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Old 04-15-2008, 09:09 PM   #81
Damien_Azreal
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Re: Blood TC for EDuke32
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Originally Posted by NightFright View Post
.... source code was released incompletely......
No. It's because the source code was never released at all.
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Old 04-15-2008, 09:39 PM   #82
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Re: Blood TC for EDuke32
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No. It's because the source code was never released at all.
Incomplete code did leak, but it was from an alpha. It did some what come in handy when i was doing that port...
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Old 04-16-2008, 02:43 AM   #83
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Re: Blood TC for EDuke32
It's really a shame. Especially because no one really cares about the Blood stuff right now, and it is highly unlikely there will ever be a new game with Caleb again. The Blood 1 source release is overdue, anyway.
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Old 04-16-2008, 04:32 AM   #84
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Re: Blood TC for EDuke32
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I dont think doing a "exact" remake with build and the old assets is a good idea.
Huh? But that was what you were doing, right? I beg to differ, an exact remake is exactly what I'd like to see. I love Blood as it is, except for mouse lagging, the inability to change weapons per scrollwheel(I know it should work out of the box, but it never did for me), sluggishness in higher resolutions and many other small annoyances. A remake with a more modern engine would just feel different... Just look at the Duke HRP: It is wonderful now, but it took years of work by many many devoted fans to come that far. I doubt that this would work with Blood. It has quite a hardcore fanbase, albeit rather small, it was never as popular as Duke... I fear it just won't happen. Maybe that is why Single-Player-Transfusion never saw the light of day until now...
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Old 04-16-2008, 01:14 PM   #85
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Re: Blood TC for EDuke32
And judging from the "speed" of the project, it will most likely never get finished, anyway. I mean, this is taking not only years, but ages. And it's the Quake 1 engine, not the best choice.
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Old 04-16-2008, 01:24 PM   #86
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Re: Blood TC for EDuke32
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Originally Posted by IceColdDuke View Post
Incomplete code did leak, but it was from an alpha. It did some what come in handy when i was doing that port...
Yeah, I knew about the alpha source code being out there. But so much changed from alpha to the final release... I don't even bother with it.

Quote:
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It's really a shame. Especially because no one really cares about the Blood stuff right now, and it is highly unlikely there will ever be a new game with Caleb again. The Blood 1 source release is overdue, anyway.
I wouldn't say no one cares about Blood. Blood has a huge cult following, it's just that without the source code there's not much that can be done. And no matter how many fans the game has... Atari will not work out a deal with WB and Monolith.
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Old 04-17-2008, 04:21 PM   #87
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Re: Blood TC for EDuke32
The whole thing with Transfusion is that it could have been so much more.

It needed single player maps and it needed some modelers and texture artists who were a bit above what they wound up with.

I still think it makes more sense to use Transfusion as a springboard to making a single-player version. The Dark Places engine is pretty sweet, and not your grand-dads Quake at all . There is also the Tenebrae engine which is a Quake 1 source mod which is just a skip and jump away from the full feature set of Doom 3. So that means normal maps on your models and textures and kick-ass lighting effects.

You are much more likely to get modelers interested if you can give them something A) they can get their teeth into B) something that will look good in their portfolio.

@ Wellenreiter - Dude, look at the amount of textures and models required for this kind of thing. Then you have to do that, unpaid, because you want to, in the midst of a 'real' full time job and other 'Real Life' stuff - yeah, it's going to take years!!!!
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Old 04-17-2008, 08:21 PM   #88
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Re: Blood TC for EDuke32
That's the thing.

If someone is determined enough to do this properly, they need to make a firm decision. Decide on an engine.... (Doom 3 Engine, Source, UE3.0), get a few talented determined people with you.

Setup a site, post info on a few mod sites and gather a talented, high quality team. Then push forward with specific people set to specific tasks.

Transfusion is an interesting project (though their focus on MP over SP always confused me) but they never got the talent required, or the organization.

I would love to lead such a project... but I lack any software, mapping, modeling skills. I can draw and write... but that's all.
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Old 04-17-2008, 11:38 PM   #89
IceColdDuke
Re: Blood TC for EDuke32
I think creating a blood game would be a awesome idea. The concept and story behind Blood will compell any artist, programmer, or who ever to continue the project and see it through(great for a portfolio). Id be willing to do programming on a such a project, if anyone was interested. The reason I stopped doing Blood was to create a Doom 3 like graphics engine from scratch, which in the long run was a better portfolio project .
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Old 04-18-2008, 05:50 AM   #90
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Re: Blood TC for EDuke32
Any progress?

Quote:
Originally Posted by Damien_Azreal View Post
I would love to lead such a project... but I lack any software, mapping, modeling skills. I can draw and write... but that's all.
That's something I'd like to do as well but lack any real skills for the job. I can work with UnrealED (link) and very limited with the Source Engine but I don't know, level designing is just so time consuming for me. -_-
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Old 04-18-2008, 05:59 AM   #91
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Re: Blood TC for EDuke32
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I would love to lead such a project...
If you were to lead the project, I'd love to offer a helping hand with what I can do - Source Engine-wise.
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Old 04-22-2008, 10:17 PM   #92
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Re: Blood TC for EDuke32
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Decide on an engine
The TFn guys decided one time to give Quake 2 a try, but they switched back to Dark Places again, since it was a whole new thing for them.
Even Quake 2 with Evolved is still being slowly improved, just check it out...so, as you can guess, it's not because no one gave switching to new or better Engines a try.

You could choose a real good Engine that could properly 1.000% emulate Blood to recreate it again, I don't think it's hard to choose one.
Not that there's anyone willing to do it, I bet, but if you could do it, I would support switching to another Engine, rather than making a half-baked idea, because Engine-wise reasons.

But, if you want to give Duke3D a try, that's not a problem, just either way, I guess .
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Old 04-23-2008, 01:15 PM   #93
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Re: Blood TC for EDuke32
I would say right now... either Source or Unreal Engine 3 would be the best ways to remake BLOOD. Both engines offer so much in the way of mods/total conversions and such.
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Old 04-23-2008, 02:47 PM   #94
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Re: Blood TC for EDuke32
M210, any progress despite everyone seems to think it is not worth it? Don't bother, some people would still love to see your port!
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Old 04-23-2008, 03:15 PM   #95
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Re: Blood TC for EDuke32
I still think his idea is great. I fully support him. Been hoping for an update as well. The screens M210 has posted seem very good.
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Old 04-23-2008, 03:31 PM   #96
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Re: Blood TC for EDuke32
But still, he should use the best engine he can get his hands on.
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Old 04-23-2008, 03:47 PM   #97
M210

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Re: Blood TC for EDuke32
I wish to tell that the latest news is time a frost of the project since I do its one and it is too complex to me to carry out all this. But I can please you with last screenshots




helpers are necessary to Me, those who understands in CON scripts, and differently the project will be lasts years
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Old 04-23-2008, 04:26 PM   #98
Zaero
Thumbs up Re: Blood TC for EDuke32
A new thread? Do you know about this one? http://forums.3drealms.com/vb/showth...ighlight=blood
You may find some ideas for improvement there!

BTW KEEP the good work - the idea is not new but gr8 anyway! Will download it for sure when it's done!

One more idea for you:
Place some invisible cameras on each map and make crystallball powerup switch the view! A true fortuneteller..
Last edited by Zaero; 04-23-2008 at 04:38 PM.
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Old 04-23-2008, 04:28 PM   #99
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Re: Blood TC for EDuke32
Quote:
Originally Posted by M210 View Post
I wish to tell that the latest news is time a frost of the project since I do its one and it is too complex to me to carry out all this. But I can please you with last screenshots


helpers are necessary to Me, those who understands in CON scripts, and differently the project will be lasts years
If I knew anything about CON scripts... or anything about Build and eDuke I would try to help.

But I know shit.
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Old 04-23-2008, 08:28 PM   #100
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Exclamation Re: Blood TC for EDuke32
Quote:
Originally Posted by M210 View Post
I wish to tell that the latest news is time a frost of the project since I do its one and it is too complex to me to carry out all this. But I can please you with last screenshots




helpers are necessary to Me, those who understands in CON scripts, and differently the project will be lasts years
Woah man, that's amazing! I'm seriously impressed

Keep up the good work!
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Old 04-24-2008, 12:13 AM   #101
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Re: Blood TC for EDuke32
Hmm, but since you know nothing about con coding - hud is just fake, isn't it?
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Old 04-24-2008, 12:23 AM   #102
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Re: Blood TC for EDuke32
Thats what I was thinking when I saw them pics.
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Old 04-24-2008, 03:03 AM   #103
M210

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Re: Blood TC for EDuke32
Quote:
hud is just fake, isn't it?
I think it will dispell your doubts: http://m210.ucoz.ru/Files/Blood_HUD.rar And from what you in general have taken, that I know nothing about CON Scripting?

Quote:
Thats what I was thinking when I saw them pics.
I even can show, where you saw them Also notice, that founders of a theme I am
1. http://www.old-games.ru/forum/showthread.php?t=27575
2. http://www.bloodgame.ru/forum/topic....pic=61&start=1
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Old 04-24-2008, 04:20 AM   #104
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Re: Blood TC for EDuke32
When looking at this, I can only say: They're going to need a bigger boat!
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Old 04-24-2008, 06:11 AM   #105
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Re: Blood TC for EDuke32
Quote:
Originally Posted by M210 View Post
I wish to tell that the latest news is time a frost of the project since I do its one and it is too complex to me to carry out all this. But I can please you with last screenshots

helpers are necessary to Me, those who understands in CON scripts, and differently the project will be lasts years
Nice! The russian Blood scene seems quite active, are there no volunteers to help? Maybe you'll find someone here...
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Old 04-24-2008, 06:55 AM   #106
M210

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Re: Blood TC for EDuke32
I tried somebody to find, but very few people knows CON-Scripting
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Old 04-24-2008, 07:24 AM   #107
Zaero
Question Re: Blood TC for EDuke32
M210 Will it be based on just Blood or Plasma Pack also? Will Criptic Passage be included? What do you think about my ideas? (link included in my earliel post?)
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Old 04-24-2008, 07:32 AM   #108
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Re: Blood TC for EDuke32
Well I could be wrong but they will (or should) proabably concentrate on the standard version first, then on the addons. I am not sure, but didn't those just add two new episodes?
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Old 04-24-2008, 07:50 AM   #109
M210

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Re: Blood TC for EDuke32
I think it is necessary to make all over again the basic episodes of the original game, even the first, and then if all will be good, possible to start to plan reconstruction Plasma Pack and Criptic Passage
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Old 04-24-2008, 01:28 PM   #110
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Re: Blood TC for EDuke32
Hey M210, have you thought of posting at the Monolith forums? Not sure how many people there know con scripting or anything, but there may be some people there with some knowledge and may be willing to help.

http://lith.com/forum/index.php
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Old 04-24-2008, 05:39 PM   #111
Zaero
Goofy Re: Blood TC for EDuke32
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I am not sure, but didn't those just add two new episodes?
Quote:
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I think it is necessary to make all over again the basic episodes of the original game, even the first, and then if all will be good, possible to start to plan reconstruction Plasma Pack and Criptic Passage
Yes, two new episodes but plasma pack also added new monsters + some tweaks (napalm gun/life leech altfire, akimbo tesla etc)

My idea is, to add new features to vanilla episodes (new enemies/weapons to first episode for example) to extend the gameplay. Remember that first episode is always worse then others becouse it's shareware episode. Don't get me wrong - the level's architecture, atmosphere etc is great because it was build to show the best of the game to buy retail version. But the content is reduced for the same reason. TC is not limited by "sale rates". I think it's better to think about it as a whole than as separate episodes. So I'm giving you some ideas now, to not hear something like "you tell me this NOW?! when it's almost done? it requires to change everything!"
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Old 04-24-2008, 05:45 PM   #112
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Re: Blood TC for EDuke32
Plasma Pack didn't really do that much. It tweaked three weapon, and the only real new monsters were the Beast and the plant pod things.

And I don't agree that the first episode is always the worst. In a lot of cases it's the best, Doom, Duke3D, Blood.... the first episodes are considered by a lot to be the best.
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Old 04-24-2008, 06:46 PM   #113
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Re: Blood TC for EDuke32
Well, saying that the first episode is the best is really just an opinion, not a real fact.
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Old 04-24-2008, 07:37 PM   #114
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Re: Blood TC for EDuke32
Yeah, it all boils down to personal opinion.
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Old 04-24-2008, 10:49 PM   #115
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Re: Blood TC for EDuke32
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Originally Posted by Damien_Azreal View Post
And I don't agree that the first episode is always the worst. In a lot of cases it's the best, Doom, Duke3D, Blood.... the first episodes are considered by a lot to be the best.
Well back in those days it was the first episode which made the game sell - so.
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Old 04-24-2008, 10:51 PM   #116
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Re: Blood TC for EDuke32
Yep.

It was the shareware episode of BLOOD that got me so damn hooked. Had they released the second episode as the shareware, it would've been cool... but not as much. Same can be said for Duke3D.
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Old 04-24-2008, 11:04 PM   #117
Daedolon
Re: Blood TC for EDuke32
Well, with Duke especially, I dislike the second episode a lot, I almost never play it. With Blood I think there's at least enough variety in all of the episodes that they all stand up pretty well on their own.
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Old 04-25-2008, 04:56 AM   #118
Zaero
Irritated Re: Blood TC for EDuke32
Quote:
Originally Posted by Damien_Azreal View Post
And I don't agree that the first episode is always the worst. In a lot of cases it's the best, Doom, Duke3D, Blood.... the first episodes are considered by a lot to be the best.
I said "don't get me wrong" but it didn't helped.. Oh well.. do I need to explain or reading my post second time will be enough to catch the point? (no offence intended)

Quote:
Originally Posted by Daedolon View Post
Well, with Duke especially, I dislike the second episode a lot, I almost never play it. With Blood I think there's at least enough variety in all of the episodes that they all stand up pretty well on their own.
Yeah, Blood's level variety is awesome! Each one is cool as hell. Just too bad that addons/expansion packs always add something in the end of the game instead of the game as a whole..
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Old 04-25-2008, 07:58 AM   #119
M210

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Re: Blood TC for EDuke32
Quote:
Originally Posted by Damien_Azreal View Post
Hey M210, have you thought of posting at the Monolith forums? Not sure how many people there know con scripting or anything, but there may be some people there with some knowledge and may be willing to help.

http://lith.com/forum/index.php
Thanks!) I will try to find there somebody useful to the project
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Old 04-25-2008, 03:03 PM   #120
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Re: Blood TC for EDuke32
Quote:
Originally Posted by Daedolon View Post
Well, with Duke especially, I dislike the second episode a lot, I almost never play it. With Blood I think there's at least enough variety in all of the episodes that they all stand up pretty well on their own.
Are you serious!? I loved the second episode!
Order of the episodes, best to least.

1. Shrapnel City
2. Lunar Apocalypse
3. L.A. Meltdown
4. The Birth

But we all have our opinions.
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