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Old 05-14-2007, 06:28 AM   #121
Roma Loom

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Re: Enhancing Duke's Spritely Apearance part 3
temporarily deleted
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Old 05-16-2007, 05:52 AM   #122
Skunk

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Re: Enhancing Duke's Spritely Apearance part 3
Can we get a new list updated of what's left?
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Old 05-16-2007, 06:44 AM   #123
Hunter_rus

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Re: Enhancing Duke's Spritely Apearance part 3
Official list is here. But this list out of date.

Last available list is here.
I generated this just before HRP v3.0 come out.
Notes:
1. This is list of missed frames not sprites/models. For example robotmouse 4407-4408.
2. HRP changed a bit after my list was generated.
3. I am not going update this list. Someone can keep track of changes if he want. This list was generated by program not human.
4. Anyway make sure this tile did not done yet.
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Old 05-21-2007, 01:36 AM   #124
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Re: Enhancing Duke's Spritely Apearance part 3
One acme™ #1144 texture by my wife:

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Old 05-21-2007, 04:12 AM   #125
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Re: Enhancing Duke's Spritely Apearance part 3
There?
Edit. Nevermind, my firewall blocks all imageshack pictures by default.
See it now. Pretty good.
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Old 05-21-2007, 06:28 AM   #126
NightFright

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Re: Enhancing Duke's Spritely Apearance part 3
Well done! Close to original!
I would recommend "metal_worn.png" (x-/yscale 0.15) as a detail texture for this.
Last edited by NightFright; 05-21-2007 at 06:37 AM.
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Old 05-21-2007, 11:18 PM   #127
Ecmaster76

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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Roma Loom View Post
One acme™ #1144 texture by my wife:
Your wife is very skilled. Please bribe her with fine chocolate and gems so that she shall continue to produce such excellent work for us.

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Old 05-22-2007, 06:06 AM   #128
NightFright

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Re: Enhancing Duke's Spritely Apearance part 3
It´s really a shame that door is just used once in the game (E2L9), and even there, you only see it partially.
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Old 05-22-2007, 06:21 AM   #129
Roma Loom

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Re: Enhancing Duke's Spritely Apearance part 3
It's also used in 4th episode in "The Queen" level...
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Old 05-23-2007, 11:41 AM   #130
Xavier

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Re: Enhancing Duke's Spritely Apearance part 3
I made some fire for myself but if you want to use it its available, they aint all that great and only took an hour or so to do, but much better than original id say .
Old fire to compare...

New...

An Alternate...
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Old 05-23-2007, 12:02 PM   #131
gt1750

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Re: Enhancing Duke's Spritely Apearance part 3
Is the "new" one made directly from the original sprites with blurring/filtering? If so, you can't release it to public.

However, I'd really like to try the "alternate" - looks pretty good
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Old 05-23-2007, 05:07 PM   #132
Besli

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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Hendricks266 View Post
Here is an updated tile #826 - The Lunar Apocalypse poster. The only change is the addition of the HRP Team logo in place of the empty space supposed to contain the 3D Realms logo.

The HRP-Team instead of 3D-Realms, was a great idea!
Here is a better version:
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Old 05-24-2007, 05:49 AM   #133
NightFright

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Re: Enhancing Duke's Spritely Apearance part 3
Very good font replacement! Congrats.
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Old 05-24-2007, 11:46 AM   #134
Besli

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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by NightFright View Post
Very good font replacement! Congrats.
Wasn't done by myself! The original was posted a long time ago.
I just added the HRP-Team Logo, from Hendricks266, and edited it a little bit!
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Old 05-24-2007, 01:28 PM   #135
NightFright

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Re: Enhancing Duke's Spritely Apearance part 3
Well I think you should optimized image compression. 0.99 MB is a bit tough compared to the 531 KB of the original pic.
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Old 05-25-2007, 08:22 AM   #136
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Cool Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Xavier View Post
An Alternate...
Alternate looks better truly... the only thing I would change if you could is I would change the fire on the left as I think it looks too thin... I would just fatten it out a little more and have a little flame bits rising and fading away from the top maybe like the original fire...

Because sadly enough, I don't like the fire that is included in the HRP right now... as I don't think it looks real enough.

Does anyone have any plans on redoing the smoke from the fire as well as that I think still looks odd.

But xavier - looks hot, bloody HOT!!!
 
Old 05-26-2007, 06:05 AM   #137
Einheriar

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Re: Enhancing Duke's Spritely Apearance part 3
I agree with Piano Man, the left one would look better if it wasn't that thin, yet, amazing work! I wonder if it could be modelled to look that way, 'cause it looks more reallistic than SD Duke mod (though I must admit it's looking great with this mod enabled), it's just that fire balls are not really true to the original sprite.

Great work Xavier
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Old 05-26-2007, 07:35 AM   #138
DavoX

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Re: Enhancing Duke's Spritely Apearance part 3
There's a thin fire in duke3d, it's not that he made it thin, it was like that to begin with.
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Old 05-26-2007, 08:41 AM   #139
ilovefoxes
Re: Enhancing Duke's Spritely Apearance part 3
It is not thin, but ingame some levels change the proportions...
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Old 05-26-2007, 10:07 AM   #140
DavoX

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Re: Enhancing Duke's Spritely Apearance part 3
[img=http://img528.imageshack.us/img528/2160/fireqq5.jpg]

Those are two different tiles, checked in mapster32.
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Old 05-26-2007, 03:32 PM   #141
Besli

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Re: Enhancing Duke's Spritely Apearance part 3
Okay here it is with a lower filesize!
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Old 05-26-2007, 04:48 PM   #142
C. M. Dratz

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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Xavier View Post
An Alternate...
I think this is the right direction; with a bright color in the very center, as in these images, it would probably look great.

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Old 05-26-2007, 08:46 PM   #143
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Besli View Post
Okay here it is with a lower filesize!
Heheh, I used PNGOUT on it and I got the exact same file size!
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Old 05-27-2007, 10:50 AM   #144
Besli

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Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Hendricks266 View Post
Heheh, I used PNGOUT on it and I got the exact same file size!
I did it with IrfanView!
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Old 05-27-2007, 01:22 PM   #145
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
Quote:
Originally Posted by Besli View Post
I did it with IrfanView!
Yes, that's what I used too! IrfanView has PNGOUT built into it.
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Old 05-28-2007, 10:44 AM   #146
arno

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Re: Enhancing Duke's Spritely Apearance part 3
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Originally Posted by gt1750 View Post
Is the "new" one made directly from the original sprites with blurring/filtering? If so, you can't release it to public.
If it's illegal, how was that possible to release the high resolution title screen?
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Old 05-28-2007, 11:20 AM   #147
Rellik66

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Re: Enhancing Duke's Spritely Apearance part 3
Special permission from George Broussard, I tried to find the specific post, but I couldn't. :/
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Old 05-28-2007, 05:44 PM   #148
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
Somebody scanned it off of a mousepad. There was no filtering up from the original 8-Bit tile.
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Old 06-01-2007, 12:35 PM   #149
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
If somebody would be so kind, please render tile #58 (Space Suit) for tile #2466 (Unused HUD Space Suit Icon). It will go into "highres/screen/hud".
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Old 06-02-2007, 03:08 AM   #150
Roma Loom

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Re: Enhancing Duke's Spritely Apearance part 3
5char
Attached Images
File Type: png spacesuit_hud_64.png (5.7 KB, 351 views)
File Type: png spacesuit_hud_128.png (18.0 KB, 74 views)
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Old 06-02-2007, 05:46 AM   #151
NightFright

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Re: Enhancing Duke's Spritely Apearance part 3
What is is it good for? Absolutely nooo-thing.. lalalala... *LOL*
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Old 06-02-2007, 09:18 AM   #152
Roma Loom

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Re: Enhancing Duke's Spritely Apearance part 3
What's so funny? Absolutely nothing. He probably needs it for his mod *LOL*
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Old 06-02-2007, 06:51 PM   #153
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
Is it going to be included in the next update pack?
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Old 06-02-2007, 09:19 PM   #154
DavoX

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Re: Enhancing Duke's Spritely Apearance part 3
Why would it be? It's not used anywhere in the game.
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Old 06-02-2007, 10:19 PM   #155
Hendricks266
Re: Enhancing Duke's Spritely Apearance part 3
It could be used in user maps. I'm using it in my mod, and so is Jblade\James.

There are other user-map\mod only tiles added to the pack: the stoplight and the woman with a shopping bag to name a few.
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Old 06-02-2007, 10:50 PM   #156
DavoX

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Re: Enhancing Duke's Spritely Apearance part 3
In that case, yeah, it should be included
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Old 06-05-2007, 11:27 AM   #157
gt1750

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Re: Enhancing Duke's Spritely Apearance part 3
4957

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Old 06-05-2007, 01:42 PM   #158
NightFright

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Re: Enhancing Duke's Spritely Apearance part 3
Shit. That´s just *IT*.
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Old 06-05-2007, 04:10 PM   #159
sb742
Re: Enhancing Duke's Spritely Apearance part 3
That's fantastic. 1000 times better than my attempt, but can I suggest you make the lovely ladies a slightly off-black bronze as opposed to black? I found that black in game makes it difficult to differentiate between the sign and the surrounding wall tile. The original has a slight bronze tint also.
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Old 06-05-2007, 04:24 PM   #160
gt1750

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Re: Enhancing Duke's Spritely Apearance part 3
I have yet to try it in game. I haven't played Duke since the HRP v3 came out.
I might revise it then.
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