03-17-2008, 12:30 PM | #401 |
Re: Enhancing Duke's Spritely Apearance part 3
I've never drawn this textures, so do not say this @%$@ "thank you". Something went wrong with my hdd and i accidentally found them in my root directory.
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03-17-2008, 01:02 PM | #402 |
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Re: Enhancing Duke's Spritely Apearance part 3
I like this photo realistic textures!!
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03-17-2008, 01:13 PM | #403 |
Re: Enhancing Duke's Spritely Apearance part 3
Stop being a smartass. Those rules exist for a reason and I certainly don't want to see the HRP shut down because you decided otherwise. Someone authored the original tiles and didn't surrender his rights on it like you're willing to do on your own art, meaning you can't use it as a base for your own work and redistribute it because it would violate a shitload of laws.
Please be cool and redraw your textures without using the original art in any way.
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03-17-2008, 01:24 PM | #404 |
Re: Enhancing Duke's Spritely Apearance part 3
Of course, textures need to be drawn from scratch. Original files may be used as a pattern but may not appear in any way in the texture itself (i.e. partially copied etc). Considering this, we cannot use that #805 texture, too. Stuff that is not done by yourself is non-original.
And, for chrissakes, don't start ripping stuff, especially not from famous people like Giger. Such work is easily recognized and usage would jeopardize the whole project, just as Plagman has pointed out. @0815jack: Don't write "texture 0xxx" into your defs. It may cause problems. Remove any zeroes before actual texture number, that's just for file names. And the whole thing goes to highres/sprites/effects.
Last edited by NightFright; 03-17-2008 at 01:34 PM.
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03-17-2008, 02:29 PM | #405 |
Re: Enhancing Duke's Spritely Apearance part 3
Well than okay if i go and register 16777216 paintings, each one 1x1 pixel, of all the different colours RGB format can dispaly, than NOBODY will ever have right for any digital artwork.
This rights are no more than imagination. Do trees or land belong to somebody? If you really think that every your work belongs to you, then answer me did you born yourself to say so? Say thanks to god(or whatever you call it) that you were born with arms and eyes. Stop this egoisticall bullshit like, famous unfamous, my art your art, my rights your rights, smat and unsmart. I thought HRP is free, non-commercial project, not some kind of slavery. If it is not than i'd better leave out.
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03-17-2008, 02:40 PM | #406 | ||
Re: Enhancing Duke's Spritely Apearance part 3
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And even if the HRP is non-commercial, it is still licenced and copyrighted by a GNU licence agreement.
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Last edited by Radar1013; 03-17-2008 at 02:52 PM.
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03-17-2008, 02:46 PM | #407 |
Re: Enhancing Duke's Spritely Apearance part 3
"If one buys a peice of land or a tree, then yes, it does belong to him. And how can you say that these rights are no more than our imagination? Every single texture in the original game has been copyrighted and 3DR has the rights to them. Not until Duke3D is released as freeware can we do whatever we want with the textures in the original game."
Oh really, they did stole names.mid from microprose's game, they did stole Giger's textures and you say we cannot? You gotta be kidding. Rights are only on paper and only in your mind, no more no less. Their existance is not absoulute, goddamit it's so simple. Frankly saying rights = nothing. But of course if you've licensed your project you have to follow you rules and pray for your rights, and i can't deny it. That was dumbest idea i've ever seen! EVER! To license and screw a project that had to be free, ridiculous! Goodbye then I'd create my own hi-res pack with beer blackjack and whores
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Last edited by Devastator; 03-17-2008 at 03:36 PM.
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03-17-2008, 03:34 PM | #408 |
Re: Enhancing Duke's Spritely Apearance part 3
You're a moron. The rights on the original Duke3D art DO exist and CAN be enforced and 3DRealms WILL issue a cease and desist and/or sue the hell out of you if you decide to shit all over them because you're some kind of communist hippie. The HRP may be a non-commercial and free project but Duke3D certainly wasn't.
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03-17-2008, 03:38 PM | #409 |
Re: Enhancing Duke's Spritely Apearance part 3
"3DRealms WILL issue a cease and desist and/or sue the hell out of you if you decide to shit all over them because you're some kind of communist hippie."
So what? Fear is not an argument. Agression is not the argument, and blaming is no argument.
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03-17-2008, 03:46 PM | #410 |
Re: Enhancing Duke's Spritely Apearance part 3
Did you notice we're on 3DRealms official message boards?
The reason this project exists in the first place is that 3DRealms released the source code for Duke3D and allowed the HRP guys to proceed as long as they didn't violate their original copyright on the Duke3D art. There's no fear involved, it's just how it works. If you want to start the totally hardcore underground rebel ninja HRP that doesn't give a shit about rules and copyrights, go ahead. But not here.
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03-17-2008, 03:53 PM | #411 | ||
Re: Enhancing Duke's Spritely Apearance part 3
All the work that has been put into the HRP will all be for nothing because then 3D Realms will get pissed and the HRP would cease to exist.
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That raises a question. Why was the HRP licenced? Also, Devastator, learn to quote.
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Last edited by Radar1013; 03-17-2008 at 04:06 PM.
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03-17-2008, 03:56 PM | #412 |
Re: Enhancing Duke's Spritely Apearance part 3
I have a great idea guys! Lets talk about reasons to ignore copyright violations and steal from 3D Realms right in their own forums! They'll never find out!
/end sarcasm |
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03-17-2008, 04:03 PM | #413 |
Re: Enhancing Duke's Spritely Apearance part 3
I got your point guys, it's very pity that you've chosen this way.
But really, for what reason did 3dr freed duke, and why hrp was licensed?
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Last edited by Devastator; 03-17-2008 at 04:06 PM.
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03-17-2008, 04:08 PM | #414 |
Re: Enhancing Duke's Spritely Apearance part 3
I agree with Devastator... It's too bad all this original content had to be made without ripping graphics straight from the game. Yes, a shame indeed. I think I'll go open up the original textures and run some photoshop filters on them right now, and release my own pack.
... ... .. . . . . .... . . ....... ........ ... . . . . ........ /end sarcasm |
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03-17-2008, 04:20 PM | #415 |
Re: Enhancing Duke's Spritely Apearance part 3
Dude, when we were arguing with Devestator, we were arguing using facts and reasons, not just making fun of him out of nowere.
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03-17-2008, 04:27 PM | #416 |
Re: Enhancing Duke's Spritely Apearance part 3
Devastator doesn't seem to have noticed 3DR is very attentive regarding their property. We can be glad we are allowed to recreate the art AT ALL. There are rules, the game is still sold, we cannot just do what we want. If one doesn't accept it, (s)he should not be surprised that their contributions are not included in the project, if not worse.
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03-17-2008, 04:28 PM | #417 | |
Re: Enhancing Duke's Spritely Apearance part 3
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The HRP was licensed because all of its art is mimicking the art in Duke3D, which involves 3DRealms intellectual property. The HRP license is here to make people understand that they can only use the HRP contents alongside with Duke3D because it has 3DR copyrights all over it (for example the character Duke Nukem is copyrighted, and a third party can't just model Duke Nukem and say that the model is free to use anywhere just because he's willing to release his own rights on this model - the model still represents a character which belongs to 3DR).
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03-17-2008, 04:41 PM | #418 |
Re: Enhancing Duke's Spritely Apearance part 3
Well that's pity, really.
3dr textures are mimicking reality, we mimick them therefore we are to mimicking reality, who has copyrights on our reality? If i born with appearance of duke nukem, and made model of myself than i violate copyrigts, eh? Well, there's no point in this discussion, hrp is factically a slave. If you've stayed free, presenthing all textures just for nothing in exchange, anonymously, there'd be no such copyright bullshit. YOU STILL HAVE A CHOICE. Godbless you have it! Free hrp and erase everybody's name under it and you'll have no forbidding chains!
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03-17-2008, 04:44 PM | #419 |
Re: Enhancing Duke's Spritely Apearance part 3
That's utter crap. You need game files (well, at least one) for the HRP to work, so it can never be as "free" as you demand. And doing as you propose would violate about almost anything stated in the included license files.
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03-17-2008, 04:57 PM | #420 |
Re: Enhancing Duke's Spritely Apearance part 3
Deep down, i can see Devestators point in the matter (he PM'ed me). But still, copyright is a real thing in life and he needs to respect it or else bad things can happen. Like getting sued, etc.
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03-17-2008, 05:50 PM | #421 |
Re: Enhancing Duke's Spritely Apearance part 3
OK, guys...it's a shame.
Now STFU and accept it's a shame, and follow the rules. We can all accept it's a shame. So what's the fuss? And don't make me go quoting Stevie Wonder again. |
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03-17-2008, 07:01 PM | #422 | |
Re: Enhancing Duke's Spritely Apearance part 3
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Ok, no more posts from me on this topic. I couldn't help myself before. |
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03-17-2008, 08:56 PM | #423 |
Re: Enhancing Duke's Spritely Apearance part 3
3D Realms were very nice to release the source code for DN3D. They didn't have to. They layed some ground rules down first, and as we are on their forum and have all benefited from the release of the source code, we are happy to abide by them. Ask all the 'Blood' and 'Redneck Rampage' fans how 'unreasonable' 3DR have been.
People don't believe in copyright until it happens to them. What if it were your original creative work that someone used with the attitude of "So What?" 3D Realms are very protective about their copyright. Ask the host of people who have been shut down for violating it. Waltzing onto their website and announcing "So What?" when asked to respect their copyright on the game they created is really dumb.
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03-18-2008, 01:41 AM | #424 | |
Re: Enhancing Duke's Spritely Apearance part 3
You can't copyright the reality, that's it, let i be sued tortued and killed, but i won't give up this idea. Copyright is no more than just you imagination. If artist thinks "I did draw this, and i will sue and kill everybody who will use my work" - than he is no artist but just a drawing machine, that's pity.
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Finally, where can i read rules or license or whatever concerned with release of duke suorce? And where can i read license for hrp? (dont ask to dl full hrp - i cannot because of traffic)
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Last edited by Devastator; 03-18-2008 at 01:44 AM.
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03-18-2008, 02:27 AM | #425 | |
Re: Enhancing Duke's Spritely Apearance part 3
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Now STFU & start making your own textures. |
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03-18-2008, 02:43 AM | #426 |
Re: Enhancing Duke's Spritely Apearance part 3
i cannot - maybe somebody draw one red pixel, and i may violate his right by drawing this red pixel too.He will sue me, i will loose my money and hrp will be ended. First i need to learn all the copyrighted artworks made for the all history in order not to vilate somebody's copyright.
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03-18-2008, 02:51 AM | #427 |
Re: Enhancing Duke's Spritely Apearance part 3
This is really the most stupid agument ive read in awhile on 3DR I wish you would all shut it and just keep on working on the HRP.
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03-18-2008, 02:57 AM | #428 |
Re: Enhancing Duke's Spritely Apearance part 3
Have somedody posted links to licenses and it would be over. If you want you can hear even more such arguments, go on and tell me what's wrong with this argument.
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03-18-2008, 04:23 AM | #429 |
Re: Enhancing Duke's Spritely Apearance part 3
Because this is just going to get the HRP Team no where and end up closing and loosing this stuff altogether. Thats why its wrong, so I highly recommend just droping the subject.
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03-18-2008, 06:34 AM | #430 |
Re: Enhancing Duke's Spritely Apearance part 3
back to topic ...discussing issues that are clear for years ans cannot be changed is senseless
btw... i have started working on the reactor spark 580.... i know the orignal sprites have a more spikey und not so soft border.....but till now i havent found out how to recreate it.... critism welcome |
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03-18-2008, 06:41 AM | #431 |
Re: Enhancing Duke's Spritely Apearance part 3
If you are using photoshop, try Filter - Brushstrokes-spatter - this will make small nice distortions, and use tiny 1-2px brush to add variety between shadow and light areas.
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Last edited by Devastator; 03-18-2008 at 06:45 AM.
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03-18-2008, 07:02 AM | #432 |
Re: Enhancing Duke's Spritely Apearance part 3
thx for the help Devastator
i have PS and will see what i can do does anyone know the german word for "Brushstrokes-spatter" ? Could It Be "Malfilter"-"Spritzer"?
Last edited by 0815Jack; 03-18-2008 at 07:12 AM.
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03-18-2008, 07:12 AM | #433 |
Re: Enhancing Duke's Spritely Apearance part 3
Don't forget glowmaps! And the word you are looking for would be... errr... "Pinselstrich-Spritzen"?
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03-18-2008, 09:51 AM | #434 |
Re: Enhancing Duke's Spritely Apearance part 3
Brushstrokes-spatter isn't a single word, it's submenus Filter -> Brushtroke -> Spatter.
What is glowmap and how should it look like? Tell me are dark areas underlying metal structure are bright enough to be visible? (I've got unfixable problems with gamma)
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03-18-2008, 10:18 AM | #435 |
Re: Enhancing Duke's Spritely Apearance part 3
Devastator: THAT one I like. It is bright enough, no more light needed.
Phrase about glowmaps was directed to 0815Jack, not to you. Glowmap, simply speaking is the additional layer with only part of the texture or skin drawn, which will be brighly lit even in dark eares. For example eyes of the monsters, or some switches etc.
Last edited by Piterplus; 03-18-2008 at 10:25 AM.
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03-18-2008, 10:47 AM | #436 |
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Re: Enhancing Duke's Spritely Apearance part 3
Looking good!
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03-18-2008, 11:22 AM | #437 |
Re: Enhancing Duke's Spritely Apearance part 3
One thousand one hundred and thirty six.
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03-18-2008, 01:17 PM | #438 |
Re: Enhancing Duke's Spritely Apearance part 3
I don't wanna know how you created it. Let's just use it! *LOL*
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03-18-2008, 02:09 PM | #439 |
Re: Enhancing Duke's Spritely Apearance part 3
I hope hrp already has beter one , but nevertheless - 796
Piterplus, thanks for explanation of glowmaps, i asked because i didn't know about them.
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Last edited by Devastator; 03-18-2008 at 02:21 PM.
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03-18-2008, 04:13 PM | #440 |
Re: Enhancing Duke's Spritely Apearance part 3
Well the one we currently have is just 256x256, so I guess this is usable.
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