04-16-2005, 11:00 PM | #41 |
Re: Chris Rhinehart working on Prey
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04-17-2005, 01:58 AM | #42 | |
Re: Chris Rhinehart working on Prey
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04-17-2005, 07:31 AM | #43 |
Re: Chris Rhinehart working on Prey
lol The guy decides to post and straight away get's swamped with DNF related questions. I'd be like. Um.. don't you care about the game I'm actually making
Really looking forward to Prey btw. Any chance you can tell us how long you guys have been working on the game? |
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04-20-2005, 11:59 PM | #44 | ||
3D Realms Staff
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Re: Chris Rhinehart working on Prey
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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04-21-2005, 12:17 AM | #45 |
Re: Chris Rhinehart working on Prey
#define MAX_FANS sizeof(UBBBoardMembers)
#define WHEN_ITS_DONE rand()%(365*2) GameCompany 3DRealms; GameCompany HumanHead; Game Prey; Game DukeNukemForever; Magazine PCGamer; Consumers Public; Public->SetFans(MAX_FANS); 3DRealms->Production(WHEN_ITS_DONE); HumanHead->Production(WHEN_ITS_DONE); DukeNukemForever->CompaniesInvolved(3DRealms,NULL); DukeNukemForever->Completion(WHEN_ITS_DONE); Prey->CompaniesInvolved(3DRealms,HumanHead); Prey->Completion(WHEN_ITS_DONE); Public->Fans->Wait(INFINITE); Prey->Press(PCGamer); Prey->PressType(Feature); Public->Fans->Hype(MAX_FANS * 1000); Duke->Press(3DRealms); Duke->PresType(Blurbs); Public->Fans->Hype(MAX_FANS * 1000); Output: <font color="orange"> Duke Nukem Forever will be done WHEN IT'S DONE... Prey will be done WHEN IT'S DONE... Press Release in PC Gamer in the form of an Feature Article about Prey... We expect the hype to build... Press for Duke Nukem Forever is from 3D Realms blurbs... This will send you over the top. Please Continue to wait as we draw near... - 3D Realms Staff. "Reality is our Game"</font>
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