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Old 11-12-2005, 10:23 AM   #41
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Re: DAWN OF THE DEAD - SreenShot (5)


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Old 11-12-2005, 10:56 AM   #42
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Re: DAWN OF THE DEAD - SreenShot (5)
That guy looks like the dude from gta3.
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Old 11-12-2005, 12:31 PM   #43
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Re: DAWN OF THE DEAD - SreenShot (5)
Quote:
Uisor said:
Same here. I's so waiting for the one zombie game (Dead Rising?)which is coming to Xbox360. It's supposed to have tens even hundreds of zombies coming after you at the same time and it also looks damn nice
Just wait for BWT
 
Old 11-12-2005, 12:38 PM   #44
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Re: DAWN OF THE DEAD - SreenShot (5)
Quote:
Halloween4 said:

I don't know why people always insist on saying that your level's look bare when in fact all that they are seeing is a snapshot of a very small part of it
Well, why did you post that screenshot then anyway? Most of us don't have visionary abilities so all we can do is comment on what we can see on the screenshots. And you should never ever be pissed or think bad of reviews or critics. They are the easiest and best way to improve yourself cause it's others who have (had) to agonize and spend time thinking and writing. sure there might be points that are useless to you, but then just ignore those points. you're not under charge, you don't have to defend yourself. just pick up the points in here that you think of that are valuable and easy to implement for you.
That's just one of the best ways to enhance your level.
I don't know if that sounds weird but personally i treat all critics and reviews as gift because of the reasons given above. sometimes they can be quite harsh about your work but still you should never be offended by them. in the end nobody wants to do you harm.
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Old 11-13-2005, 05:26 AM   #45
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Re: DAWN OF THE DEAD - SreenShot (5)
Quote:
theHunted said:
Well, why did you post that screenshot then anyway? Most of us don't have visionary abilities so all we can do is comment on what we can see on the screenshots. And you should never ever be pissed or think bad of reviews or critics. They are the easiest and best way to improve yourself cause it's others who have (had) to agonize and spend time thinking and writing. sure there might be points that are useless to you, but then just ignore those points. you're not under charge, you don't have to defend yourself. just pick up the points in here that you think of that are valuable and easy to implement for you.
That's just one of the best ways to enhance your level.
I don't know if that sounds weird but personally i treat all critics and reviews as gift because of the reasons given above. sometimes they can be quite harsh about your work but still you should never be offended by them. in the end nobody wants to do you harm.
Quote:
Halloween said:Don't worry mate I didn't mean to sound offened as I wasn't & any feedback is helpfull in my book & your comments are gladly wecome. I just wanted to clear up the fact that it is near on immpossible to take a screenshot of a hole level ( especially a large one ), without pulling the camera up so far that you need breathing apperatis, & then the camera is so far back you can't make out any detail anyway, so in fact it's worse than having a parshall level screenshot like the one above.

But still people do seem to judge your whole work on these parshall screenshots. What's the old saying, judging books by there covers.
If you'd read the above follow up to Usior's comment's you would have seen that I am not offended by any criticisms ( good or bad ), on my work & I do for the most part agree with your view about criticisms of your work ( good or bad ), being a very helpfull guide to helping you better your work & on the hole that is why I post these screenshots ( that & keeping the commuity up to date with my progress of course ). I do however think that there is construtive criticism & non construtive criticism & saying that my level looks emty just going by this one screenshot ( which by no means is looks emty it's self ), is hardly a construtive criticism & it's rather like judging a hole movie on just seeing the poster. A good critic judges what he is seeing, rather than what he has not seen & if someone had looked at this screenshot & judge it only on what they were seeing & then posted the comment that they didn't like what they were seeing & they thought it was crap, then to my mind that would be construtive criticism ( if they poster also mentioned their reasoning behind their comment ), as at least their view is arrived at by judging what they have seen rather then what they haven't seen, for judging things that you have no knolwledge about is the way that in an industry say like the media, that untrue junk press starts.

But thank you for your comment anyway.
 
Old 11-13-2005, 06:50 AM   #46
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Re: DAWN OF THE DEAD - SreenShot (5)
Quote:
Uisor said:
Quote:
Damien_Azreal said:
Looks awesome, great work so far man.

I love Romero's work, the original films were brilliant. Any kindof zombie killing is good wholesome fun to me.
Same here. I's so waiting for the one zombie game (Dead Rising?)which is coming to Xbox360. It's supposed to have tens even hundreds of zombies coming after you at the same time and it also looks damn nice

After seeing the screenshots of the above mentioned Zombie based game Dead Rising, which look awsome by the way, I can report that this game has most definitly been based to some great extent on DAWN OF THE DEAD, ( although I think it looks more as if it's been based on the 2004 version rather than the original ), as it has armored buses that are to be seen ( in these sreenshots ), going through the Zombie fill streets, just like in the movie. it uses chainsaws, has a character that looks as if in some way as if he's a photographer & one of the characters ex-job in the movie was a photographer, & also as in the movie this game looks as if it also has a strong female character. But the big give away is the screenshot of the exterior of the Mall ( front view ), which looks almost identical to the one in the this movie.

Although this game looks awsome ( & I can't wait to get it myself ), I was kind of disheareten by it in reguards to my prodject & my only consolation's are that my prodject is base on the original & best 1978 version of this movie & not the remake & that apart from being Zombie movies that are both set in a Mall these 2 movies had very little else in common ( even though this later movie was ment to be a remake ). However don't expect my T.C to be as good as this game looks, as going by the number of Zombies in the screenshots alone ( & theres hundreds ), the Max Payne game engine just wouldn't be up to the job FPS wise, but I'll do my best for you guy's.
 
Old 11-13-2005, 07:18 AM   #47
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Re: DAWN OF THE DEAD - SreenShot (5)
C'mon Dead Rising is a next gen game. Don't compare it with your mod. You mod is excelent being well ... a mod. Even if you'll try you'll never be able to get that kinda lighting, so "don't compare".

You're doing a very nice job. Dedicate on your mod itself and everything will be fine and finish up reasonably quick.
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Old 11-13-2005, 07:47 AM   #48
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Re: DAWN OF THE DEAD - SreenShot (5)
Thanks for you kind comment's man,

But just don't mention lighting as I find it a nightmare to work out how to do it even with several tutorials at hand, as none of them seem to word themselves in terms a laymen might understand. So lighting's been mixture of experiment & trial & error for me at best up to now & although I have had some nice affects with lighting it's mostly been luck more than anything.
I do find the subject of lighting most worring as lighting can make or break a game depening on who well it's atchieved especially with horror based games like mine.
 
Old 11-13-2005, 11:01 AM   #49
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Re: DAWN OF THE DEAD - SreenShot (5)
Quote:
Halloween4 said:
Thanks for you kind comment's man,

But just don't mention lighting as I find it a nightmare to work out how to do it even with several tutorials at hand, as none of them seem to word themselves in terms a laymen might understand. So lighting's been mixture of experiment & trial & error for me at best up to now & although I have had some nice affects with lighting it's mostly been luck more than anything.
I do find the subject of lighting most worring as lighting can make or break a game depening on who well it's atchieved especially with horror based games like mine.
Hehe, it's same to anyone. Rendering, changing settings, rendering again, changing again, editing mesh (lightsource), rendering again...

I've just spent 2 days to render one small level of mine. the render itself didn't took much time, but finding the correct settings and shape/size of the lightsources did.
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Old 11-13-2005, 01:01 PM   #50
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Re: DAWN OF THE DEAD - SreenShot (5)
I know what you mean you can spend hours or even a day waiting for a level ( or part of a level ), to render ( even on a fast P.C ), & it's always a gamble to wiether it's going work or not & 9 times out of 10 it won't. It's when your level's get so big and detailed that redering problems start occuring & for this reason I've been experimenting with lighting by just using light maps & point lights alone without redering at all in a lot of places on my maps with some quite good results, & you also get to see the result's immediently rather then waiting for hours. So this enable's you to make changes immediently also.

I find this much better system then waiting all day for something to render that's probably not going to work anyway & even if it doe's work 9 times out of 10 it doesn't look how you wanted it to anyway so you have to lose another day rendering it all again in the hope that it will look better the next time arround ( if your lucky ), I think this time could be better spent on actually working on your project don't you?

You also have to remember that the makers of games ( more often then not ), use render farms ( i.e do a render using more then one P.C at a time ), so the sort of redering that were trying to do here probably wasn't really designed for use on 1 P.C alone. So this is why it takes so damed long.
 
Old 11-13-2005, 02:44 PM   #51
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Re: DAWN OF THE DEAD - SreenShot (6)
Honey I'm Home....
Attached Images
File Type: jpg 987895-DOTD6.jpg (91.6 KB, 77 views)
 
Old 11-13-2005, 02:57 PM   #52
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Re: DAWN OF THE DEAD - SreenShot (6)
Damnnn I love Your mod
You have so much ideas
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Old 11-13-2005, 05:24 PM   #53
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Re: DAWN OF THE DEAD - SreenShot (6)
The more I see of this the more I want!

Kick ass.
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Old 11-14-2005, 01:21 AM   #54
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Re: DAWN OF THE DEAD - SreenShot (6)
I had once made 3 animations waaaaay back for the Braindead TC. Assuming I was a n00b back then, they aren't that bad. You might try using them if it meets your quality. I captured a few videos for you.

Animation 1: Zombie Crawl (for zombies with their left leg being cut off).
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File Type: zip 988227-ZombieCrawl.zip (96.9 KB, 61 views)
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Old 11-14-2005, 01:24 AM   #55
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Re: DAWN OF THE DEAD - SreenShot (6)
Animation 2: Zombie Walk (generic zombie walking animation).
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File Type: zip 988230-ZombieWalk01.zip (81.0 KB, 36 views)
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Old 11-14-2005, 01:27 AM   #56
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Re: DAWN OF THE DEAD - SreenShot (6)
Animation 3: Zombie walk 02 (a really weird kind of zombie walking).
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Old 11-14-2005, 01:54 AM   #57
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Re: DAWN OF THE DEAD - SreenShot (6)
not bad
but the walking zombie was abit to fast wasn't he
But Hallowen could use them
Or has he already kind anims
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Old 11-14-2005, 05:13 AM   #58
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
wiktorus pro said:
but the walking zombie was abit to fast wasn't he
I forgot to say this. MP1 uses coded movements. So you just alter some numbers in a text file to make it slower and the animation will sync perfectly with the speed it's moving the body. It's just a small thing he needs to do himself as I'll only give him KF2 files (which doesn't have any playable movement info). I rendered the anims just for viewing pleasure.
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Old 11-14-2005, 08:28 AM   #59
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Re: DAWN OF THE DEAD - SreenShot (6)
haha looking good, keep it up halloween! Maby I can learn something from youre zombie mod
 
Old 11-14-2005, 11:14 AM   #60
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Sayantan said:
I had once made 3 animations waaaaay back for the Braindead TC. Assuming I was a n00b back then, they aren't that bad. You might try using them if it meets your quality. I captured a few videos for you.
Thank's Sayantan I'd love to use your cool animations in my T.C as they are just what I've been looking for, as I myself I'm not a character moddler & have up to now just had to rely on adapted default animations to suit the Zombie's in my mod ( although I must say with some quite good results ), Although your's will look much cooler, & you can never have too many animations can you as after all you don't want all of the Zombies walking in the same way do you.

I also think that the crawling animation ( very Cool ),would look great if it was applied to a character like an NPC helper that had just been attacked by Zombies & was trying ( in a injured state ), to crawl away from them as they are catching up behind him ready to eat lunch. This would make a great cinematic shot don't you think?

On the subject of animations as you know this is a T.C base on George Romero's DAWN OF THE DEAD, so as in the movie the only real way to kill the Zombies in this T.C is to Shoot them in the head ( although they can die from fire or explosions ), & if you shoot them anywhere else but the head they will seem to fall down dead but will get right back again & right in front of your very eyes. This looks so cool but was very hard to do because as you know Max Payne 1 wasn't designed to resurrect shot characters or only have characters die if you shoot them in one particular part of the body, but I got there in the end.
Also if you shoot an NPC character in this T.C they will also be ressurected after a whlie ( & right in front of your very eye's if you stand around long enough ), & will have all New zombie skins for that character installed.

I will try & post a movie of the firt animation I mentioned on this forum soon.

Well if you could email me these animations I would be most greatfull & would give you full credit for your work in my T.C.

You can find my email addess in my profile.

Thanks again.
 
Old 11-14-2005, 12:01 PM   #61
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Halloween4 said:

On the subject of animations as you know this is a T.C base on George Romero's DAWN OF THE DEAD, so as in the movie the only real way to kill the Zombies in this T.C is to Shoot them in the head ( although they can die from fire or explosions ), & if you shoot them anywhere else but the head they will seem to fall down dead but will get right back again & right in front of your very eyes. This looks so cool but was very hard to do because as you know Max Payne 1 wasn't designed to resurrect shot characters or only have characters die if you shoot them in one particular part of the body, but I got there in the end.

Isn't that the only way they can get killed?:P Destroy or removing the brain?
 
Old 11-14-2005, 12:30 PM   #62
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Cypress said:
Isn't that the only way they can get killed?:P Destroy or removing the brain?
You got it.....
 
Old 11-14-2005, 04:20 PM   #63
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Re: DAWN OF THE DEAD - SreenShot (6)
I really like this idea of using mp1 as the game to mod, I might have a try
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Old 11-14-2005, 04:57 PM   #64
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Canada_Dry said:
I really like this idea of using mp1 as the game to mod, I might have a try
I was thinking the game thing. I might have to install some tools and give it a go. The little spark of mp mods got me a little into max payne again. If FEAR doesn't turn out to be really modable I might start modding max payne again.
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Old 11-14-2005, 05:06 PM   #65
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Re: DAWN OF THE DEAD - SreenShot (6)
I must say this mod is looking pretty awesome.
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Old 11-14-2005, 07:08 PM   #66
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
kylemf88 said:
Quote:
Canada_Dry said:
I really like this idea of using mp1 as the game to mod, I might have a try
I was thinking the game thing. I might have to install some tools and give it a go. The little spark of mp mods got me a little into max payne again. If FEAR doesn't turn out to be really modable I might start modding max payne again.
Monolith is going to release the SDK for FEAR soon.
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Old 11-14-2005, 09:37 PM   #67
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Canada_Dry said:
I really like this idea of using mp1 as the game to mod, I might have a try
It's nice to see that my T.C is sparking new interest in modding with the Max Payne engine again for some people as I not only think it's one of the best games in the last 10 years but I also think it has one of the most user friendly modding Engines going & this games deserves to be kept alive, despite having a sequal.

By the way it's nice to see an old name like Canada_Dry poping up on the forum again as I haven't seen it for a long time ( Well since before I started this T.C about a year ago anyway ), but mybe it's just me.
 
Old 11-14-2005, 09:46 PM   #68
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Re: DAWN OF THE DEAD - SreenShot (6)
Thank You halloween, its nice to hear im remembered

Also before I saw this thread, I was also thinking of doing a quality zombie mod, but I knew to do it right it takes alot of time. One of the good things about mp1 is that it isnt very polished, so simple flaws can pass as well done. I just think it would be easier, and more fun to mod for an easy game. Besides that, I know mp2 pretty well (at least i did in the past :P)
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Old 11-14-2005, 10:27 PM   #69
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Re: DAWN OF THE DEAD - SreenShot (6)
Halloween, what about zombie character. It's quite old one, made pretty soon after MP1 came out, texture's aren't that good anymore, especially the head texture and shirt color, but I think it's nice model anyway.

I also have version with both hands intact.

Prevew Video
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Old 11-14-2005, 11:18 PM   #70
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Uisor said:
Halloween, what about zombie character. It's quite old one, made pretty soon after MP1 came out, texture's aren't that good anymore, especially the head texture and shirt color, but I think it's nice model anyway.

I also have version with both hands intact.
That Zombie looks well cool & I especialy like the missing arm.

I'd be more then happy to use him in my T.C as you can never have to many differant zombies can you?. I would give you full credit for your work of course.

Please find my email address on my profile page.

Thanks again mate.
 
Old 11-15-2005, 02:00 AM   #71
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Uisor said:
Halloween, what about zombie character. It's quite old one, made pretty soon after MP1 came out, texture's aren't that good anymore, especially the head texture and shirt color, but I think it's nice model anyway.

I also have version with both hands intact.

Prevew Video
That's really a cool model. Violent stuff.

Good to see you are helping too.
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Old 11-15-2005, 04:17 AM   #72
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Sayantan said:
That's really a cool model. Violent stuff.

Good to see you are helping too.
Sayantan I don't know if you have email me your animations already but I haven't recieved anything at my end yet.

Here's my email address:

[email protected]
 
Old 11-15-2005, 06:11 AM   #73
Sayantan

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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Halloween4 said:
Quote:
Sayantan said:
That's really a cool model. Violent stuff.

Good to see you are helping too.
Sayantan I don't know if you have email me your animations already but I haven't recieved anything at my end yet.

Here's my email address:

[email protected]
Sent.
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Old 11-15-2005, 12:06 PM   #74
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Sayantan said:
Sent.

Your the man

Cheers
 
Old 11-15-2005, 06:01 PM   #75
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Re: DAWN OF THE DEAD - SreenShot (6)
ooh i really like that model.

Is character rigging for mp1 the same as mp2?

mp2 rigging is a little too much for me because of all the vertex's...but mp1 models arent as detailed so it might be easier.

p.s. I was planning on making a good mod for mp1...but since the peice of shit cd doesnt work i guess that isnt happening
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Old 11-15-2005, 09:31 PM   #76
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Re: DAWN OF THE DEAD - SreenShot (6)
Character rigging for MP1 is way easier than MP2 rigging, because of less vertices and the game don't have ragdolls.
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Old 11-15-2005, 10:47 PM   #77
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Uisor said:
Halloween, what about zombie character. It's quite old one, made pretty soon after MP1 came out, texture's aren't that good anymore, especially the head texture and shirt color, but I think it's nice model anyway.

I also have version with both hands intact.
Uisor I don't know if you have tried to email me your cool Zombie dude already, but I haven't recieved anything at my end yet.

Here's my email address:

[email protected]

Cheer's
 
Old 11-17-2005, 11:01 AM   #78
Uisor

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Re: DAWN OF THE DEAD - SreenShot (6)
I haven't send it yet, because it needs to be assigned to skeleton, but if you can do that I'll send it rightaway. I'll be able to do it in the coming weekend.
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Old 11-17-2005, 03:55 PM   #79
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Re: DAWN OF THE DEAD - SreenShot (6)
Quote:
Uisor said:
I haven't send it yet, because it needs to be assigned to skeleton, but if you can do that I'll send it rightaway. I'll be able to do it in the coming weekend.
I'll leave that one to you as I don't model ( as mentioned above ), I only skin, but if you say you could do this at the weekend for me, well that's more then helpfull & I'm most greatfull.

Thanks Man...
 
Old 11-23-2005, 08:23 AM   #80
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DAWN OF THE DEAD - Level Information
<font color="yellow">AS MENTIONED ABOVE THERE ARE COMPLETELY NEW LEVEL'S IN THIS T.C ( 10 IN ALL ), & THEY ARE AS </font>
************************************************** *********************************
<font color="yellow"> FOLLOWS:</font>
********
<font color="red">(1)</font> <font color="blue">A COMPLETELY NEW TUTORIAL LEVEL</font> ( A Completely New tutorial level that explains the New concepts that come into play in this T.C )
<font color="red">
(2)</font> <font color="blue">THE TENEMENT RAID</font> ( You'll have to clear out the Zombies & the thug's that are strangely trying to protect them in an old tenement building in this level )
<font color="red">
(3)</font> <font color="blue">A COLD DAY IN HELL</font> ( You'll have to do battle with some Zombies at a small private Airport while you are trying to refule your Chopper in this level )
<font color="red">
(4)</font> <font color="blue">THE SHOPPING TRIP</font> ( You'll have to do battle with some Zombies while collecting some items for you New mall hideaway in this level )
<font color="red">
(5)</font> <font color="blue">FLYBOY TO THE RESCUE</font> ( Flyboy battles a Boss Zombie in this level while he thinks he's coming to the rescue of Peter & Roger after hearing some shots being fired in this level )
<font color="red">
(6)</font> <font color="blue">MALL ZOMBIES CLEAR UP</font> ( You clear up all the Zombies in the mall in this level )
<font color="red">
(7)</font> <font color="blue">THE LORRY BLOCKADE</font> ( You have to keep the mall parking lot clear of Zombies by shooting them from the mall roof in this level so that Peter & Roger can drive lorrie's up to the mall entrances to block them so that no more Zombies can't enter the mall after you have just cleared it of Zombies )
<font color="red">
(8)</font> <font color="blue">THE HELL'S ANGLE'S RAID</font> ( You have to do battle with some Hell's Angle's in this level that are trying to penetrate your mall hideaway )
<font color="red">
(9)</font> <font color="blue">EPILOG</font> ( You have to battle through some New mall zombies in this level, while playing as Peter, as he decides not to commit suicide & join Fran in the hellicopter to escape from the mall after it has become infested by Zombies again due to the Hell's Angle's raid)
<font color="red">
(10) </font><font color="blue">ZOMBIE END COMBAT</font> ( This BONUS LEVEL is much like the bonus level in the original Max Payne game where you have to do battle with many enemie's, i.e Zombies, in a large open level. This bonus level is reached, as in the original game, by completing this T.C using the hardest setting )


<font color="yellow">Below is a link to my official</font> <font color="red">" DAWN OF THE DEAD "</font> <font color="yellow">prodject web pages.</font>
 
 

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