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Old 08-18-2005, 07:18 PM   #241
Roma Loom

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Re: SW updates
Why don't you use GRPV for this?:

ArtTile 0044 was found in:
$SHRINE.MAP as a wall texture
$SHRINE.MAP as a ceiling texture
$WOODS.MAP as a wall texture
$GARDEN.MAP as a floor texture
$OUTPOST.MAP as a wall texture
$AIRPORT.MAP as a floor texture

ArtTile 0089 was found in:
None maps :wtf:
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Old 08-18-2005, 07:21 PM   #242
hitman71

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Re: SW updates
i didn't know your viewer did this...

strange about 0089 ???
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Old 08-18-2005, 11:16 PM   #243
Just_Jim
Re: SW updates
Here are the skyboxes I am using ingame http://www.tugr.com/sw/ They do not look like the originals but give a decent feel for the game. Sky_Sea.zip is 0089 and is used in Park as well as several other user maps. If you are looking for skyboxes that look like the originals do not bother downloading these files - they are only fairly close. The defs for each skybox is in a text file in each .zip. The file skyboxes.def is what I am currently using and lists them all.
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Old 08-19-2005, 05:12 AM   #244
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Re: SW updates
ok, so drop my 0089. i've added all these skyboxes and they do look nice ingame

HRP is now at 11mb.
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Old 08-19-2005, 01:39 PM   #245
Carger2000
Re: SW updates
Nice ones Hitman
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Old 08-19-2005, 02:18 PM   #246
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Re: SW updates
thanks man... i really need to update those dark wood wall textures though. I'll give it a go now
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Old 08-19-2005, 04:13 PM   #247
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Re: SW updates
0053, 0054 and 0055 redone a bit. Also 0480 shrunk by 50% and shadow removed. Its not as good looking as it was but its a much better size ingame. I might go back to that one again...

http://homepage.ntlworld.com/hitt.man/
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Old 08-20-2005, 09:44 AM   #248
WarHammer

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Re: SW updates
You know...I already did 0053, 0054 and 0055. I thought I posted them but I guess I overlooked them somehow.





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Old 08-20-2005, 12:16 PM   #249
hitman71

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Re: SW updates
I grab all thats posted and i've not seen those b4. You must've forgotten them. Anyway, its cool they are up now cos they are much much better than mine...
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Old 08-21-2005, 05:09 PM   #250
hitman71

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Re: SW updates

31 Boss Health Bar replacements

enjoy
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Old 08-22-2005, 06:06 AM   #251
Phayzon

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Re: SW updates
Cool. Good thing you included the defs for them! I wouldnt like typing in more than 5 by hand.
EDIT: Just played level5 (has both water and boss) and I noticed the bars are always blue, what about turning yellow then red at a certain point?
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Old 08-22-2005, 06:34 AM   #252
hitman71

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Re: SW updates
i could do that i think, but the originals stayed blue. Maybe i'll try to make a new set. I've done a few more today. Some of the very inconsequential things like nametags on lockers "c.kirk" etc and the "103" that appears on a submarine (and elsewhere maybe).
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Old 08-22-2005, 07:07 AM   #253
hitman71

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Re: SW updates
0113


0281


Blue/Yellow/Red Coloured boss meter




More soon.

edit// fixed some transparencies
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Old 08-22-2005, 07:32 AM   #254
hitman71

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Re: SW updates
Warhammer, your 54 is brighter than 53 and 55. Mind if i alter its brightness so they match ? Or could you do it... Its quite noticable in eps 1 lvl 1.
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Old 08-22-2005, 10:43 AM   #255
hitman71

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Re: SW updates
Forget that last post Warhammer, its all down to lighting ingame.

Anyway, heres those names...

0330


0331


0332


0333


0334


not tested ingame yet...
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Old 08-23-2005, 10:26 AM   #256
hitman71

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Re: SW updates
no more textures from me just yet but i have written a full credits list and readme for the current hrp. I'm planning on an update today so if anyone has any textures they've done recently, please please upload.

you can also email directly to me on

hitt DOT man AT ntlworld DOT com

Probably have a new hrp for download by tomorrow
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Old 08-23-2005, 02:32 PM   #257
hitman71

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Re: SW updates
And now a question. Whats the general concensus on using textures from the duke HRP project ? There are many great textures that will fit into SW perfectly, and many that can be easily tweaked for SW. I have downloaded the latest pack and am planning on going thru the whole lot looking for anything of use. I have 0 knowledge of models and no desire to learn, so it'll be textures only...

One downside is i cannot credit everyone from the duke project unless parkar has a full credits list by texture number.

make yourself heard on this subject please.

edit// 6 posts in a row - lol
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Old 08-23-2005, 03:12 PM   #258
Phayzon

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Re: SW updates
Credit "The Duke3D HRP Team" or something like that. BTW did you get the latest real release or latest beta release ? (Beta is newer)
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Old 08-23-2005, 03:24 PM   #259
hitman71

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Re: SW updates
Its dated 4/4/05 and i think its the last proper release. I read about the beta but also read that its on a private url so bandwidth isn't maxed out. I didn't want to pester anyone for it. I grabbed the torrent and it downloaded the 75mb in only a few minutes Then i deleted all the junk and left only png and jpg files. Then dumped it all into 1 folder so i can browse thru it.

edit// just noticed you posted the link to the beta. downloading it now thanks.

I'd already decided that if i go ahead and use duke stuff that a generic credit could be given. "Many textures taken from the Duke 3D HRP Project, with thanks to all its participators and Parkar, the maintainer." or something like that. The sw texture numbers, where a duke texture is used, would all be listed.

Heres the credits part of my current sw hrp credits text...

Code:
 Credits
*******

Pack collected and maintained (currently) by hitm4n ( thats me :-) )
Please note some models or textures may have been originally made for the Duke 3D HRP Project
and simply supplied by these people.


Textures by...
--------------

DLT           0108-0110,
Geoffrey      0002-0009, 0234, 0235, 0297,
Quakis        0000, 0001, 0264, 0265, 0573, 0574, 0583, 0584,
ECMaster      0286, 0287, 0298, 0589, 0595, 0596, 2380-2391, 2816, 2817, 2846-2848, 2930-3024,
              3600-3635, 4608-4667, 4669, 4670, 4672-4698, 4700, 4701, 5055-5057,
Eric.R        0244, 2324, 2427, 2870-2885,
Daniel Wilson 0080, 0389,
WarHammer     0015, 0016, 0053-0055, 0108-0110, 0480, 0503, 2530-2533, 3340-3343, 3547, 5051
GodBlitZor    2762-2766,
motionblur    0577, 0578,
ProAsm        2345, 2347, 2348, 3706-3741,
Roma Loom     0389(modified)
hitm4n        0040, 0044, 0111, 0113, 0114, 0119, 0281, 0330-0334, 0448, 0480(modified),
              3540-3543, 5376-5406


Models by...
------------

Papou008      Evil Ninja V0.1
              Suitcase V1.0
              Rabbit V1.0
Esslan        Punchstick
Sergioduke    Lightswitch


Skyboxes by...
--------------
Just_Jim      Sky_DarkMount, Sky_Desert, Sky_Frozen, Sky_Grave, Sky_Sea, Sky_Stars, Sky_C_noc
If anyone has updated any of this stuff or made new stuff WE NEED IT !! And if i missed you in the credits, let me know. Oh, and i still want to know everyones opinion on using duke hrp stuff either verbatim or modified.
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Old 08-23-2005, 03:35 PM   #260
Deth

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Re: SW updates
I am currently redoing tile 0080.

Edit:
Attached Images
File Type: png 931980-0080.png (14.8 KB, 64 views)
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Old 08-23-2005, 04:56 PM   #261
Ecmaster76

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Re: SW updates
Yeah, i think it would be okay to use any duke textures that would work. A lot of the SW stuff is identical or nearly the same as some in Duke.

So why not reuse the Duke HRP? You can certainly use anything I made for Duke. I think there are a few that might apply but I've been too lazy to check.
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Old 08-23-2005, 06:52 PM   #262
hitman71

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Re: SW updates
well, i'm not lazy so heres some more...

2570


2573


3422


3501


3503


3561


4710


4998


Once again, anyone wants to replace these with something better, feel free. I don't profess to being good at this, just keen.
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Old 08-24-2005, 01:15 AM   #263
ProAsm

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Re: SW updates
hrp_beta_050831.zip - A beta before its time ?
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Old 08-24-2005, 05:25 AM   #264
Phayzon

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Re: SW updates
Lol, yeah. In the thread it was all explained . Should i bother adding those few new thing or is the new hrp just gonna be out later today?
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Old 08-24-2005, 06:02 AM   #265
hitman71

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Re: SW updates
i'm waiting on some models and textures from a couple of chaps. Both via email... was hoping to have them by now

I'll wait a bit longer and do the new hrp for tomorrow. Wether i have the stuff or not.
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Old 08-24-2005, 02:46 PM   #266
hitman71

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Re: SW updates
5407


5408


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Old 08-25-2005, 06:48 AM   #267
hitman71

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Re: SW updates
Daniel, no offence, but i think the first version of 0080 was much better than this new one. It was also much closer to the original. I'm going to leave the older one in for now.

If you have another go, please also make 0188

I've received a healthkit model, a few new skyboxes and a player crosshair for inclusion. I'm now going to compile a full new pack.

Future versions will likely be small updates, with every 5th or 10th update making a new full pack. Or, go monthly ?? Anyway, new version later.
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Old 08-25-2005, 11:19 AM   #268
hitman71

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Re: SW updates


This one fits in really nice. Tiles great too... Pack is ready, but i'm having trouble getting it to proasms ftp at the mo. When he gets back to me i guess it'll be available.
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Old 08-25-2005, 04:37 PM   #269
ProAsm

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Re: SW updates
Pack is up

http://www.proasm.com/files/Sw-Hrp-v13.zip (10.5mb)
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Old 08-25-2005, 04:57 PM   #270
Deth

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Re: SW updates
link is dead...
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Old 08-25-2005, 05:07 PM   #271
ProAsm

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Re: SW updates
Link is not dead, I deleted the file as we are having some problems and it has to be redone.
Hitman is sending me the file atm and should be up in about 20 minutes or so.
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Old 08-25-2005, 05:15 PM   #272
hitman71

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Re: SW updates
There are many brick wall, cobblestone, tree textures in SW and i was actually contemplating going out and taking some digital photos of things to turn into textures. Tree foliage, tarmac, walls etc. even looking into cars. Is this beyond the call of duty ? Was it done for anything in the Duke HRP ? Am i insane ??

5 mins and its uploaded btw. Then Pro will sort it out his end.
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Old 08-25-2005, 05:43 PM   #273
ProAsm

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Re: SW updates
Ok its up.
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Old 08-25-2005, 05:45 PM   #274
hitman71

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Re: SW updates
Pro, what was those 2 texture numbers you sent me ? I forgot to add your credit.
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Old 08-26-2005, 03:10 AM   #275
Parkar

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Re: SW updates
Quote:
hitman71 said:
There are many brick wall, cobblestone, tree textures in SW and i was actually contemplating going out and taking some digital photos of things to turn into textures. Tree foliage, tarmac, walls etc. even looking into cars. Is this beyond the call of duty ? Was it done for anything in the Duke HRP ? Am i insane ??

5 mins and its uploaded btw. Then Pro will sort it out his end.
No not realy, my photo source folder has about 10 000 pictures in it (didn't take all the photos my self). Using them directly usualy don't work to well in the case of duke or sw since it looks out of place. Using them as part of making a texture can give great results. It may take some time to learn how to use them properly. Most of the textures I have made for Duke has at least pieces from one photo in it some has a huge bunch.

What they do best is add "texture" to the texture. There is a whole bunch of ways to do it but most of the time it's through extra layers overlaying the textures in different modes.
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Old 08-26-2005, 03:18 AM   #276
necroslut

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Re: SW updates
Quote:
hitman71 said:
There are many brick wall, cobblestone, tree textures in SW and i was actually contemplating going out and taking some digital photos of things to turn into textures. Tree foliage, tarmac, walls etc. even looking into cars. Is this beyond the call of duty ? Was it done for anything in the Duke HRP ? Am i insane ??
It wouldn't look good, at least not without some editing. TekWar had it, and it looked like crap.

On the other hand, you're not restricted to 256 colors... Nevermind.
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Old 08-26-2005, 05:46 AM   #277
hitman71

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Re: SW updates
I'm not stupid I know that a bunch of hires full colour photos chopped up and slapped into SW is gonna look stupid. All pictures would be cropped, filtered, recoloured, tweaked etc to MAKE a new texture which would fit in nice amongst the other textures. The real question was do people go to the extreme of taking real photos to make these textures... Which the answer is yes...

I was going to start with a "tree foliage" picture and see what i can come up with
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Old 08-26-2005, 02:03 PM   #278
ProAsm

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Re: SW updates
Hitman, those 2 textures are not mine.
I took them from the Duke Hrp and modified them to fit so give the original author the credit.
1803 and 2396.
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Old 08-27-2005, 04:53 PM   #279
hitman71

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Re: SW updates
a gold star to the first person to tell me where tiles 1990-1999 are used.

i've tried hud, menus, "cool stuff" screens, load and save screens, map info etc etc.

And what font is actually used in the hud, cos it seriously needs changing next. Which tiles are used there ?
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Old 08-28-2005, 05:12 PM   #280
Carger2000
Re: SW updates
Huh? Tiles 1990-1999 are track sprites 90-99 here..what do you mean? It just means you can have up to 100 track based objects (either sectors or sprites)

The font start at 2930 btw.
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