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#81 |
Re: Character modelling is rubbish!
Harsh lighting can make a good model look pretty bad. I've noticed in Doom 3 and Quake 4 that because of the way the lighting works, parts of the actors face are either well lit or completely black.
Deus Ex had an interesting workaround for this during the conversation cut-scenes. The models all had an invisible bone sticking out of their faces that had a light source attached to it. So you always had a soft fill light that made the models faces look good no matter where the light in the scene was actually coming from.
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"If by chance some day you're not feeling well and you should remember some silly thing I've said or done and it brings back a smile to your face or a chuckle to your heart, then my purpose as your clown has been fulfilled." |
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#82 |
Re: Character modelling is rubbish!
I am not seeing the blocky GTA hands on my pc, i am running a 21 inch lcd monitor and in the bar all fingers are clearly seperate. even moving sepereate to different positions at different times. do we need screen shots? i think the hands are just fine, i can count all 5 fingers. do you want finger nails and cuticle polys?
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#83 |
Guest
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Re: Character modelling is rubbish!
Haha.. im just happy that tommy doesnt have that obvious line down his face like the Doom 3 models..
http://img.photobucket.com/albums/v6...s/doom3_02.jpg
Last edited by ercdevious; 06-24-2006 at 07:11 PM.
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#84 |
Re: Character modelling is rubbish!
yea im playing on 1600x1200 and the hands look fine. So you cant see individual pores.....so what!
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#85 |
Re: Character modelling is rubbish!
As George pointed out more or less the game has been in development for awhile and the character models were finished some time ago. I think it would be great to see some up to date modeling done but that would probably mean another 6 months before release. I do however think they could have spent a little more time on Jen or at least her head.
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#86 |
Re: Character modelling is rubbish!
I need to be clear and say the fingers are NOT joined together what I am saying is that they are square, Joanna Dark had lovely hands haha but then you seem them pretty much all the time.
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#87 | |
Re: Character modelling is rubbish!
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Ah yeah, that's a modeling technique that simplfies the process by mirror copying one side to the other hence the "line" down the middle. I still like the HL2 models. I haven't played Oblivion yet but I hear they're good. At any rate Prey is not a game that relies heavily on character modeling to be good. |
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#88 |
Re: Character modelling is rubbish!
To be honest if I had been working on a game since 1995 I would want to do everything I can to make this game spectacularly awesome in every way possible, with games like Gears Of War, Mass Effect, Too Human, Huxly, Halo 3 and the rest all of them apart from Halo 3 use the Unreal 3 engine, so the question is was their no way for Human Head to use the Unreal 3 engine instead?
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#89 |
Re: Character modelling is rubbish!
Prey looks awesome as it is, why can´t you enjoy it. Human Head did a great job and this game will become a classic for its gameplay and not its graphics.
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#90 | |
Re: Character modelling is rubbish!
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A games engine can allow for many things the Unreal 3 engine allows enhanced gameplay as well since the engines capabilities are next gen I mean look at gears of war for example. Having worked on a game for soo many years surely if it was me I would want everyone to see what this game can do etc so I would use the best engine, physics etc. It does look great though but I only played the demo will have to see how much more depth this game goes into before I make further comments on its gameplay. |
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#91 | |
Re: Character modelling is rubbish!
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Sure they could of switched and restarted last year so you can be happy. I'm sure if you talked to them then they would have. |
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#92 | |
Re: Character modelling is rubbish!
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They Live - "Brother, life's a b*tch, and she's back in heat!" <- put that in forever.. please :) |
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#93 | |
Re: Character modelling is rubbish!
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#94 | |
Re: Character modelling is rubbish!
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#95 |
Re: Character modelling is rubbish!
really, the only reviews i read about prey were for the demo (and they were all quite positive)
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#96 | |
Re: Character modelling is rubbish!
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Wii FC : 2494-2649-5817-0179 PSN ID: DeckerFI |
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#97 |
Re: Character modelling is rubbish!
Despite the finger issue and low poly human models, i still think the game looks awesome
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#98 |
Re: Character modelling is rubbish!
Me too. If square fingers are the biggest game issue, then I don't think Human Head has much to worry about.
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"If by chance some day you're not feeling well and you should remember some silly thing I've said or done and it brings back a smile to your face or a chuckle to your heart, then my purpose as your clown has been fulfilled."
Last edited by NutWrench; 06-26-2006 at 06:28 AM.
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#99 |
Re: Character modelling is rubbish!
I like that point of view on the question.
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crunchy superman said: 10 years and two complete restarts - that's either one very effective filter, or a whole lotta shit. :D |
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#100 |
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Re: Character modelling is rubbish!
I liked the artwork and the models are more then good enough for me. It's a great game with high quality gamplay, superb features and nice models. It's better then any other game released so far (including Oblivion).
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#101 | |
Re: Character modelling is rubbish!
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#102 | |
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Re: Character modelling is rubbish!
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After the first 20 hours oblivion was not allways that interesting to me. Mostly because they didn't deliver all the promised IMO. (e.g. the quests did not feel that varied). I did finish it though (it was a good game, I just couldn't play it for hours in a row because that got boring for me. ) For me prey is otherwise. ![]() |
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#103 |
Re: Character modelling is rubbish!
hell-angel you just said what i was thinking and it always depends on the gameplay how good a game is, graphics play a part in enjoying a game but if the gameplay sucks the game sucks.
Edit: forgot to say it: Humanhead you rock ![]()
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Last edited by hiob; 06-26-2006 at 08:17 AM.
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#104 | |
Re: Character modelling is rubbish!
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Thing is with the technology that is currently available I guess its fair in this case that HH did not have what is available now 5yrs ago and in all fairness I think the game does look pretty darn good despite the concerns I have raised. It will be games such as the ones that use the Unreal 3 engine etc that will show next gen visuals at their best until something better comes out down the many years the 360 will be out for. In that time I am sure maybe a sequel to PREY will be out in a couple of years or earlier and it might use something even better than the Unreal 3 engine who knows. But I can safely say one thing, HH are NO Atari who in my personal opinion are soo far been the WORST developer and publisher to date! PREY seems to be what Doom 3 should have been and what Quake 4 could have been, from just playing the demo it combines both and the gameplay is even better than both. Hopefully someone will no read the above and stop saying I hate this game as I DO NOT! |
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#105 |
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I have no idea why everyone is bitching about the models. My friend and I thought they looked great. I already knew that Prey models would not look like HL2 models. Going into the game with this knowledge really helps. I think the models are really good. Then again, that's just my opinion
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#106 | |
Re: Character modelling is rubbish!
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Edit: Come to think of it.. 500 hours isn't that much even. |
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#107 | |
Re: Character modelling is rubbish!
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#108 | |
3D Realms Staff
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Re: Character modelling is rubbish!
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![]() ![]() Buhahahaha.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#109 | |
Re: Character modelling is rubbish!
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#110 |
Re: Character modelling is rubbish!
well I guess it's only one finger, so more polygons can be used to make it look better
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#111 | |
Re: Character modelling is rubbish!
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#112 |
Re: Character modelling is rubbish!
Good graphics does not a classic game make
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#113 |
Re: Character modelling is rubbish!
The Character models in the demo rail scene look good to me. Movement looks fluid. The only complaint I have is Grandpa's hair it is really blocky even for a last gen game. Still that is minor. The games looks great and the gameplay rocks balls.
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#114 | |
Re: Character modelling is rubbish!
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Technology has moved on, with the current hardware on the market coupled with the development tools that are now available aka XNA for example there is space for superb visuals AND gameplay. |
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#115 |
Re: Character modelling is rubbish!
...you can't even understand my post, what im saying is that just because the graphics aren't prefect...they are still good, and the gameplay is amazing which is what counts. Learn to read my post and think before talking. You could have a crappy game where you walk around in one room with the most realistic graphics ever...but there would be no point in playing it because there would be no objective to make you thrive for an ending...now go think about that.
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#116 | |
Re: Character modelling is rubbish!
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#117 |
Re: Character modelling is rubbish!
sorry if I sounded too harsh
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#118 |
Re: Character modelling is rubbish!
honestly, chances are the models you saw are not absolutely top notch because you don't see them often anyways.
But I liked what I saw, if I didn't see this thread I wouldn't even imagine someone could call the graphics of prey bad |
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#119 | |
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Re: Character modelling is rubbish!
Quote:
![]() And yes, there is space for both. But unfortunately the time is usually lacking. Although personally, prey is doing one kick ass job. And those characters models, when you shoot them they will look screwed up anyway. ![]() |
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#120 |
Re: Character modelling is rubbish!
Could some one post a picture to show how bad or good the prey character modelling is? If the characters are badly made then ill be a litttle dissapointed, due to the fact that I pay more attention to characters than any thing else. They are essentially what makes a FPS game worth playing, because its only in an FPS game that you can get so close to them.
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