05-14-2007, 06:28 AM | #121 |
Re: Enhancing Duke's Spritely Apearance part 3
temporarily deleted
__________________
GRPViewer, DN3D/SW Models
Last edited by Roma Loom; 05-14-2007 at 06:43 AM.
|
|
05-16-2007, 05:52 AM | #122 |
Re: Enhancing Duke's Spritely Apearance part 3
Can we get a new list updated of what's left?
|
|
05-16-2007, 06:44 AM | #123 |
Re: Enhancing Duke's Spritely Apearance part 3
Official list is here. But this list out of date.
Last available list is here. I generated this just before HRP v3.0 come out. Notes: 1. This is list of missed frames not sprites/models. For example robotmouse 4407-4408. 2. HRP changed a bit after my list was generated. 3. I am not going update this list. Someone can keep track of changes if he want. This list was generated by program not human. 4. Anyway make sure this tile did not done yet. |
|
05-21-2007, 01:36 AM | #124 |
Re: Enhancing Duke's Spritely Apearance part 3
One acme™ #1144 texture by my wife:
__________________
GRPViewer, DN3D/SW Models
Last edited by Roma Loom; 05-21-2007 at 01:41 AM.
|
|
05-21-2007, 04:12 AM | #125 |
Re: Enhancing Duke's Spritely Apearance part 3
There?
Edit. Nevermind, my firewall blocks all imageshack pictures by default. See it now. Pretty good.
Last edited by Piterplus; 05-21-2007 at 07:05 AM.
|
|
05-21-2007, 06:28 AM | #126 |
Re: Enhancing Duke's Spritely Apearance part 3
Well done! Close to original!
I would recommend "metal_worn.png" (x-/yscale 0.15) as a detail texture for this.
Last edited by NightFright; 05-21-2007 at 06:37 AM.
|
|
05-21-2007, 11:18 PM | #127 |
Re: Enhancing Duke's Spritely Apearance part 3
Your wife is very skilled. Please bribe her with fine chocolate and gems so that she shall continue to produce such excellent work for us.
__________________
Chicken McNuggets are 26 Percent Disobedient Robots. |
|
05-22-2007, 06:06 AM | #128 |
Re: Enhancing Duke's Spritely Apearance part 3
It´s really a shame that door is just used once in the game (E2L9), and even there, you only see it partially.
|
|
05-22-2007, 06:21 AM | #129 |
Re: Enhancing Duke's Spritely Apearance part 3
It's also used in 4th episode in "The Queen" level...
__________________
GRPViewer, DN3D/SW Models |
|
05-23-2007, 11:41 AM | #130 |
Re: Enhancing Duke's Spritely Apearance part 3
I made some fire for myself but if you want to use it its available, they aint all that great and only took an hour or so to do, but much better than original id say .
Old fire to compare... New... An Alternate... |
|
05-23-2007, 12:02 PM | #131 |
Re: Enhancing Duke's Spritely Apearance part 3
Is the "new" one made directly from the original sprites with blurring/filtering? If so, you can't release it to public.
However, I'd really like to try the "alternate" - looks pretty good
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
|
05-23-2007, 05:07 PM | #132 |
Re: Enhancing Duke's Spritely Apearance part 3
|
|
05-24-2007, 05:49 AM | #133 |
Re: Enhancing Duke's Spritely Apearance part 3
Very good font replacement! Congrats.
|
|
05-24-2007, 11:46 AM | #134 |
Re: Enhancing Duke's Spritely Apearance part 3
|
|
05-24-2007, 01:28 PM | #135 |
Re: Enhancing Duke's Spritely Apearance part 3
Well I think you should optimized image compression. 0.99 MB is a bit tough compared to the 531 KB of the original pic.
|
|
05-25-2007, 08:22 AM | #136 |
Guest
|
Re: Enhancing Duke's Spritely Apearance part 3
Alternate looks better truly... the only thing I would change if you could is I would change the fire on the left as I think it looks too thin... I would just fatten it out a little more and have a little flame bits rising and fading away from the top maybe like the original fire...
Because sadly enough, I don't like the fire that is included in the HRP right now... as I don't think it looks real enough. Does anyone have any plans on redoing the smoke from the fire as well as that I think still looks odd. But xavier - looks hot, bloody HOT!!! |
05-26-2007, 06:05 AM | #137 |
Re: Enhancing Duke's Spritely Apearance part 3
I agree with Piano Man, the left one would look better if it wasn't that thin, yet, amazing work! I wonder if it could be modelled to look that way, 'cause it looks more reallistic than SD Duke mod (though I must admit it's looking great with this mod enabled), it's just that fire balls are not really true to the original sprite.
Great work Xavier
__________________
"Your face, your ass, what's the difference ?" |
|
05-26-2007, 07:35 AM | #138 |
Re: Enhancing Duke's Spritely Apearance part 3
There's a thin fire in duke3d, it's not that he made it thin, it was like that to begin with.
|
|
05-26-2007, 08:41 AM | #139 |
Re: Enhancing Duke's Spritely Apearance part 3
It is not thin, but ingame some levels change the proportions...
|
|
05-26-2007, 10:07 AM | #140 |
Re: Enhancing Duke's Spritely Apearance part 3
[img=http://img528.imageshack.us/img528/2160/fireqq5.jpg]
Those are two different tiles, checked in mapster32. |
|
05-26-2007, 03:32 PM | #141 |
Re: Enhancing Duke's Spritely Apearance part 3
|
|
05-26-2007, 04:48 PM | #142 |
Re: Enhancing Duke's Spritely Apearance part 3
I think this is the right direction; with a bright color in the very center, as in these images, it would probably look great.
Last edited by C. M. Dratz; 05-26-2007 at 04:51 PM.
|
|
05-26-2007, 08:46 PM | #143 |
Re: Enhancing Duke's Spritely Apearance part 3
Heheh, I used PNGOUT on it and I got the exact same file size!
|
|
05-27-2007, 10:50 AM | #144 |
Re: Enhancing Duke's Spritely Apearance part 3
|
|
05-27-2007, 01:22 PM | #145 |
Re: Enhancing Duke's Spritely Apearance part 3
Yes, that's what I used too! IrfanView has PNGOUT built into it.
|
|
05-28-2007, 10:44 AM | #146 |
Re: Enhancing Duke's Spritely Apearance part 3
|
|
05-28-2007, 11:20 AM | #147 |
Re: Enhancing Duke's Spritely Apearance part 3
Special permission from George Broussard, I tried to find the specific post, but I couldn't. :/
|
|
05-28-2007, 05:44 PM | #148 |
Re: Enhancing Duke's Spritely Apearance part 3
Somebody scanned it off of a mousepad. There was no filtering up from the original 8-Bit tile.
|
|
06-01-2007, 12:35 PM | #149 |
Re: Enhancing Duke's Spritely Apearance part 3
If somebody would be so kind, please render tile #58 (Space Suit) for tile #2466 (Unused HUD Space Suit Icon). It will go into "highres/screen/hud".
|
|
06-02-2007, 03:08 AM | #150 |
Re: Enhancing Duke's Spritely Apearance part 3
5char
__________________
GRPViewer, DN3D/SW Models |
|
06-02-2007, 05:46 AM | #151 |
Re: Enhancing Duke's Spritely Apearance part 3
What is is it good for? Absolutely nooo-thing.. lalalala... *LOL*
|
|
06-02-2007, 09:18 AM | #152 |
Re: Enhancing Duke's Spritely Apearance part 3
What's so funny? Absolutely nothing. He probably needs it for his mod *LOL*
__________________
GRPViewer, DN3D/SW Models |
|
06-02-2007, 06:51 PM | #153 |
Re: Enhancing Duke's Spritely Apearance part 3
Is it going to be included in the next update pack?
|
|
06-02-2007, 09:19 PM | #154 |
Re: Enhancing Duke's Spritely Apearance part 3
Why would it be? It's not used anywhere in the game.
|
|
06-02-2007, 10:19 PM | #155 |
Re: Enhancing Duke's Spritely Apearance part 3
It could be used in user maps. I'm using it in my mod, and so is Jblade\James.
There are other user-map\mod only tiles added to the pack: the stoplight and the woman with a shopping bag to name a few. |
|
06-02-2007, 10:50 PM | #156 |
Re: Enhancing Duke's Spritely Apearance part 3
In that case, yeah, it should be included
|
|
06-05-2007, 11:27 AM | #157 |
Re: Enhancing Duke's Spritely Apearance part 3
4957
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
|
06-05-2007, 01:42 PM | #158 |
Re: Enhancing Duke's Spritely Apearance part 3
Shit. That´s just *IT*.
|
|
06-05-2007, 04:10 PM | #159 |
Re: Enhancing Duke's Spritely Apearance part 3
That's fantastic. 1000 times better than my attempt, but can I suggest you make the lovely ladies a slightly off-black bronze as opposed to black? I found that black in game makes it difficult to differentiate between the sign and the surrounding wall tile. The original has a slight bronze tint also.
|
|
06-05-2007, 04:24 PM | #160 |
Re: Enhancing Duke's Spritely Apearance part 3
I have yet to try it in game. I haven't played Duke since the HRP v3 came out.
I might revise it then.
__________________
[\\\]=>My automotive art & design gallery on DeviantArt<=[///] "There's no Photoshop filter for talent!" - HotShoe, S&D "One day when I get rich and win the lottery I'll buy the rights to DNF and finish it myself." - Yatta |
|
Bookmarks |
Tags |
retexturing, sprites |
|
|