgun of all time. The grip, oh baby.
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Old 09-02-2006, 06:25 PM   #88
colmtourque
Re: Chaingun cannon
Quote:
Originally Posted by George Broussard View Post
Yet, if they weren't there, people would complain about that, too

Great, now the troll wasted George's 3rd answer!!!


Awesome news georgiporgy!!!
Chaingun was awesome.

So shotgun, double barrel, please say double barrell (and one kill headshots on weaker monsters is always awesome).
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Old 09-02-2006, 06:28 PM   #89
colmtourque
Re: Chaingun cannon
Quote:
Originally Posted by Micki! View Post
I remember he said, that rifles won't be in, because Duke doesn't Snipe...
Don't remember anything about assaultrifle though...
Why are some people so opposed to the sniper rifle, always a fun gun, and doesn't seem to out of character. In a properly designed game they don't hurt game balance, and... I'm not getting into the whole multiplayer thing, if you can't play vs a sniper get out of the match
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Old 09-02-2006, 08:56 PM   #90
Phayzon

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Re: Chaingun cannon
Quote:
Originally Posted by NutWrench View Post
I'm glad the Ripper is back. There's something really satisfying about unloading a ton of hot lead on an enemy.
Ive wasted all 200 on a Liztroop (The guy with the lazer, not the chaingunner, I get them confused, which is which..?)...
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Old 09-02-2006, 09:33 PM   #91
Echo Black

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Re: Chaingun cannon
Maybe a hi-tech "sniping" gun like Shadow Warrior's Railgun? Or an alien raygun, I don't know. I just want the main pistol to be accurate, that's all I ever ask of my shooters as soon as I start playing them. The Duke 3D one wasn't very accurate. Then again, I play with autoaim off. Let's hope Duke's new Desert Eagle is a little more precise.
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Old 09-02-2006, 11:40 PM   #92
Stormfox

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Re: Chaingun cannon
I think a sniper rifle is fine for Duke so long as it isn't silenced.
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Old 09-03-2006, 12:01 AM   #93
Kalki

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Re: Chaingun cannon
Quote:
Originally Posted by Stormfox View Post
I think a sniper rifle is fine for Duke so long as it isn't silenced.
Or hitscan. The 2001 video SR or the one Jedi Knight 2 or Quake 3's laser railgun is a good idea to start with. Not that I didn't enjoy UT's which was my fave.
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Old 09-03-2006, 12:28 AM   #94
Stormfox

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Re: Chaingun cannon
Remember the sniper rifle in SiN where you had to wait AGES for it to fold out like some strange Bond gadget? I never want to see that again. Duke's sniper rifle would be some high calibre monster usually used to take down elephants or something. It would let out a mighty BANG! as it goes off, sending birds flying from the trees and alien scum ducking for cover.
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Old 09-03-2006, 10:52 AM   #95
Mongorian
 

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Re: Chaingun cannon
Quote:
Originally Posted by colmtourque
Great, now the troll wasted George's 3rd answer!!!
You must be very superstitious.
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Old 09-03-2006, 01:32 PM   #96
Beelze

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Re: Chaingun cannon
That's all fine and dandy, George, but is the Fan Gun in yet?
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Old 09-05-2006, 01:16 AM   #97
nels
Re: Chaingun cannon
Im glad all the old traditional weapons are in... nothing worse than an FPS trying to make up all sorts of stupid weapons.. though what 3DR done in Duke3D like shrinkray and the freezing one was awesome.. perfect... is there still more cool weapons to design that work so well?
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Old 09-05-2006, 02:24 AM   #98
hell-angel
 

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Re: Chaingun cannon
Quote:
Originally Posted by nels View Post
Im glad all the old traditional weapons are in... nothing worse than an FPS trying to make up all sorts of stupid weapons.. though what 3DR done in Duke3D like shrinkray and the freezing one was awesome.. perfect... is there still more cool weapons to design that work so well?
So they are not allowed to make up weapons, but the shrinkray and they freezer are allowed??

A bit contradictory isn't it.

But I agree that it's good that the old weapons are in
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Old 09-05-2006, 05:30 AM   #99
Malgon

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Re: Chaingun cannon
So pipe-bombs and the chaingun cannon are the only two confirmed weapons (from DN3D) that are in?
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Old 09-05-2006, 05:38 AM   #100
Stormfox

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Re: Chaingun cannon
Quote:
Originally Posted by Malgon View Post
So pipe-bombs and the chaingun cannon are the only two confirmed weapons (from DN3D) that are in?
Also the shotgun.
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Old 09-05-2006, 05:50 AM   #101
Malgon

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Re: Chaingun cannon
Well, let's hope he wasn't making a joke about it, since the shotgun looked pretty awesome in the 2001 version.
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Old 09-05-2006, 06:35 AM   #102
brabee
 

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Re: Chaingun cannon
George, will the shotgun return with the radioactive logo on it's side? Just like in DN3D. That would be cool IMO.
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Old 09-05-2006, 06:57 AM   #103
Mr.Sociopath
 

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Re: Chaingun cannon
does that mean the shotgun fires radioactive shots?
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Old 09-05-2006, 09:09 AM   #104
Kristian Joensen

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Re: Chaingun cannon
Quote:
Originally Posted by Malgon View Post
So pipe-bombs and the chaingun cannon are the only two confirmed weapons (from DN3D) that are in?
As someone else mentioned there is a also the shotgun. In addition to that there is the shrinker, freezer and laser trip bombs, they are all also confirmed.
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Old 09-05-2006, 09:16 AM   #105
Denz

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Re: Chaingun cannon
They got everything right in their first 3D DN3D game. So i think they won't screw their Second version on the weapons.
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Old 09-05-2006, 07:34 PM   #106
ultra tree 85!

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Re: Chaingun cannon
Quote:
Originally Posted by Kristian Joensen View Post
and laser trip bombs, they are all also confirmed.
The laser trip bombs were re-confirmed after the 2002/2003 restart? cool. I didn't know that.

I wonder if the chaingun cannon will use the small screen on it to show its ammo number or something this time?
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Old 09-06-2006, 12:13 AM   #107
Reaper

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Re: Chaingun looks?
Quote:
Originally Posted by ReadOnly View Post
- Will the Chainsaw from the Evil Dead movie still be in?
- No. We took that out ages ago. When we basically re-started we decided not to bring that back. (q) GB
Old news. I pester George just because he has axed things I might have enjoyed.
Last edited by Reaper; 09-06-2006 at 12:24 AM.
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Old 09-07-2006, 02:12 PM   #108
TristanYockell
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Re: Chaingun cannon
I wanna see a mini gun in the the game, 5.56 or 7.62 perhaps?.

This is the shotgun I think belongs in dukes hands, I'v used one before and they are nothin short of the most fun firearms I'v ever used.

http://serbu.com/shorty.htm
 
Old 09-08-2006, 05:58 AM   #109
hell-angel
 

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Re: Chaingun cannon
Nah, Duke uses big guns, the bigger the better. That shotgun of you is probably the size of dukes main handgun
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Old 09-09-2006, 03:56 AM   #110
PsychoGoatee

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Maxpayne Weapon Thread
I've been on here for many years, like many of the chosen hardcore. I remember when 3DR was involved in some chat-room where they would answer questions from the fans. I asked if Duke would rock akimbo guns, John Woo style, and they said he wouldn't. Wasn't Duke's style.

Well, its been at least a few years since then, just thought I'd say it again. Duke rocks akimbo guns on the cover art of Duke 3D, yeah baby. 3DR, you know you guys have come around to the akimbo guns idea by now.

Dual fisted, guns blazing action. You know you want it.
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Old 09-09-2006, 04:01 AM   #111
Tang Lung

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Re: DNF, John Woo style...
It would be really cool, as long as it was twin Desert Eagles or twin Magnums or something like that (no tiny pea shooters), but I wouldnt be majorly dissapointed if they were ommited. The most important thing for me would be decent, movie like muzzle flashes and loud, hard hitting sounds.

And please, 3DR, please don't make the view move to simulate recoil (as in, when you shoot an assualt rifle, the actual view camera shakes all over the place), there's nothing more annoying!
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Old 09-09-2006, 04:42 AM   #112
Piano Man
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Re: DNF, John Woo style...
Well, it is supposed to be realistic and from Duke's Eyes... so I suppose to make it a more realistic experience... you should have a little bit of that... nothing mad like some other games out there... just make it as visually realistic...

I say just have it shake the tiniest bit, but as long as it doesn't screw with your aim...
Last edited by Piano Man; 09-09-2006 at 04:43 AM. Reason: I felt like it....
 
Old 09-09-2006, 05:13 AM   #113
PsychoGoatee

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Re: DNF, John Woo style...
Personally, I like the system where your crosshair gets wider to show the lesser accuracy from weapons with lots of kick. And I like all the shaking to stay on the gun animation, not your screen literally shaking.

Of course, more importantly, Duke rocking two pistols at the same time... thats what we need.
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Old 09-09-2006, 05:20 AM   #114
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Re: DNF, John Woo style...
Quote:
Originally Posted by Tang Lung View Post
And please, 3DR, please don't make the view move to simulate recoil (as in, when you shoot an assualt rifle, the actual view camera shakes all over the place), there's nothing more annoying!
George has stated many times DNF has full body awareness, therefore I assume all the bobbing and recoil stuff is in as it would look silly without it. FBA usually equates to having your view react as your model does in 3rd person.
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Old 09-09-2006, 05:25 AM   #115
PsychoGoatee

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Re: DNF, John Woo style...
Well yeah, screen movement is always needed, or you feel like you're on rails. But, having your screen shake all over the place because you're shooting at somebody? Can be annoying if overdone.

More importantly, I'd like to see Duke make like Chow Yun Fat, as Max Payne would say. I mean, sure, a big Desert Eagle is more Duke's style... but why not two for special occasions? Am I right?
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Old 09-09-2006, 07:28 AM   #116
Trambuan

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Re: Ripper Chaingun cannon
The Ripper Chaingun Cannon should be a real life weapon, It would be a substitute for a Hand Held Minigun, It would be lighter in weight and less bulky too. It seems to be based on the late 19th Century 'Nordenfelt Gun' which was a Gatling Gun rival


It was even being discussed here:
http://www.abovetopsecret.com/forum/thread221469/pg1

http://www.militaryphotos.net/forums...p/t-88791.html

http://www.securityarms.com/forums/showthread.php?t=568

Handheld Nordenfelt Guns?
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Old 09-09-2006, 07:57 AM   #117
corn wizard

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Re: DNF, John Woo style...
http://www.parabellumthegame.com/

check out the nuke at the end- this is the unreal3 engine - kinda looks like I expect DNF will -it has akimbo too
Last edited by corn wizard; 09-09-2006 at 10:27 AM.
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Old 09-09-2006, 08:50 AM   #118
Tim. Just Tim.
Re: DNF, John Woo style...
Akimbo guns are cool in the games that have it. However I can understand keeping it out of DNF.
For one thing, D3D didnt have it, so thats one good reason.
Besides, it just wouldnt feel right. I cant quite put my finger on why... I mean Duke is all about guns, the more the marrier. So why not akimbo? Just doesnt seem Dukelike somehow.
Come to think of it, every gun besides the pistol takes 2 hands anyway!
That being said, I guess I wouldnt have a problem with akimbo pistols.
If they do chose to put akimbo pistols in, then I hope it works like this:

2 Hands, 1 pistol: Really accurate shooting & very little recoil
2 Hands, 2 pistols: Not so accurate shooting, but faster, and with twice the bullet capacity obviously.

In other words, make it a tradeoff between speed, bullet number and accuracy. So 2 pistols arnt necessarily better than one. Its just a matter of taste. Personally I would probably prefer 1 pistol for accuracy.


And please god keep anything remotely related to 'Jon Woo' style (whatever the hell that means) out of the game!
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Old 09-09-2006, 09:10 AM   #119
Joe Siegler
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Re: DNF, John Woo style...
Quote:
Originally Posted by PsychoGoatee View Post
I've been on here for many years, like many of the chosen hardcore. I remember when 3DR was involved in some chat-room where they would answer questions from the fans. I asked if Duke would rock akimbo guns, John Woo style, and they said he wouldn't. Wasn't Duke's style.

Well, its been at least a few years since then, just thought I'd say it again. Duke rocks akimbo guns on the cover art of Duke 3D, yeah baby. 3DR, you know you guys have come around to the akimbo guns idea by now.

Dual fisted, guns blazing action. You know you want it.
I believe George's last statement on the matter stands. Cover art is and advertising images are a lot different than actual game play.
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Old 09-09-2006, 09:51 AM   #120
Kalki

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Re: DNF, John Woo style...
Quote:
Originally Posted by Joe Siegler View Post
George's last statement
"We're not doing akimbo weapons. With some new tech we have in, we could, but we're not doing it. Simple design decision."
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