10-20-2008, 11:15 AM | #401 |
Re: High Resolution Pack discussion thread.
And they don't have time. And yes, you suck.
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10-20-2008, 11:30 AM | #402 |
Re: High Resolution Pack discussion thread.
Sweet.
We agree. That must mean you guys love me. |
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10-20-2008, 11:35 AM | #403 |
Re: High Resolution Pack discussion thread.
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10-21-2008, 03:11 PM | #404 |
Re: High Resolution Pack discussion thread.
2 things i miss about using sd duke (i use dukeplus now mainly for the exploding gore)
i wish enemys wuld bleed the way they did in duke plus when u shoot them instead of the sprite blood drop and i would want ice gore back
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10-21-2008, 03:14 PM | #405 |
Re: High Resolution Pack discussion thread.
I have stopped using SD_Duke. Loading times decrease without it, and I don't miss the additional effects at all.
Last edited by NightFright; 10-21-2008 at 03:43 PM.
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10-21-2008, 03:28 PM | #406 | |
Re: High Resolution Pack discussion thread.
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10-21-2008, 08:55 PM | #407 |
Re: High Resolution Pack discussion thread.
I did a bit of research, and I found a new MD3 importer plugin for Blender. I saw that it was supposed to be 99% () complete. I attached it.
I tried to import 0603_hangbabe with it and re-export it as an MD3 (with both Plagman's slightly broken MD3 exporter, and the new one included with it), and the animation showed up in the finished product. I don't know about the UV map. I attached the three versions (original, Plagman exp., new exp.) too. source: https://svn.sourceforge.net/svnroot/...trunk/blender/ |
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10-22-2008, 08:23 AM | #408 |
Re: High Resolution Pack discussion thread.
So this means you could use Blender for editing escapist's semi-finished models?
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10-22-2008, 08:29 AM | #409 |
Re: High Resolution Pack discussion thread.
Yes... but not me necessarily. But it will enable us to update the models with lost source (like Hellbound's models), if the UV map importer works. We could also (maybe?) finish the SW ninja model. I'll do more testing at home, to see if that problem is solved.
Parkar, could you please send me the Pig Cop model source? I need for the skin .psd in particular. Hendricks266 [at] gmail [dot] com |
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10-22-2008, 11:24 AM | #410 |
Re: High Resolution Pack discussion thread.
hmm. With these developments. . .wait, thats right, I have to write a 15 page term paper, proof read a paper for presentation at a national conference, write a research paper, and keep up with translation work in 2(maybe even 3) languages.
ie, I won't be helping much but I want to.
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10-22-2008, 02:30 PM | #411 |
Re: High Resolution Pack discussion thread.
Importing MD3s into blender has been possible for a while, but it dosen't support animtions. Most of the 'source' files are in 3Ds format, which Blender imports fine.
If you are really stuck, import the md3 into something like Milkshape or Misfit Model 3D and then kick out a format that supports animations. All of these formats support UV Mapping (if it is there to start with).
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10-22-2008, 03:01 PM | #412 | ||||
Re: High Resolution Pack discussion thread.
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I don't think there are any other mods that would fit to include with the actual HRP pack. Modders are free to make their own packs with HRP + their own mod if they wish for easier installation though. Might be some toher commonly used tools that would be useful to keep in the HRP installer. Something to keep in mind is that the release included should probably be fairly stable since not everyone gets all the updates and you (the author) might end up with a lot of feedback on fixed stuff if a version included in the installer has bugs or is just not user friendly enough. Quote:
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10-22-2008, 06:00 PM | #413 | |
Re: High Resolution Pack discussion thread.
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10-22-2008, 11:59 PM | #414 |
Re: High Resolution Pack discussion thread.
Except importing animation from production models is worthless, except for really tiny touch-ups. No-one wants to modify or add animations without rigging data; some people consider it far easier to just re-rig the model and animate it from scratch.
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10-26-2008, 06:15 PM | #415 |
Re: High Resolution Pack discussion thread.
EDuke32's new HUD shows up as 8-bit. HUD definitions need to be added to certain models, like armor.
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10-26-2008, 07:34 PM | #416 |
Re: High Resolution Pack discussion thread.
I think everyone should have and use DukePlus.
I think everyone should have and use the HRP. That said, putting it in the HRP is a bad idea. How frequently is D+ updated? And how frequently is the HRP updated? Does Deeperthought really want a daily rundown of bug reports from people using a three-month old version of his mod? |
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10-26-2008, 09:50 PM | #417 |
Re: High Resolution Pack discussion thread.
Parkar: Here's an additional mirror for the ZIP version of the HRP (v3): www.duke4.org/files/hrp/dn3d_hrp-27-04-2007.zip
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10-26-2008, 10:43 PM | #418 | |
Re: High Resolution Pack discussion thread.
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Anyway, DP isn't updated as often as it used to be, and I don't think that reports of old bugs will be an issue. I have to deal with that anyway, and I've just gotten used to it. Duke Plus does have several HRP fixes. Most of these are also in SD_Duke, but some are not. So, for that reason, it does make sense to include Duke Plus. However, I would hope that the average user will understand that Duke Plus is not part of the HRP. The installer should have a separate checkbox for Duke Plus. Some people don't want to use it, and we shouldn't try to jam it down their throats. If it is decided that Duke Plus will be included, let me know what the deadline is for making any changes to Duke Plus before the installer is made, because I want the included version to be as bug free as possible.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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10-27-2008, 05:02 AM | #419 |
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Re: High Resolution Pack discussion thread.
I would like to see some effects in Duke Plus, which were in SD_Duke (like transporter star effect, water effects etc etc).
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10-27-2008, 08:13 AM | #420 |
Re: High Resolution Pack discussion thread.
Sure, I can do that.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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10-27-2008, 10:07 AM | #421 |
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Re: High Resolution Pack discussion thread.
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10-27-2008, 02:27 PM | #422 |
Re: High Resolution Pack discussion thread.
Ice Gore?? Brass models?
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10-27-2008, 04:31 PM | #423 |
Re: High Resolution Pack discussion thread.
OK, I've added a menu option to DP for OpenGL only effects, which will include effects that require models or hi-res (mostly the leftover SD_Duke stuff, but I will also include the pigcop jibs).
So far I have added the water splashes and transporterstar. I like the water circles caused by bullets, but I think it looks weird when the player is running in the water and there is a trail of circles after him. Hey, I noticed that the blood spawned by newbeasts is red in SD_Duke. Is that a bug, or did I manage to install something wrong?
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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10-27-2008, 05:50 PM | #424 |
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Re: High Resolution Pack discussion thread.
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10-27-2008, 06:28 PM | #425 |
Re: High Resolution Pack discussion thread.
Pain state skins???
Are they already in DukePlus? I tried testing and didn't notice them. But I also didn't delve into it. |
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10-28-2008, 07:03 PM | #426 | |
Re: High Resolution Pack discussion thread.
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Making them work with Duke Plus in a better way --having the monster continue to use the pain skin once it has been shot-- is a nasty business because I am maintaining 8-bit compatibility. I'm sure it's possible, but it doesn't seem worth the effort. So far I have added the following: Shell models Transporterstar Water splash and water circles Models for pigcop jibs (not from SD_Duke) Is there anything else from SD_Duke that needs to be added? Keeping in mind that there was already a lot of those effects in Duke Plus, or my own versions of them.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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10-29-2008, 09:45 PM | #427 | |
Re: High Resolution Pack discussion thread.
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Personally, the billowing fire and smoke from SD_duke is something I've always wanted without needing to resort to actually using SD_duke. I did try extracting only the code for those effects, but I never really managed to get anywhere with it. They're such great effects |
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10-29-2008, 10:05 PM | #428 | ||
Re: High Resolution Pack discussion thread.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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10-30-2008, 02:26 PM | #429 | ||
Re: High Resolution Pack discussion thread.
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I hate the SD_Duke smoke and fire TBH. Wish I could turn those two things off. |
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10-30-2008, 05:13 PM | #430 | |||
Re: High Resolution Pack discussion thread.
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10-30-2008, 06:22 PM | #431 |
Re: High Resolution Pack discussion thread.
Yes, but the smoke gusts only exist in maps that were made for Duke Plus and only in places where the mapper intended to put them. On the other hand, when you start adding effects to an old sprite, you risk drastically bringing down the performance of old maps where is wasn't an issue before. A fiery room now becomes a fiery smoke filled room with tons of sprites being spawned.
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DUKE PLUS New map effects and various optional extras for Duke 3D. DUKE NUKEM: ATTRITION XP based weapon upgrades, progressive difficulty, and more. |
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10-30-2008, 09:12 PM | #432 | |
Re: High Resolution Pack discussion thread.
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11-07-2008, 10:09 PM | #433 |
Re: High Resolution Pack discussion thread.
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11-09-2008, 01:47 AM | #434 |
Re: High Resolution Pack discussion thread.
Since the full HRP will take longer than expected, I have compiled another HRP Update Pack. Download v3.11 together with new maphacks from my site. Even more interesting should be the new XXX Pack, which finally grew into a full release thanks to chicken.
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11-09-2008, 07:18 AM | #435 |
Re: High Resolution Pack discussion thread.
Ohh, right. Digging them up right now.
Edit: Duke (max, 3ds, ase, obj / psd + wire png) http://www.duke4.org/files/hrp/source/duke.zip Pig Cop (3ds, ase, obj / wire png) http://www.duke4.org/files/hrp/source/pigcop.zip I don't have any photo shop / gimp files with layers for the Pig Cop but if there is anything else you want like other 3d model formats etc let me know.
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Last edited by Parkar; 11-09-2008 at 07:52 AM.
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11-09-2008, 08:43 AM | #436 |
Re: High Resolution Pack discussion thread.
NightFright, you wouldn't happen to have the april version of the xxx pack around?
Oh yea, and it looks like the defs for the shotgun are not the ones I supplied with my shotgun changes. |
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11-09-2008, 01:13 PM | #437 |
Re: High Resolution Pack discussion thread.
XXX Pack v1.11 is still available at old edgefiles address, haven't deleted it yet.
http://www.edgefiles.com/files/22217.html As for the shotgun defs. Must have slipped my attention. Sorry. Will be corrected.
Last edited by NightFright; 11-09-2008 at 01:21 PM.
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11-09-2008, 01:36 PM | #438 |
Re: High Resolution Pack discussion thread.
Thanks for the link man : )
XXX pack is now too naughty for me and my family image. lol |
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11-09-2008, 02:44 PM | #439 |
Re: High Resolution Pack discussion thread.
Yeah, I understand. Maybe I will make another version which takes nudity down a notch, i.e. showing only boobies or so. chicken really delivered in that aspect, maybe even more than what was actually needed.
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11-09-2008, 02:45 PM | #440 |
Re: High Resolution Pack discussion thread.
He's a beast.
I really like the movie theater textures. I wish he did a clean version of the same thing pretty much. Though nothing really replaces the original of that very well : ( |
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high resolution pack, hrp |
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